58 lines
3.1 KiB
C++
58 lines
3.1 KiB
C++
#include "precomp.h"
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#include "api_wnd.h"
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#define CBCLASS wnd_apiI
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START_DISPATCH;
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VCB(API_WND_SETROOTWND, main_setRootWnd);
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CB(API_WND_GETROOTWND, main_getRootWnd);
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CB(API_WND_GETMODALWND, getModalWnd);
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VCB(API_WND_PUSHMODALWND, popModalWnd);
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VCB(API_WND_POPMODALWND, popModalWnd);
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CB(API_WND_ROOTWNDFROMPOINT, rootWndFromPoint);
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VCB(API_WND_REGISTERROOTWND, registerRootWnd);
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VCB(API_WND_UNREGISTERROOTWND, unregisterRootWnd);
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CB(API_WND_ROOTWNDISVALID, rootwndIsValid);
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CB(API_WND_INTERCEPTONCHAR, interceptOnChar);
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CB(API_WND_INTERCEPTONKEYDOWN, interceptOnKeyDown);
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CB(API_WND_INTERCEPTONKEYUP, interceptOnKeyUp);
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CB(API_WND_INTERCEPTONSYSKEYDOWN, interceptOnSysKeyDown);
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CB(API_WND_INTERCEPTONSYSKEYUP, interceptOnSysKeyUp);
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VCB(API_WND_HOOKKEYBOARD, hookKeyboard);
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VCB(API_WND_UNHOOKKEYBOARD, unhookKeyboard);
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VCB(API_WND_KBDRESET, kbdReset);
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CB(API_WND_FORWARDONCHAR, forwardOnChar);
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CB(API_WND_FORWARDONKEYDOWN, forwardOnKeyDown);
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CB(API_WND_FORWARDONKEYUP, forwardOnKeyUp);
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CB(API_WND_FORWARDONSYSKEYDOWN, forwardOnSysKeyDown);
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CB(API_WND_FORWARDONSYSKEYUP, forwardOnSysKeyUp);
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CB(API_WND_FORWARDONKILLFOCUS, forwardOnKillFocus);
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CB(API_WND_POPUPEXIT_CHECK, popupexit_check);
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VCB(API_WND_POPUPEXIT_SIGNAL, popupexit_signal);
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VCB(API_WND_POPUPEXIT_REGISTER, popupexit_register);
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VCB(API_WND_POPUPEXIT_DEREGISTER, popupexit_deregister);
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VCB(API_WND_RENDERBASETEXTURE, skin_renderBaseTexture);
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VCB(API_WND_REGISTERBASETEXTUREWINDOW, skin_registerBaseTextureWindow);
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VCB(API_WND_UNREGISTERBASETEXTUREWINDOW, skin_unregisterBaseTextureWindow);
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VCB(API_WND_APPDEACTIVATION_PUSH_DISALLOW, appdeactivation_push_disallow);
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VCB(API_WND_APPDEACTIVATION_POP_DISALLOW, appdeactivation_pop_disallow);
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CB(API_WND_APPDEACTIVATION_ISALLOWED, appdeactivation_isallowed);
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VCB(API_WND_APPDEACTIVATION_SETBYPASS, appdeactivation_setbypass);
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CB(API_WND_FORWARDONMOUSEWHEEL, forwardOnMouseWheel);
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#ifdef WASABI_COMPILE_PAINTSETS
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CB(API_WND_PAINTSET_PRESENT, paintset_present );
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#ifdef WASABI_COMPILE_IMGLDR
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VCB(API_WND_PAINTSET_RENDER, paintset_render);
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#ifdef WASABI_COMPILE_FONTS
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VCB(API_WND_PAINTSET_RENDERTITLE, paintset_renderTitle);
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#endif // fonts
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#endif // imgldr
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#endif // paintsets
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// fg> this may need to go away eventually but i need it _right now_
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VCB(API_WND_SETDEFAULTDROPTARGET, setDefaultDropTarget);
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CB(API_WND_GETDEFAULTDROPTARGET, getDefaultDropTarget);
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CB(API_WND_PUSHKBDLOCK, pushKeyboardLock);
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CB(API_WND_POPKBDLOCK, popKeyboardLock);
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CB(API_WND_ISKBDLOCKED, isKeyboardLocked);
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CB(API_WND_ROOTWNDFROMOSHANDLE, rootWndFromOSHandle);
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END_DISPATCH;
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