169 lines
3.9 KiB
C++
169 lines
3.9 KiB
C++
#ifndef _BUTTBAR_H
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#define _BUTTBAR_H
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#include <bfc/common.h>
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#include <api/wnd/wndclass/guiobjwnd.h>
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#include <bfc/ptrlist.h>
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class ButtonWnd;
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class ButtHooker;
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#define BUTTBAR_PARENT GuiObjectWnd
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/**
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A resizable button bar control.
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@short A resizable button bar
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@author Nullsoft
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@ver 1.0
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@see ButtonWnd
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*/
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class ButtBar : public BUTTBAR_PARENT {
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public:
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// resize modes
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/**
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Resize modes for the button bar.
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*/
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enum { NORMAL, STRETCH, STACK };
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/**
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You can set the resize mode for the button bar by specifying it
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via the contructor.
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@see ~ButtBar() setResizeMode()
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@param resizemode The default resize mode.
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*/
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ButtBar(int resizemode=NORMAL);
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/**
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Deletes all the buttons present in the button bar.
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@see ButtBar()
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*/
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virtual ~ButtBar();
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/**
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This event is triggered when the button bar is being initialized.
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If you override this, please call up the parent chain first, then
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do your initialization.
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@ret 1
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*/
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virtual int onInit();
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/**
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This event is triggered when the button bar is being resized.
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If you override this, please call up the parent chain first, then
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do your own resize handling.
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@ret 1
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*/
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virtual int onResize();
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/**
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This event is triggered when the button bar is being painted.
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If you override this, please call up the parent chain first, then
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do your painting.
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@ret 1
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@param canvas The canvas upon which we will paint ourself.
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*/
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virtual int onPaint(Canvas *canvas);
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/**
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Sets the resize mode for the button bar.
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@param resizemode NORMAL, Normal Resize; STRETCH, Stretch the button bar to window width; STACK, ?;
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*/
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virtual void setResizeMode(int resizemode);
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/**
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Enables you to add a child window to your button bar.
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Since this is a button bar, the windows you can add must be
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derived or be ButtonWnd's.
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@see removeChild()
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@see getNumChildren()
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@see enumChild()
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@see ButtonWnd
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@ret 1
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@param child A pointer to the child window to add.
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*/
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int addChild(ButtonWnd *child);
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/**
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*/
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int removeChild(ButtonWnd *child); // does not delete, just removes
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/**
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Get the number of children (buttons) that the button bar has.
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@ret The number of children (buttons).
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*/
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int getNumChildren();
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/**
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Get a pointer to a child (button) in the button bar, by button index number.
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The first button added is at index 0.
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@ret !NULL, a pointer the requested button; NULL, The button does not exist;
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*/
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ButtonWnd *enumChild(int n);
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/**
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Get the width of the button bar (in pixels).
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@see getHeight()
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@ret Width of the button bar (in pixels).
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*/
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int getWidth();
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/**
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Get the height of the button bar (in pixels).
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@see getWidth()
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@ret Height of the button bar (in pixels).
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*/
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int getHeight();
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/**
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Event is triggered when the left mouse button is used to click on the
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button bar. Override this to implement your own handling of the event.
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If you override this method, call up the parent chain.
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@param x The x coordinate of the mouse cursor in the button bar.
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@param y The y coordinate of the mouse cursor in the button bar.
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*/
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virtual void onLeftPush(int x, int y);
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/**
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Notify a child window via a generic message system.
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@see addChild()
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@ret
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@param child A pointer to the child window which will receive the notify.
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@param msg The message you want to send to the child.
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@param p1 A user parameter.
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@param p2 A user parameter.
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*/
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virtual int childNotify(ifc_window *child, int msg,
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intptr_t param1=0, intptr_t param2=0);
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// GuiObjectWnd
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virtual void onNewContent();
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void setSpacer(int sp) { spacer = sp; }
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void setGroupLabel(const wchar_t *l);
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protected:
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virtual int onLeftPush(int id) { return 0; }
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PtrList<ButtonWnd> buttons;
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private:
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int resize_mode;
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int spacer;
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ButtHooker *hooker;
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};
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#endif
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