winamp/Src/Wasabi/api/skin/widgets/seqvis.cpp

368 lines
9.0 KiB
C++

#include <precomp.h>
#include <api/wnd/popup.h>
#include <math.h>
#include <api/skin/skinparse.h>
#include <api/service/svc_enum.h>
#include <api/service/svcs/svc_skinfilter.h>
#include <api/skin/widgets/seqvis.h>
#include <api/core/api_core.h>
#include <tataki/canvas/bltcanvas.h>
const wchar_t eqVisXuiStr[] = L"EQVis"; // This is the xml tag
char eqVisXuiSvcName[] = "EQVis xui object"; // this is the name of the xuiservice
XMLParamPair SEQVis::params[] =
{
{
SEQVIS_SETCOLORBOTTOM, L"COLORBOTTOM"
},
{SEQVIS_SETCOLORMIDDLE, L"COLORMIDDLE"},
{SEQVIS_SETCOLORPREAMP, L"COLORPREAMP"},
{SEQVIS_SETCOLORTOP, L"COLORTOP"},
{SEQVIS_SETALPHA, L"GAMMA"}, // BACKWARD COMPAT
};
SEQVis::SEQVis()
{
getScriptObject()->vcpu_setInterface(eqvisGuid, (void *)static_cast<SEQVis *>(this));
getScriptObject()->vcpu_setClassName(L"EqVis");
getScriptObject()->vcpu_setController(eqvisController);
colortop = colormid = colorbottom = 0xffffff;
colorpreamp = 0x888888;
shadedColors = NULL;
bc = NULL;
sfe = new SkinFilterEnum();
while (1)
{
svc_skinFilter *obj = sfe->getNext();
if (!obj) break;
filters.addItem(obj);
}
xuihandle = newXuiHandle();
CreateXMLParameters(xuihandle);
}
void SEQVis::CreateXMLParameters(int master_handle)
{
//SEQVIS_PARENT::CreateXMLParameters(master_handle);
int numParams = sizeof(params) / sizeof(params[0]);
hintNumberOfParams(xuihandle, numParams);
for (int i = 0;i < numParams;i++)
addParam(xuihandle, params[i], XUI_ATTRIBUTE_IMPLIED);
}
int SEQVis::onInit()
{
SEQVIS_PARENT::onInit();
WASABI_API_MEDIACORE->core_addCallback(0, this);
return 1;
}
SEQVis::~SEQVis()
{
foreach(filters)
sfe->release(filters.getfor());
endfor;
delete sfe;
if (shadedColors) FREE(shadedColors);
delete(bc);
WASABI_API_MEDIACORE->core_delCallback(0, this);
}
int SEQVis::setXuiParam(int _xuihandle, int attrid, const wchar_t *paramname, const wchar_t *strvalue)
{
if (_xuihandle != xuihandle) return SEQVIS_PARENT::setXuiParam(_xuihandle, attrid, paramname, strvalue);
switch (attrid)
{
case SEQVIS_SETALPHA:
getGuiObject()->guiobject_setAlpha(WTOI(strvalue));
break;
case SEQVIS_SETCOLORTOP:
colortop = RGBTOBGR(SkinParser::parseColor(strvalue));
break;
case SEQVIS_SETCOLORMIDDLE:
colormid = RGBTOBGR(SkinParser::parseColor(strvalue));
break;
case SEQVIS_SETCOLORBOTTOM:
colorbottom = RGBTOBGR(SkinParser::parseColor(strvalue));
break;
case SEQVIS_SETCOLORPREAMP:
colorpreamp = RGBTOBGR(SkinParser::parseColor(strvalue));
break;
default:
return 0;
}
return 1;
}
void SEQVis::splineGetPoint(spline_struct *s, float frame, float *out)
{
int i, i_1, i0, i1, i2;
float time1, time2, time3;
float t1, t2, t3, t4, u1, u2, u3, u4, v1, v2, v3;
float a, b, c, d;
float *keys = s->keys;
a = (1 - s->tens) * (1 + s->cont) * (1 + s->bias);
b = (1 - s->tens) * (1 - s->cont) * (1 - s->bias);
c = (1 - s->tens) * (1 - s->cont) * (1 + s->bias);
d = (1 - s->tens) * (1 + s->cont) * (1 - s->bias);
v1 = t1 = -a / 2.0f; u1 = a;
u2 = (-6 - 2 * a + 2 * b + c) / 2.0f; v2 = (a - b) / 2.0f; t2 = (4 + a - b - c) / 2.0f;
t3 = (-4 + b + c - d) / 2.0f;
u3 = (6 - 2 * b - c + d) / 2.0f;
v3 = b / 2.0f;
t4 = d / 2.0f; u4 = -t4;
i0 = (int) frame;
i_1 = i0 - 1;
while (i_1 < 0) i_1 += s->numKeys;
i1 = i0 + 1;
while (i1 >= s->numKeys) i1 -= s->numKeys;
i2 = i0 + 2;
while (i2 >= s->numKeys) i2 -= s->numKeys;
time1 = frame - (float)((int) frame);
time2 = time1 * time1;
time3 = time2 * time1;
i0 *= s->keyWidth;
i1 *= s->keyWidth;
i2 *= s->keyWidth;
i_1 *= s->keyWidth;
for (i = 0; i < s->keyWidth; i ++)
{
a = t1 * keys[i + i_1] + t2 * keys[i + i0] + t3 * keys[i + i1] + t4 * keys[i + i2];
b = u1 * keys[i + i_1] + u2 * keys[i + i0] + u3 * keys[i + i1] + u4 * keys[i + i2];
c = v1 * keys[i + i_1] + v2 * keys[i + i0] + v3 * keys[i + i1];
*out++ = a * time3 + b * time2 + c * time1 + keys[i + i0];
}
}
void SEQVis::DrawEQVis()
{
if (!shadedColors) return ;
float keys[12] = {0};
spline_struct spline = {keys, 1, 12, 0.0f, 0.0f, 0.1f};
MEMSET(specData, 0, cur_w*cur_h*4);
int ph = (int)((127 + WASABI_API_MEDIACORE->core_getEqPreamp(0)) * ((float)cur_h) / 256.0f);
ph *= cur_w;
for (int j = 0;j < cur_w;j++)
specData[j + ph] = colorpreamp | 0xFF000000; // alpha :)
{
int x;
int last_p = -1;
for (x = 0; x < 10; x ++)
keys[x + 1] = (127 - WASABI_API_MEDIACORE->core_getEqBand(0, x)) * ((float)cur_h) / 256.0f;
keys[0] = keys[1];
keys[11] = keys[10];
for (x = 0; x < cur_w; x ++)
{
float p;
int this_p;
splineGetPoint(&spline, 1.0f + x / (cur_w*11.0f / 100.0f), &p);
this_p = (int)p;
if (this_p < 0) this_p = 0;
if (this_p >= cur_h) this_p = cur_h - 1;
if (last_p == -1 || this_p == last_p)
specData[x + this_p*cur_w] = shadedColors[this_p];
else
{
if (this_p < last_p)
for (int j = 0;j < last_p - this_p + 1;j++)
specData[x + (this_p + j)*cur_w] = shadedColors[this_p + j];
else if (this_p > last_p)
for (int j = 0;j < this_p - last_p + 1;j++)
specData[x + (last_p + j)*cur_w] = shadedColors[last_p + j];
}
last_p = this_p;
}
}
invalidate();
invalidated = 1; // rerun filter
}
int SEQVis::onPaint(Canvas *canvas)
{
PaintCanvas paintcanvas;
if (canvas == NULL)
{
if (!paintcanvas.beginPaint(this)) return 0;
canvas = &paintcanvas;
}
SEQVIS_PARENT::onPaint(canvas);
RECT s, r;
getClientRect(&r);
s.left = 0;
s.top = 0;
s.right = cur_w;
s.bottom = cur_h;
if (invalidated)
{
SkinBitmap *b = bc->getSkinBitmap();
foreach(filters)
filters.getfor()->filterBitmap((unsigned char *)bc->getBits(), b->getWidth(), b->getHeight(), 32, NULL, L"Vis/Eq");
endfor;
invalidated = 0;
b->stretchToRectAlpha(canvas, &s, &r, getPaintingAlpha());
}
else
{
bc->stretchToRectAlpha(canvas, &s, &r, getPaintingAlpha());
//SkinBitmap *b = bc->getSkinBitmap();
//b->stretchToRectAlpha(canvas, &s, &r, getPaintingAlpha());
}
return 1;
}
int SEQVis::corecb_onEQBandChange(int b, int newval)
{
DrawEQVis();
return 0;
}
int SEQVis::corecb_onEQPreampChange(int newval)
{
DrawEQVis();
return 0;
}
void SEQVis::reloadResources()
{
SEQVIS_PARENT::reloadResources();
DrawEQVis();
invalidate();
}
int SEQVis::onResize()
{
SEQVIS_PARENT::onResize();
RECT r;
getClientRect(&r);
cur_h = r.bottom - r.top;
if (cur_h <= 0) cur_h = 1;
cur_w = r.right - r.left;
if (cur_w <= 0) cur_w = 1;
delete bc;
bc = new BltCanvas(cur_w, -cur_h);
specData = (int *)bc->getBits();
MEMSET(specData, 0, cur_w*cur_h*4);
if (shadedColors) FREE(shadedColors);
shadedColors = (int *)MALLOC(sizeof(int) * cur_h);
int r1 = colortop & 0xff0000;
int g1 = (colortop & 0x00ff00) << 8;
int b1 = (colortop & 0x0000ff) << 16;
int r2 = colormid & 0xff0000;
int g2 = (colormid & 0x00ff00) << 8;
int b2 = (colormid & 0x0000ff) << 16;
int r3 = colorbottom & 0xff0000;
int g3 = (colorbottom & 0x00ff00) << 8;
int b3 = (colorbottom & 0x0000ff) << 16;
int l = cur_h / 2;
if (!l) l = 1;
int i;
for (i = 0;i < l;i++)
{
int r = r1 + ((r2 - r1) * i / l);
int g = g1 + ((g2 - g1) * i / l);
int b = b1 + ((b2 - b1) * i / l);
shadedColors[i] = (r & 0xff0000);
shadedColors[i] += ((g & 0xff0000) >> 8);
shadedColors[i] += ((b & 0xff0000) >> 16);
shadedColors[i] += 0xff000000; // alpha?
}
for (i = l;i < cur_h;i++)
{
int r = r2 + ((r3 - r2) * (i - l) / l);
int g = g2 + ((g3 - g2) * (i - l) / l);
int b = b2 + ((b3 - b2) * (i - l) / l);
shadedColors[i] = (r & 0xff0000);
shadedColors[i] += ((g & 0xff0000) >> 8);
shadedColors[i] += ((b & 0xff0000) >> 16);
shadedColors[i] += 0xff000000; // alpha?
}
DrawEQVis();
return 1;
}
EqVisScriptController _eqvisController;
EqVisScriptController *eqvisController = &_eqvisController;
// -- Functions table -------------------------------------
function_descriptor_struct EqVisScriptController::exportedFunction[] = {
{L"fake", 0, (void*)SEQVis::script_vcpu_fake },
};
// --------------------------------------------------------
const wchar_t *EqVisScriptController::getClassName()
{
return L"EqVis";
}
const wchar_t *EqVisScriptController::getAncestorClassName()
{
return L"GuiObject";
}
ScriptObject *EqVisScriptController::instantiate()
{
SEQVis *eqv = new SEQVis;
ASSERT(eqv != NULL);
return eqv->getScriptObject();
}
void EqVisScriptController::destroy(ScriptObject *o)
{
SEQVis *eqv = static_cast<SEQVis *>(o->vcpu_getInterface(eqvisGuid));
ASSERT(eqv != NULL);
delete eqv;
}
void *EqVisScriptController::encapsulate(ScriptObject *o)
{
return NULL; // no encapsulation for eqvis yet
}
void EqVisScriptController::deencapsulate(void *o)
{}
int EqVisScriptController::getNumFunctions()
{
return sizeof(exportedFunction) / sizeof(function_descriptor_struct);
}
const function_descriptor_struct *EqVisScriptController::getExportedFunctions()
{
return exportedFunction;
}
GUID EqVisScriptController::getClassGuid()
{
return eqvisGuid;
}
// -----------------------------------------------------------------------
scriptVar SEQVis::script_vcpu_fake(SCRIPT_FUNCTION_PARAMS, ScriptObject *o)
{
SCRIPT_FUNCTION_INIT
RETURN_SCRIPT_VOID;
}