134 lines
2.9 KiB
C++
134 lines
2.9 KiB
C++
#include "skinclr.h"
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#include <bfc/assert.h>
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#include <tataki/api__tataki.h>
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static const int *skin_iterator = 0;
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SkinColor::SkinColor(const wchar_t *_name, const wchar_t *colorgroup)
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: FilteredColor(0, (colorgroup == NULL || !*colorgroup) ? L"Text" : colorgroup)
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{
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name = 0;
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latest_iteration = -1;
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//CUT skin_iterator = NULL;
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setElementName(_name);
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ovr_grp = colorgroup;
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dooverride = 0;
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color_override = 0;
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}
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SkinColor::~SkinColor()
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{
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if (name) free(name);
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}
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ARGB32 SkinColor::v(ARGB32 defaultColor)
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{
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if (!name || !*name) return defaultColor;
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if (!iteratorValid())
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{
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val = NULL; // pointer now invalid, must re-get
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latest_iteration = *skin_iterator; // and then we'll be current
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// new pointer please
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const wchar_t *grp = NULL;
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ARGB32 r;
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if (dooverride)
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r = color_override;
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else
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r = WASABI_API_PALETTE->getColorElement(name, &grp);
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if (ovr_grp == NULL && grp != NULL)
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setColorGroup(grp);
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FilteredColor::setColor(r);
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val = getColorRef();
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}
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if (val == NULL) return defaultColor;
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return *val;
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}
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void SkinColor::setElementName(const wchar_t *_name)
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{
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if (name) free(name);
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if (_name)
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name = _wcsdup(_name);
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else
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name = 0;
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val = NULL;
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latest_iteration = 0;
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}
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void SkinColor::setColor(ARGB32 c)
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{
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dooverride = 1;
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color_override = c;
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FilteredColor::setColor(color_override);
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}
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int SkinColor::iteratorValid()
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{
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// fetch iterator pointer if necessary
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if (skin_iterator == NULL)
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{
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skin_iterator = WASABI_API_PALETTE->getSkinPartIteratorPtr();
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ASSERT(skin_iterator != NULL);
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}
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// see if we're current
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return (*skin_iterator == latest_iteration);
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}
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const wchar_t *SkinColor::operator =(const wchar_t *name) { setElementName(name); return name;}
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const wchar_t *SkinColor::getColorName() { return name; }
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ARGB32 SkinColor::GetColor(const wchar_t *name, const wchar_t *group, ARGB32 defaultColor)
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{
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const wchar_t *colorGroup = NULL;
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const ARGB32 *color = WASABI_API_PALETTE->getColorElementRef(name, &colorGroup);
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if (!color)
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return defaultColor;
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/* TODO: benski> if we ever add color themes to Classic, we'll need to change this */
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if (WASABI_API_SKIN)
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{
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if (group)
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colorGroup = group;
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if (!colorGroup)
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colorGroup = L"Text";
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return WASABI_API_SKIN->filterSkinColor(*color, name, colorGroup);
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}
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else
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{
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return *color;
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}
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}
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bool SkinColor::TryGetColor(ARGB32 *returned_color, const wchar_t *name, const wchar_t *group)
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{
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const wchar_t *colorGroup = NULL;
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const ARGB32 *color = WASABI_API_PALETTE->getColorElementRef(name, &colorGroup);
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if (!color)
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return false;
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/* TODO: benski> if we ever add color themes to Classic, we'll need to change this */
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if (WASABI_API_SKIN)
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{
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if (group)
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colorGroup = group;
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if (!colorGroup)
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colorGroup = L"Text";
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*returned_color = WASABI_API_SKIN->filterSkinColor(*color, name, colorGroup);
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}
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else
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{
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*returned_color = *color;
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}
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return true;
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} |