235 lines
5.6 KiB
C++
235 lines
5.6 KiB
C++
#include "main.h"
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#include "api__ml_wire.h"
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#include "Cloud.h"
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#include "FeedParse.h"
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#include "Defaults.h"
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#include "./subscriptionView.h"
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#include "ChannelRefresher.h"
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#include "Util.h"
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#include <algorithm>
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#include <strsafe.h>
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/* benski> TODO rewrite Callback() so we don't have to reserve a thread */
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using namespace Nullsoft::Utility;
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#define CLOUD_TICK_MS 60000
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ChannelRefresher channelRefresher;
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static bool kill = false;
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static __time64_t RetrieveMinimalUpdateTime()
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{
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__time64_t minUpdateTime = 0;
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AutoLock lock (channels LOCKNAME("RetrieveMinimalUpdateTime"));
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ChannelList::iterator itr;
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for (itr=channels.begin(); itr!=channels.end(); itr++)
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{
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if (itr->useDefaultUpdate)
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{
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if ( !updateTime ) autoUpdate = 0;
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if ( autoUpdate && (!minUpdateTime || minUpdateTime && (updateTime < minUpdateTime)) )
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{
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minUpdateTime = updateTime;
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}
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}
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else // use the custom values
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{
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if ( !itr->updateTime ) itr->autoUpdate = 0;
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if ( itr->autoUpdate && (!minUpdateTime || minUpdateTime && (itr->updateTime < minUpdateTime)) )
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{
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minUpdateTime = itr->updateTime;
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}
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}
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}
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return minUpdateTime;
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}
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int Cloud::CloudThreadPoolFunc(HANDLE handle, void *user_data, intptr_t id)
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{
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Cloud *cloud = (Cloud *)user_data;
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if (kill)
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{
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WASABI_API_THREADPOOL->RemoveHandle(0, cloud->cloudEvent);
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CloseHandle(cloud->cloudEvent);
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WASABI_API_THREADPOOL->RemoveHandle(0, cloud->cloudTimerEvent);
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cloud->cloudTimerEvent.Close();
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SetEvent(cloud->cloudDone);
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return 0;
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}
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cloud->Callback();
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// set waitable timer, overwrite previouse value if any
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if (!kill)
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{
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__time64_t timeToWait = RetrieveMinimalUpdateTime();
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if ( timeToWait )
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cloud->cloudTimerEvent.Wait(timeToWait * 1000);
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}
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return 0;
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}
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Cloud::Cloud() : cloudThread(0), cloudEvent(0), statusText(0)
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{}
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Cloud::~Cloud()
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{
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free(statusText);
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}
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void Cloud::Quit()
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{
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cloudDone= CreateEvent(NULL, FALSE, FALSE, NULL);
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kill = true;
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SetEvent(cloudEvent);
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WaitForSingleObject(cloudDone, INFINITE);
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CloseHandle(cloudDone);
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}
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void Cloud::RefreshAll()
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{
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AutoLock lock (channels LOCKNAME("RefreshAll"));
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ChannelList::iterator itr;
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for (itr = channels.begin();itr != channels.end();itr++)
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{
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itr->needsRefresh = true;
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}
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}
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void Cloud::Init()
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{
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// setup a periodic callback so we can check on our times
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cloudEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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cloudThread = WASABI_API_THREADPOOL->ReserveThread(0);
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WASABI_API_THREADPOOL->AddHandle(cloudThread, cloudEvent, CloudThreadPoolFunc, this, 0, 0);
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WASABI_API_THREADPOOL->AddHandle(cloudThread, cloudTimerEvent, CloudThreadPoolFunc, this, 1, 0);
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__time64_t timeToWait = RetrieveMinimalUpdateTime();
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if ( timeToWait )
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cloudTimerEvent.Wait(timeToWait * 1000);
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}
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void Cloud::Refresh(Channel &channel)
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{
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wchar_t lang_buf[1024] = {0};
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WASABI_API_LNGSTRINGW_BUF(IDS_RECEIVING_UPDATES_FOR, lang_buf, 1024);
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if (channel.title)
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StringCbCat(lang_buf, sizeof(lang_buf), channel.title);
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else
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lang_buf[0]=0;
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SetStatus(lang_buf);
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size_t oldSize = channel.items.size();
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FeedParse downloader(&channelRefresher, false);
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downloader.DownloadURL(channel.url);
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if (channel.items.size() > oldSize)
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{
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WASABI_API_LNGSTRINGW_BUF(IDS_GOT_NEW_ITEMS_FOR, lang_buf, 1024);
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StringCbCat(lang_buf, sizeof(lang_buf), channel.title);
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SetStatus(lang_buf);
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}
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else
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SetStatus(L"");
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}
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void Cloud::GetStatus(wchar_t *status, size_t len)
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{
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AutoLock lock (statusGuard);
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if (statusText)
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StringCchCopy(status, len, statusText);
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else
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status[0]=0;
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}
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void Cloud::SetStatus(const wchar_t *newStatus)
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{
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AutoLock lock (statusGuard);
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free(statusText);
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statusText = _wcsdup(newStatus);
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HWND hView = SubscriptionView_FindWindow();
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if (NULL != hView)
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SubscriptionView_SetStatus(hView, statusText);
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}
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/* --- Private Methods of class Cloud --- */
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static void ForceLastUpdate(const Channel &channel)
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{
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AutoLock lock (channels LOCKNAME("ChannelRefresher::NewChannel"));
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ChannelList::iterator found;
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for (found=channels.begin();found!=channels.end(); found++)
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{
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if (!wcscmp(found->url, channel.url))
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break;
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}
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if (found != channels.end())
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{
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found->lastUpdate = _time64(0);
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found->needsRefresh = false;
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}
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}
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/*
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@private
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checks all channels and updates any that requiring refreshing.
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*/
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void Cloud::Callback()
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{
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__time64_t curTime = _time64(0);
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size_t i = 0;
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Channel temp;
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bool refreshed = false;
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while (true) // we need to lock the channels object before we check its size, etc, so we can't just use a "for" loop.
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{
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{ // we want to minimize how long we have to lock, so we'll make a copy of the channel data
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AutoLock lock (channels LOCKNAME("Callback"));
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if (i >= channels.size())
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break;
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temp = channels[i]; // make a copy the data so we can safely release the lock
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channels[i].needsRefresh = false; // have to set this now. if the site is down or 404, then the refresh will never "complete".
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} // end locking scope
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if (temp.needsRefresh) // need an immediate refresh? (usually set when the user clicks refresh or update-on-launch is on)
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{
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Refresh(temp);
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refreshed = true;
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}
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else if (temp.useDefaultUpdate) // this flag is set unless the user chose custom update values
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{
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if (!updateTime) autoUpdate = 0;
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if (autoUpdate && (temp.lastUpdate + updateTime) <= curTime)
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{
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Refresh(temp);
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ForceLastUpdate(temp);
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refreshed = true;
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}
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}
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else // use the custom values
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{
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if (temp.updateTime == 0) temp.autoUpdate = 0;
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if (temp.autoUpdate && (temp.lastUpdate + temp.updateTime) <= curTime)
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{
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Refresh(temp);
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ForceLastUpdate(temp);
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refreshed = true;
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}
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}
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i++;
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}
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// if we're refreshing then save out
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if (refreshed)
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{
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SaveAll();
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}
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} |