99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
#ifndef __API_IMGLOADER_H
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#define __API_IMGLOADER_H
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#include <wasabicfg.h>
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#include <bfc/dispatch.h>
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class RegionServer;
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class api_region;
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class imgldr_api : public Dispatchable
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{
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public:
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ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h);
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ARGB32 *imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL);
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void imgldr_releaseBmp(ARGB32 *bmpbits);
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ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached);
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RegionServer *imgldr_requestSkinRegion(const wchar_t *id);
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void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r);
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void imgldr_releaseSkinBitmap(ARGB32 *bmpbits);
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DISPATCH_CODES
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{
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IMGLDR_API_MAKEBMP = 0,
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IMGLDR_API_MAKEBMP2 = 10,
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IMGLDR_API_RELEASEBMP = 20,
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IMGLDR_API_REQUESTSKINBITMAP = 30,
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IMGLDR_API_REQUESTSKINREGION = 40,
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IMGLDR_API_CACHESKINREGION = 50,
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IMGLDR_API_RELEASESKINBITMAP = 60,
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};
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};
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inline ARGB32 *imgldr_api::imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h)
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{
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return _call(IMGLDR_API_MAKEBMP, (ARGB32 *)NULL, filename, has_alpha, w, h);
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}
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inline ARGB32 *imgldr_api::imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup)
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{
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return _call(IMGLDR_API_MAKEBMP2, (ARGB32 *)NULL, hInst, id, has_alpha, w, h, colorgroup);
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}
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inline void imgldr_api::imgldr_releaseBmp(ARGB32 *bmpbits)
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{
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_voidcall(IMGLDR_API_RELEASEBMP, bmpbits);
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}
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#ifdef WASABI_COMPILE_SKIN
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inline ARGB32 *imgldr_api::imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached)
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{
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return _call(IMGLDR_API_REQUESTSKINBITMAP, (ARGB32 *)NULL, file, has_alpha, x, y, subw, subh, w, h, cached);
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}
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inline RegionServer *imgldr_api::imgldr_requestSkinRegion(const wchar_t *id)
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{
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return _call(IMGLDR_API_REQUESTSKINREGION, (RegionServer *)NULL, id);
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}
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inline void imgldr_api::imgldr_cacheSkinRegion(const wchar_t *id, api_region *r)
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{
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_voidcall(IMGLDR_API_CACHESKINREGION, id, r);
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}
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inline void imgldr_api::imgldr_releaseSkinBitmap(ARGB32 *bmpbits)
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{
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_voidcall(IMGLDR_API_RELEASESKINBITMAP, bmpbits);
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}
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#endif //WASABI_COMPILE_SKIN
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class imgldr_apiI : public imgldr_api
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{
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public:
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virtual ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h) = 0;
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#ifdef _WIN32
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virtual ARGB32 *imgldr_makeBmp2(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL) = 0;
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#endif
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virtual void imgldr_releaseBmp(ARGB32 *bmpbits) = 0;
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#ifdef WASABI_COMPILE_SKIN
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virtual ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached) = 0;
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virtual RegionServer *imgldr_requestSkinRegion(const wchar_t *id) = 0;
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virtual void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r) = 0;
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virtual void imgldr_releaseSkinBitmap(ARGB32 *bmpbits) = 0;
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#endif //WASABI_COMPILE_SKIN
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protected:
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RECVS_DISPATCH;
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};
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// {703ECC7C-B3D8-4e1e-B8B5-A7563D9D6F30}
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static const GUID imgLdrApiServiceGuid =
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{ 0x703ecc7c, 0xb3d8, 0x4e1e, { 0xb8, 0xb5, 0xa7, 0x56, 0x3d, 0x9d, 0x6f, 0x30 } };
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extern imgldr_api *imgLoaderApi;
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#endif
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