50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef __OBJECTACTUATOR_H
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#define __OBJECTACTUATOR_H
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#include <api/skin/nakedobject.h>
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#define OBJECTACTUATOR_PARENT NakedObject
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// -----------------------------------------------------------------------
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// Your wnd object class
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class ObjectActuator : public OBJECTACTUATOR_PARENT {
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public:
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ObjectActuator();
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virtual ~ObjectActuator();
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virtual int onInit();
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virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
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virtual void actuator_setTarget(const wchar_t *value);
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virtual void actuator_setGroup(const wchar_t *value);
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virtual int actuator_wantTargetParam() { return 1; }
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virtual int actuator_wantGroupParam() { return 1; }
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virtual int actuator_wantAutoPerform() { return 1; }
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virtual void actuator_onPerform(GuiObject *target) { } // called back n times for n targets found (separated by ';'), guaranteed non NULL
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virtual const wchar_t *getActuatorTag(); // for error msgs purposes
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protected:
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void performActions();
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/*static */void CreateXMLParameters(int master_handle);
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private:
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static XMLParamPair params[];
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int myxuihandle;
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enum {
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OBJECTACTUATOR_TARGET= 0,
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OBJECTACTUATOR_GROUP,
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};
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StringW groupid;
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StringW objectsid;
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};
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#endif
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