winamp/Src/Wasabi/api/skin/skin.cpp

812 lines
19 KiB
C++

#include <precomp.h>
#include <api.h>
#include "skin.h"
#include <api/skin/skinbmps.h>
#include <tataki/canvas/bltcanvas.h>
#include <api/wnd/basewnd.h>
#include <tataki/bitmap/bitmap.h>
#include <bfc/parse/pathparse.h>
#include <bfc/file/readdir.h>
//#include <api/wac/main.h> // CUT!!
#include <api/skin/skinparse.h>
#include <api/wac/compon.h>
#ifdef WASABI_COMPILE_WNDMGR
#include <api/wndmgr/skinembed.h>
#endif
#include <api/script/vcpu.h>
#include <api/skin/skinelem.h>
#include <api/application/wkc.h>
#include <api/skin/gammamgr.h>
#include <api/wnd/wndtrack.h>
#ifdef WASABI_COMPILE_PAINTSETS
#include <api/wnd/paintset.h>
#endif
#include <bfc/string/StringW.h>
#ifdef WIN32
#include "resource.h"
#include "../Agave/Language/api_language.h"
#endif
// Version number has now a style of x.yz (same as gen_ff version)
#define SKIN_LEGACY_VERSION 80.f // oldest supported is 0.8
#define SKIN_VERSION 136.f // current version is 1.36
Skin *tha = NULL;
static wchar_t *loadSkinList = NULL, skName[64];
Skin::Skin()
{
if (deferedskinset == NULL)
{
deferedskinset = new SkinTimer();
}
base = NULL;
scaled = NULL;
scale_x = 0;
scale_y = 0;
validRgn = NULL;
resizing = FALSE;
}
Skin::~Skin()
{
if (this == tha)
{
delete deferedskinset;
deferedskinset = NULL;
}
delete validRgn;
validRgn = NULL;
delete base;
delete scaled;
if (this == tha)
{
if (loadSkinList)
{
FREE(loadSkinList);
loadSkinList = NULL;
}
}
}
Skin *Skin::getCurSkin()
{
return tha;
}
void Skin::setSkinName(const wchar_t *newskinname, const wchar_t *skinpath)
{
if (newskinname)
skinName = newskinname;
else
skinName = WASABI_API_LNGSTRINGW_BUF(IDS_NO_SKIN_LOADED_,skName,64);
if (skinpath == NULL)
{
skinPath = WASABI_API_SKIN->getSkinsPath();
skinPath.AppendFolder(newskinname);
}
else
{
skinPath = skinpath;
skinPath.AddBackslash();
}
}
const wchar_t *Skin::getSkinName()
{
return skinName.getValue();
}
const wchar_t *Skin::getSkinPath()
{
return skinPath.getValue();
}
const wchar_t *Skin::getDefaultSkinPath()
{
defSkinPath = WASABI_API_SKIN->getSkinsPath();
defSkinPath.AppendFolder(L"Default");
return defSkinPath;
}
void Skin::setBaseTexture(const wchar_t *b)
{
if (b == NULL)
{
delete base;
base = NULL;
return ;
}
base = new AutoSkinBitmap();
base->setBitmap(b);
}
void Skin::rescaleBaseTexture(int w, int h)
{
/* if (scaled != NULL && scale_x == w && scale_y == h)
return;
if ((resizing && (w > m_x || h > m_y)) || (!resizing && (w != m_x || h != m_y)))
{
delete scaled;
int lw = resizing ? maxw : w;
int lh = resizing ? maxh : h;
scaled = new BltCanvas(lw , lh);
m_x = lw; m_y = lh;
api_region *reg = new api_region(0,0,lw,lh);
scaled->selectClipRgn(reg);
delete reg;
lastw = w;
lasth = h;
}
// Empty valid region
if (validRgn)
validRgn->empty();
else
validRgn = new api_region();
scale_x = w;
scale_y = h;*/
}
void Skin::invalidateBaseTexture(Skin *s)
{ //FG
if (!s) s = tha;
if (s) s->_invalidateBaseTexture();
}
void Skin::invalidateAllBaseTextures()
{ //FG
tha->_invalidateBaseTexture();
for (int i = 0;i < skinList.getNumItems();i++)
{
Skin *s = skinList.enumItem(i);
s->_invalidateBaseTexture();
}
}
void Skin::unloadAllBaseTextures()
{
if (tha) tha->_unloadBaseTexture();
for (int i = 0;i < skinList.getNumItems();i++)
{
Skin *s = skinList.enumItem(i);
s->_unloadBaseTexture();
}
}
void Skin::reloadAllBaseTextures()
{
if (tha) tha->_reloadBaseTexture();
for (int i = 0;i < skinList.getNumItems();i++)
{
Skin *s = skinList.enumItem(i);
s->_reloadBaseTexture();
}
invalidateAllBaseTextures();
}
void Skin::_unloadBaseTexture()
{
if (base)
base->reset();
}
void Skin::_reloadBaseTexture()
{
if (!tha) return ;
if (base)
base->reload();
}
void Skin::_invalidateBaseTexture(void)
{ //FG
if (validRgn)
validRgn->empty();
}
void Skin::registerBaseSkin(Skin *s, ifc_window *b)
{
skinList.addItem(s);
baseList.addItem(b);
}
Skin *Skin::unregisterBaseSkin(ifc_window *b)
{
for (int i = 0;i < baseList.getNumItems();i++)
{
if (baseList.enumItem(i) == b)
{
Skin *s = skinList.enumItem(i);
baseList.delByPos(i);
skinList.delByPos(i);
if (baseList.getNumItems() == 0)
baseList.removeAll();
if (skinList.getNumItems() == 0)
skinList.removeAll();
return s;
}
}
return NULL;
}
Skin *Skin::baseToSkin(ifc_window *b)
{
if (b == NULL) return NULL;
for (int i = 0;i < baseList.getNumItems();i++)
if (baseList.enumItem(i) == b)
return skinList.enumItem(i);
return NULL;
}
void Skin::renderBaseTexture(ifc_window *base, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
{
renderBaseTexture(base, baseToSkin(base), c, r, dest, alpha);
}
void Skin::renderBaseTexture(ifc_window *base, Skin *s, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
{
ASSERT(tha != NULL);
if (!s)
{
DebugStringW(L"Warning, base texture from main wnd?!\n");
s = tha;
}
s->_renderBaseTexture(base, c, r, dest, alpha);
}
void Skin::validateBaseTextureRect(RECT *r)
{
/* if (!base) {
ASSERT(!(tha && this == tha));
if (origbase)
base = new SkinBitmap(origbase, origbase->getWidth(), origbase->getHeight());
else
base = new SkinBitmap(tha->base, tha->base->getWidth(), tha->base->getHeight());
if (!base) return;
}
// make a region with the rect we have to draw
api_region *newregion = new api_region(r);
// check if newregion is enclosed in validRgn, put whatever is outside back into newregion
if (newregion->enclosed(validRgn, newregion)) {
delete newregion;
return;
}
// compute projected coordinates
RECT destRect, srcRect;
newregion->getRgnBox(&destRect);
srcRect.left = (int)(((float)destRect.left / scale_x) * base->getWidth());
srcRect.right = (int)(((float)destRect.right / scale_x) * base->getWidth());
srcRect.top = (int)(((float)destRect.top / scale_y) * base->getHeight());
srcRect.bottom = (int)(((float)destRect.bottom / scale_y) * base->getHeight());
// stretch the relevant portion of the image
base->stretchRectToRect(scaled, &srcRect, &destRect);
#if 0 //FG> debug purpose
HDC dc = GetDC(NULL);
BitBlt(dc, 0, 0, scale_x, scale_y, scaled->getHDC(), 0, 0, SRCCOPY);
ReleaseDC(NULL, dc);
#endif
// add this region to the valid region
validRgn->add(newregion);
delete newregion;*/
}
#define SAFEROUND(d) ((float)(int)d == d) ? (int)d : (d - (float)(int)d > 0) ? ((int)d)+1 : ((int)d)-1
// FG> Please change this only if you REALLY know what you are doing. this needs to account for basewnd
// coordinates (start from 0,0), as well as virtualwnd (relative to parent), at any depth (group holding
// texture as 2nd group of the tree, and rendering the base texture in a basewnd in a virtual in the group),
// and should handle resized textures and scaled windows. ooch
void Skin::_renderBaseTexture(ifc_window *wndbase, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
{
// pick our basetexture
AutoSkinBitmap *b = base ? base : tha->base;
if (!b) return ;
// srcRect is the source rectangle in the basetexture
RECT srcRect;
// destProjectedRect is the basetexture rectangle projected to dest coordinates
RECT destProjectedRect;
ifc_window *p = dest;
POINT pt;
int sx = 0, sy = 0;
while (p && p != wndbase)
{
if (!p->isVirtual())
{
p->getPosition(&pt);
sx += pt.x;
sy += pt.y;
}
p = p->getParent();
}
ASSERT(p);
wndbase->getNonClientRect(&destProjectedRect);
destProjectedRect.left -= sx;
destProjectedRect.top -= sy;
destProjectedRect.right -= sx;
destProjectedRect.bottom -= sy;
srcRect.left = 0;
srcRect.top = 0;
srcRect.right = b->getBitmap()->getWidth();
srcRect.bottom = b->getBitmap()->getHeight();
#if 0//CUT
// NONPORTABLE
HDC hdc = c->getHDC();
HRGN oldRgn = CreateRectRgn(0, 0, 0, 0);
HRGN newRgn = CreateRectRgnIndirect(&r);
int cs = GetClipRgn(hdc, oldRgn);
ExtSelectClipRgn(hdc, newRgn, (cs != 1) ? RGN_COPY : RGN_AND);
b->getBitmap()->stretchToRectAlpha(c, &srcRect, &destProjectedRect, alpha);
SelectClipRgn(hdc, cs ? oldRgn : NULL);
DeleteObject(oldRgn);
DeleteObject(newRgn);
#endif
BaseCloneCanvas clone(c);
RegionI oldRgn, newRgn(&r);
#ifdef _WIN32
int cs = clone.getClipRgn(&oldRgn);
if (cs) newRgn.andRegion(&oldRgn);
clone.selectClipRgn(&newRgn);
b->getBitmap()->stretchToRectAlpha(&clone, &srcRect, &destProjectedRect, alpha);
clone.selectClipRgn(cs ? &oldRgn : NULL);
#else
#warning port me
b->getBitmap()->stretchToRectAlpha(&clone, &srcRect, &destProjectedRect, alpha);
#endif
}
wchar_t *Skin::enumLoadableSkins(int refresh)
{
static size_t loadSkinListSize = 1024;
if (loadSkinList)
{
if (!refresh)
return loadSkinList;
FREE(loadSkinList);
}
loadSkinList = WMALLOC(loadSkinListSize);
loadSkinList[0] = 0;
int first = 1;
ReadDir skins(L"skins");
while (skins.next())
{
const wchar_t *filename = skins.getFilename();
wchar_t *ext = const_cast<wchar_t *>(Wasabi::Std::extension(filename));
if (skins.isDir() || !WCSICMP(ext, L"wal") ||
!WCSICMP(ext, L"wsz") || !WCSICMP(ext, L"zip"))
{
if (!skins.isDotDir() && !skins.isDotDotDir())
{
if (!skins.isDir() )
{
if (ext && *ext) *(ext - 1) = 0;
}
// check loadSkinList size
if ((wcslen(loadSkinList) + wcslen(filename) + 2) > loadSkinListSize)
{
loadSkinListSize *= 2;
loadSkinList = (wchar_t *)REALLOC(loadSkinList, sizeof(wchar_t) * loadSkinListSize);
}
if (!first)
wcscat(loadSkinList, L"/");
wcscat(loadSkinList, filename);
first = 0;
}
}
}
return loadSkinList;
}
int Skin::loadSkinPart(const wchar_t *xmlfile)
{
#ifdef WASABI_COMPILE_COMPONENTS
WasabiKernelController *wkc = Main::getKernelController();
if (wkc && !wkc->testSkinFile(xmlfile)) return -1;
#endif
int id = WASABI_API_PALETTE->newSkinPart();
SkinElementsMgr::onBeforeLoadingScriptElements(xmlfile, id);
SkinParser::loadScriptXml(xmlfile, id);
SkinElementsMgr::onAfterLoadingScriptElements();
#ifdef WASABI_COMPILE_WNDMGR
SkinParser::startupContainers(id);
#endif
return id;
}
void Skin::unloadSkinPart(int skinpartid)
{
SkinElementsMgr::unloadScriptElements(skinpartid);
SkinParser::cleanupScript(skinpartid);
}
int Skin::checkSkin(const wchar_t *skinname)
{
OSFILETYPE fh = WFOPEN(StringPathCombine(WASABI_API_SKIN->getSkinPath(), L"skin.xml"), WF_READONLY_BINARY);
if (fh != OPEN_FAILED)
{
FCLOSE(fh);
// ok it's a wa3 skin, now check the skin version number in the xml file
SkinVersionXmlReader r(skinname);
if (!r.getWalVersion()) return CHKSKIN_ISWA3OLD;
#ifndef LC_NUMERIC
#define LC_NUMERIC 4
#endif
float v = (float)(WTOF(r.getWalVersion()) * 100); // Since wa5.51 we will do a check for x.yz style
if (v < (SKIN_LEGACY_VERSION-0.5f)) return CHKSKIN_ISWA3OLD;
if (v > (SKIN_VERSION+0.5f)) return CHKSKIN_ISWA3FUTURE;
return CHKSKIN_ISWA3;
}
fh = WFOPEN(StringPathCombine(WASABI_API_SKIN->getSkinPath(), L"Main.bmp"), WF_READONLY_BINARY);
if (fh != OPEN_FAILED)
{
FCLOSE(fh);
return CHKSKIN_ISWA2;
}
return CHKSKIN_UNKNOWN;
}
void Skin::toggleSkin(const wchar_t *skin_name, const wchar_t *skin_path, int deferred)
{
StringW skinName = skin_name;
if (sendAbortCallback(skinName)) return ;
enable_group_reload = 0;
StringW oldSkinPath = skinPath;
char title[32] = {0};
setSkinName(skinName, skin_path);
int skinType = checkSkin(skinName);
skinPath = oldSkinPath;
#ifdef WASABI_COMPILE_COMPONENTS
WasabiKernelController *wkc = Main::getKernelController();
if (wkc && !wkc->testSkin(skinName)) skinType = CHKSKIN_DISALLOWED;
#endif
switch (skinType)
{
case CHKSKIN_ISWA3OLD:
{
#ifdef WIN32
WASABI_API_WND->appdeactivation_setbypass(1);
int ret = MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_FORMAT_OLD),
WASABI_API_LNGSTRING_BUF(IDS_SKIN_LOAD_WARNING,title,32),
MB_ICONWARNING | MB_YESNO);
WASABI_API_WND->appdeactivation_setbypass(0);
if (ret == IDNO) return ;
#else
DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
#endif
break;
}
case CHKSKIN_ISWA3FUTURE:
{
#ifdef WIN32
WASABI_API_WND->appdeactivation_setbypass(1);
int ret = MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_FORMAT_TOO_RECENT),
WASABI_API_LNGSTRING_BUF(IDS_SKIN_LOAD_WARNING,title,32),
MB_ICONWARNING | MB_YESNO);
WASABI_API_WND->appdeactivation_setbypass(0);
if (ret == IDNO) return ;
#else
DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
#endif
break;
}
case CHKSKIN_UNKNOWN:
#ifdef WIN32
WASABI_API_WND->appdeactivation_setbypass(1);
MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_NOT_SUPPORTED),
WASABI_API_LNGSTRING_BUF(IDS_ERROR,title,32), MB_ICONERROR);
WASABI_API_WND->appdeactivation_setbypass(0);
#else
DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
#endif
return ;
case CHKSKIN_DISALLOWED:
// kernel controller should output its own error message
return ;
case CHKSKIN_ISWA2: break;
}
WASABI_API_COLORTHEMES->StartTransaction();
if (skin_loaded)
{
sendUnloadingCallback();
}
loading = 1;
if (skin_loaded)
{
//ComponentManager::detachAllTemporary();
//ComponentManager::destroyAllCompContainer();
#ifdef WASABI_COMPILE_WNDMGR
#ifdef WASABI_COMPILE_CONFIG
#ifndef WASABI_WNDMGR_NORESPAWN
skinEmbedder->saveState();
#endif
#endif
#endif
// unload current skin
SkinParser::cleanUp();
delete(tha);
tha = NULL;
//delete(VCPU::scriptManager);
unloadResources();
// TODO: benski> unload WAC files inside skin.
// we should have saved a list of WacComponent * when loading
// add a new method ComponentManager::unload(WacComponent *);
Skin::sendResetCallback();
// VCPU::scriptManager = new ScriptObjectManager();
Skin *n = new Skin;
tha = n;
}
setSkinName(skinName, skin_path);
if (skin_loaded)
{
SkinElementsMgr::resetSkinElements();
//SkinElementsMgr::loadSkinElements(skinName); // only loads element definitions, not actual bitmaps
sendReloadCallback();
reloadResources();
}
// TODO: benski> load WAC files inside skin. save list of WacComponent * to a list to unload later
// make ComponentManager::load() return the WacComponent to allow this
#ifdef WASABI_COMPILE_WNDMGR
int ncont = SkinParser::loadContainers(skinName); //sends guiloaded cb
#endif
GammaMgr::loadDefault();
#ifdef WASABI_COMPILE_WNDMGR
SkinParser::startupContainers();
#ifdef WASABI_COMPILE_CONFIG
#ifndef WASABI_WNDMGR_NORESPAWN
skinEmbedder->restoreSavedState();
#endif
#endif
#endif
enable_group_reload = 1;
sendLoadedCallback();
#ifdef WASABI_COMPILE_WNDMGR
SkinParser::centerSkin();
#endif
loading = 0;
#ifdef WASABI_COMPILE_WNDMGR
#ifdef WA3COMPATIBILITY
if (ncont == 0)
SkinParser::emmergencyReloadDefaultSkin();
#endif
#endif
skin_loaded = 1;
WASABI_API_COLORTHEMES->EndTransaction();
}
void Skin::unloadSkin()
{
if (!skin_loaded) return ;
sendUnloadingCallback();
loading = -1;
#ifdef WASABI_COMPILE_WNDMGR
#ifdef WASABI_COMPILE_CONFIG
#ifndef WASABI_WNDMGR_NORESPAWN
skinEmbedder->saveState();
#endif
#endif
#endif
// unload current skin
SkinParser::cleanUp();
delete(tha);
tha = NULL;
//delete(VCPU::scriptManager);
unloadResources();
Skin::sendResetCallback();
// VCPU::scriptManager = new ScriptObjectManager();
Skin *n = new Skin;
tha = n;
setSkinName(WASABI_API_LNGSTRINGW_BUF(IDS_NO_SKIN_LOADED_,skName,64));
SkinElementsMgr::resetSkinElements();
//SkinElementsMgr::loadSkinElements(skinName); // only loads element definitions, not actual bitmaps
sendReloadCallback();
reloadResources();
loading = 0;
skin_loaded = 0;
}
void Skin::sendUnloadingCallback()
{
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
ComponentManager::broadcastNotify(WAC_NOTIFY_SKINUNLOADING, WASABI_API_PALETTE->getSkinPartIterator());
#endif
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::UNLOADING);
}
int Skin::sendAbortCallback(const wchar_t *skinname)
{
int a = 0;
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::CHECKPREVENTSWITCH, (intptr_t)skinname, (intptr_t)&a);
return a;
}
void Skin::sendResetCallback()
{
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::RESET);
}
void Skin::sendReloadCallback()
{
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
ComponentManager::broadcastNotify(WAC_NOTIFY_SWITCHINGSKIN, WASABI_API_PALETTE->getSkinPartIterator()); // this msg primilarily here to insert stuff between unloading of the old skin and reloading of the new one
#endif
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::RELOAD);
}
void Skin::sendBeforeLoadingElementsCallback()
{
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
ComponentManager::broadcastNotify(WAC_NOTIFY_BEFORELOADINGSKINELEMENTS, WASABI_API_PALETTE->getSkinPartIterator()); // this msg primilarily here to insert stuff between unloading of the old skin and reloading of the new one
#endif
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::BEFORELOADINGELEMENTS);
}
void Skin::sendGuiLoadedCallback()
{
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::GUILOADED);
}
void Skin::sendLoadedCallback()
{
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
ComponentManager::broadcastNotify(WAC_NOTIFY_SKINLOADED, WASABI_API_PALETTE->getSkinPartIterator());
#endif
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::LOADED);
}
void Skin::setSkinReady(int i)
{
loading = !i;
}
void Skin::main_notifySkinLoaded()
{
skin_loaded = 1;
}
int Skin::isSkinReady()
{
return !loading;
}
int Skin::unloadResources()
{
if (windowTracker)
{
for (int i = 0;i < windowTracker->getNumAllWindows();i++)
{
ifc_window *w = windowTracker->enumAllWindows(i);
#ifdef _WIN32
if (w) w->wndProc(w->gethWnd(), WM_WA_RELOAD, 0, 0);
#else
#warning port me
#endif
}
Skin::unloadAllBaseTextures();
#ifdef WASABI_COMPILE_PAINTSETS
paintset_reset();
#endif
}
sendResetCallback();
return 1;
}
int Skin::reloadResources()
{
if (windowTracker)
{
for (int i = 0;i < windowTracker->getNumAllWindows();i++)
{
ifc_window *w = windowTracker->enumAllWindows(i);
#ifdef _WIN32
if (w) w->wndProc(w->gethWnd(), WM_WA_RELOAD, 1, 0);
#else
#warning port me
#endif
}
Skin::reloadAllBaseTextures();
}
sendReloadCallback();
return 1;
}
bool Skin::isLoaded()
{
return !!skin_loaded;
}
PtrList<Skin> Skin::skinList;
PtrList<ifc_window> Skin::baseList;
StringW Skin::skinName;
StringW Skin::skinPath;
int Skin::isDefaultSkin = 0;
int Skin::loading = 0;
int Skin::highest_id = 0;
int Skin::reloadingskin = 0;
int Skin::enable_group_reload = 0;
StringW Skin::defSkinPath;
SkinTimer *Skin::deferedskinset = NULL;
int Skin::skin_loaded = 0;