winamp/Src/Wasabi/api/skin/widgets/layer.h

288 lines
10 KiB
C++

//PORTABLE
#ifndef _LAYER_H
#define _LAYER_H
#ifndef _NOSTUDIO
#include <api/script/objects/smap.h>
#ifdef WASABI_WIDGETS_GUIOBJECT
#include <api/script/objects/guiobj.h>
#endif
#include <api/wnd/basewnd.h>
#include <tataki/bitmap/bitmap.h>
#include <api/wnd/virtualwnd.h>
#include <tataki/region/region.h>
#include <tataki/bitmap/autobitmap.h>
#include <api/wnd/wndclass/qpaintwnd.h>
#endif
#include <api/script/script.h>
#ifdef WASABI_WIDGETS_GUIOBJECT
#include <api/script/objects/guiobj.h>
#endif
// {5AB9FA15-9A7D-4557-ABC8-6557A6C67CA9}
static const GUID layerGuid =
{ 0x5ab9fa15, 0x9a7d, 0x4557, { 0xab, 0xc8, 0x65, 0x57, 0xa6, 0xc6, 0x7c, 0xa9 } };
#define LAYER_PARENT GuiObjectWnd
#ifdef WASABI_WIDGETS_GUIOBJECT
class LayerScriptController : public GuiObjectScriptController {
public:
virtual const wchar_t *getClassName();
virtual const wchar_t *getAncestorClassName();
virtual ScriptObjectController *getAncestorController() { return guiController; }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid();
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
private:
static function_descriptor_struct exportedFunction[];
};
extern LayerScriptController *layerController;
#endif
#ifndef _NOSTUDIO
#define RESIZE_NONE 0
#define RESIZE_TOP 1
#define RESIZE_BOTTOM 2
#define RESIZE_LEFT 4
#define RESIZE_RIGHT 8
#define RESIZE_TOPLEFT RESIZE_TOP | RESIZE_LEFT
#define RESIZE_TOPRIGHT RESIZE_TOP | RESIZE_RIGHT
#define RESIZE_BOTTOMLEFT RESIZE_BOTTOM | RESIZE_LEFT
#define RESIZE_BOTTOMRIGHT RESIZE_BOTTOM | RESIZE_RIGHT
class FxDynamicMove;
class Layer : public LAYER_PARENT, public SkinCallbackI
{
public:
Layer();
virtual ~Layer();
virtual int onInit();
virtual int onPaint(Canvas *canvas);
virtual int onLeftButtonDown(int x, int y);
virtual int onLeftButtonUp(int x, int y);
virtual int onMouseMove(int x, int y);
virtual int onLeftButtonDblClk(int x, int y);
virtual int getCursorType(int x, int y);
virtual int onResize();
virtual int onActivate();
virtual int onDeactivate();
virtual int getPreferences(int what);
virtual void setDblClickParam(const wchar_t *p);
virtual const wchar_t *getDblClickParam();
virtual void timerCallback(int id);
virtual void setRegionFromBitmap(const wchar_t *bmpid);
virtual void setRegionFromMap(SMap *map, int byte, int inversed);
virtual void setRegion(SRegion *reg);
virtual int onSiblingInvalidateRgn(api_region *r, ifc_window *who, int who_idx, int my_idx);
virtual int wantSiblingInvalidations();
virtual int getSourceOffsetX();
virtual int getSourceOffsetY();
virtual void layer_adjustDest(RECT *r) {}
virtual void onBeginResize(RECT r);
virtual void onEndResize(RECT r);
virtual SkinBitmap *getBitmap();
virtual void onSetVisible(int show);
void setResize(int r);
void setScaler(int m);
virtual void invalidateRegionCache();
virtual api_region *getRegion(); // stretched and tiled as needed
virtual api_region *getBitmapRegion(); // not stretched or tiled
virtual void makeRegion();
virtual void deleteRegion();
virtual void setTiling(int t);
virtual int getTiling();
virtual void setBitmap(const wchar_t *name);
virtual int getWidth();
virtual int getHeight();
virtual int setXuiParam(int _xuihandle, int id, const wchar_t *paramname, const wchar_t *strvalue);
virtual void setRegionOp(int i);
virtual void setInactiveBitmap(const wchar_t *name);
virtual void onCancelCapture();
virtual int applyResizeRestrictions(int way, int *side=NULL);
virtual bool layer_isInvalid();
//FG> fx
#if defined(WA3COMPATIBILITY) || defined(GEN_FF)
virtual void fx_setEnabled(int i);
virtual int fx_getEnabled(void);
virtual void fx_setWrap(int i);
virtual int fx_getWrap(void);
virtual void fx_setRect(int i);
virtual int fx_getRect(void);
virtual void fx_setBilinear(int i);
virtual int fx_getBilinear(void);
virtual void fx_setAlphaMode(int i);
virtual int fx_getAlphaMode(void);
virtual void fx_setBgFx(int i);
virtual int fx_getBgFx(void);
virtual void fx_setClear(int i);
virtual int fx_getClear(void);
virtual void fx_setLocalized(int i);
virtual int fx_getLocalized(void);
virtual void fx_setGridSize(int x, int y);
virtual void fx_update(void);
virtual void fx_restart(void);
virtual void fx_onInit(void);
virtual void fx_onFrame(void);
virtual void fx_setSpeed(int d);
virtual int fx_getSpeed(void);
virtual void fx_setRealtime(int r);
virtual int fx_getRealtime(void);
virtual double fx_onGetPixelA(double r, double d, double x, double y);
virtual double fx_onGetPixelX(double r, double d, double x, double y);
virtual double fx_onGetPixelY(double r, double d, double x, double y);
virtual double fx_onGetPixelR(double r, double d, double x, double y);
virtual double fx_onGetPixelD(double r, double d, double x, double y);
#endif
virtual int skincb_onColorThemeChanged(const wchar_t *newcolortheme);
enum {
LAYER_SETIMAGE=0,
LAYER_SETRESIZE,
LAYER_SETSCALE,
LAYER_SETREGION,
LAYER_SETTILE,
LAYER_SETDBLCLICKACTION,
LAYER_DBLCLICKPARAM,
LAYER_SETINACTIVEIMAGE,
LAYER_SETMYCURSOR,
LAYER_SETQUALITY,
// LAYER_NUMPARAMS, // martin> there is no reference for this elsewhere in gen_ff, so CUT
};
int l_customcursor;
protected:
/*static */void CreateXMLParameters(int master_handle);
const wchar_t *layer_getBitmapName();
SkinBitmap *layer_getBitmap();
private:
static XMLParamPair params[];
AutoSkinBitmap bitmap;
int resizer, resizeway, resizing, resizerect;
int cap, scaler, scalerway, scaling;
POINT anchor;
int clickthrough;
RegionI *rgn, *secrgn, *rgnclone;
int tiling;
StringW bitmapname;
int hasInactiveImage;
StringW inactiveImageName;
AutoSkinBitmap inactiveBitmap;
int xuihandle;
StringW dblclickparam;
int fx_on;
int fx_wrap;
int fx_rect;
int fx_grid_x;
int fx_grid_y;
int fx_bilinear;
int fx_alphamode;
int fx_alphaonce;
int fx_bgfx;
int fx_clear;
int fx_delay;
int fx_timeron;
int fx_local;
int fx_realtime;
int last_w, last_h;
FxDynamicMove *fx_dmove;
StringW dblClickAction;
StringW statustext;
// FG>
// -- SCRIPT -----------------------------------------------------
public:
static scriptVar script_vcpu_onBeginResize(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar l, scriptVar t, scriptVar w, scriptVar h);
static scriptVar script_vcpu_onEndResize(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar l, scriptVar t, scriptVar w, scriptVar h);
static scriptVar script_vcpu_setRegionFromMap(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar map, scriptVar byte, scriptVar inversed);
static scriptVar script_vcpu_setRegion(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar reg);
static scriptVar script_vcpu_isInvalid(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setEnabled(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getEnabled(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setWrap(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getWrap(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setRect(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getRect(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setBgFx(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getBgFx(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setClear(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getClear(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setRealtime(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getRealtime(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setLocalized(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getLocalized(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setBilinear(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getBilinear(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setAlphaMode(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar a);
static scriptVar script_vcpu_fx_getAlphaMode(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setGridSize(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar x, scriptVar y);
static scriptVar script_vcpu_fx_update(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_restart(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_onInit(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_onFrame(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_setSpeed(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar s);
static scriptVar script_vcpu_fx_getSpeed(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_fx_onGetPixelA(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar r, scriptVar d, scriptVar x, scriptVar y);
static scriptVar script_vcpu_fx_onGetPixelX(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar r, scriptVar d, scriptVar x, scriptVar y);
static scriptVar script_vcpu_fx_onGetPixelY(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar r, scriptVar d, scriptVar x, scriptVar y);
static scriptVar script_vcpu_fx_onGetPixelR(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar r, scriptVar d, scriptVar x, scriptVar y);
static scriptVar script_vcpu_fx_onGetPixelD(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar r, scriptVar d, scriptVar x, scriptVar y);
#else
class Layer : public LAYER_SCRIPTPARENT {
#endif
public:
// INSERT_SCRIPT_OBJECT_CONTROL
};
#ifdef WASABI_WIDGETS_GUIOBJECT
extern const wchar_t layerXuiObjectStr[];
extern char layerXuiSvcName[];
class LayerXuiSvc : public XuiObjectSvc<Layer, layerXuiObjectStr, layerXuiSvcName> {};
#endif
#endif