90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#ifndef _APPCMDS_H
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#define _APPCMDS_H
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#include <bfc/dispatch.h>
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#include <bfc/depend.h>
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#include <bfc/common.h>
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#include <bfc/string/StringW.h>
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#include <bfc/ptrlist.h>
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class DragItem;
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// this will be fully dispatched later on
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class AppCmds : public Dispatchable
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{
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public:
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int appcmds_getNumCmds();
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const wchar_t *appcmds_enumCmd(int n, int *side, int *id);
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enum {
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SIDE_LEFT = 0, SIDE_RIGHT = 1
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};
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enum {
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LEFT_CLICK = 0,
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RIGHT_CLICK = 1,
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};
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void appcmds_onCommand(int id, const RECT *buttonRect, int which_button); //onscreen coords
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enum {
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APPCMDS_GETNUMCMDS = 100,
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APPCMDS_ENUMCMD = 200,
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APPCMDS_ONCOMMAND = 300,
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};
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};
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inline int AppCmds::appcmds_getNumCmds()
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{
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return _call(APPCMDS_GETNUMCMDS, 0);
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}
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inline const wchar_t *AppCmds::appcmds_enumCmd(int n, int *side, int *id)
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{
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return _call(APPCMDS_ENUMCMD, (const wchar_t *)NULL, n, side, id);
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}
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inline void AppCmds::appcmds_onCommand(int id, const RECT *buttonRect, int which_button)
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{
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_voidcall(APPCMDS_ONCOMMAND, id, buttonRect, which_button);
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}
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class CmdRec
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{
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public:
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CmdRec(const wchar_t *name, int _id, int _side, int _autodelete = 0) : cmdname(name), id(_id), side(_side), autodelete(_autodelete) {}
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virtual ~CmdRec() {}
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StringW cmdname;
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int id, side;
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int autodelete;
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virtual void onCommand(const RECT *buttonRect, int which_button) {}}
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;
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class AppCmdsI : public AppCmds
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{
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public:
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AppCmdsI() { }
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virtual ~AppCmdsI();
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protected:
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void appcmds_addCmd(CmdRec *cmdrec);
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void appcmds_addCmd(const wchar_t *name, int id, int side = SIDE_LEFT);
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void appcmds_deleteAll(); //calls delete on each one
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public:
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virtual int appcmds_getNumCmds();
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virtual const wchar_t *appcmds_enumCmd(int n, int *side, int *id);
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// override this and catch your commands, otherwise it'll call the CmdRec
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virtual void appcmds_onCommand(int id, const RECT *buttonRect, int which_button);
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protected:
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RECVS_DISPATCH;
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PtrList<CmdRec> cmds;
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};
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#endif
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