57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include <windows.h>
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#include "ThreadFunctions.h"
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#include "threadpool_types.h"
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#include <vector>
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class ThreadID : private ThreadFunctions
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{
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public:
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static DWORD CALLBACK thread_func_stub(LPVOID param);
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ThreadID(ThreadFunctions *t_f, HANDLE killswitch, HANDLE global_functions_semaphore, ThreadPoolTypes::HandleList &inherited_handles, volatile LONG *thread_count, HANDLE _max_load_event, int _reserved, int _com_type);
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~ThreadID();
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void Kill();
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/* Try and Wait must be paired!!! */
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bool TryAddHandle(HANDLE new_handle);
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void WaitAddHandle(HANDLE new_handle);
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void AddHandle(HANDLE new_handle);
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/* Try and Wait must be paired!!! */
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bool TryRemoveHandle(HANDLE handle);
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void WaitRemoveHandle(HANDLE handle);
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void RemoveHandle(HANDLE handle);
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using ThreadFunctions::QueueFunction;
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bool IsReserved() const;
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bool IsReleased() const;
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bool CanRunCOM(int flags) const;
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void Reserve(); // re-reserves a released thread
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void Release(); // release a reversed thread
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private:
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void RemoveHandle_Internal(HANDLE handle);
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DWORD CALLBACK ThreadFunction();
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int reserved;
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ThreadFunctions *global_functions;
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volatile LONG *num_threads_available;
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int com_type;
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bool released;
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ThreadFunctions local_functions;
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// list of handles we're waiting on
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typedef std::vector<HANDLE> HandleList;
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HandleList wait_handles;
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CRITICAL_SECTION handle_lock;
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// handles we create/own
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HANDLE threadHandle;
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HANDLE wakeHandle;
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// handles given to us
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HANDLE max_load_event;
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};
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