14 lines
520 B
HLSL
14 lines
520 B
HLSL
void VS( float3 vPosIn : POSITION,
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float4 vDiffuseIn : COLOR,
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float4 uv_in : TEXCOORD0, // .xy = UVs to use (unwarped), .zw = IGNORE
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float2 rad_ang_in : TEXCOORD1, // .x = rad, .y = ang
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out float4 vPosProj : POSITION,
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out float4 _vDiffuse : COLOR,
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out float2 _uv : TEXCOORD0,
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out float2 _rad_ang : TEXCOORD1 )
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{
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vPosProj = float4(vPosIn.x, vPosIn.y, vPosIn.z, 1);
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_vDiffuse = vDiffuseIn;
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_uv = uv_in.xy;
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_rad_ang = rad_ang_in.xy;
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} |