winamp/Src/Plugins/Visualization/vis_avs/apesdk/avs_ape.h

110 lines
3.7 KiB
C++

// AVS APE (Plug-in Effect) header
// base class to derive from
class C_RBASE {
public:
C_RBASE() { }
virtual ~C_RBASE() { };
virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h)=0; // returns 1 if fbout has dest, 0 if framebuffer has dest
virtual HWND conf(HINSTANCE hInstance, HWND hwndParent){return 0;};
virtual char *get_desc()=0;
virtual void load_config(unsigned char *data, int len) { }
virtual int save_config(unsigned char *data) { return 0; }
};
// if you want to support SMP rendering, you can derive from this class instead,
// and expose the creator via: _AVS_APE_RetrFuncEXT2
// (in general, exposing both for compatibility is a good idea)
class C_RBASE2 : public C_RBASE {
public:
C_RBASE2() { }
virtual ~C_RBASE2() { };
int getRenderVer2() { return 2; }
virtual int smp_getflags() { return 0; } // return 1 to enable smp support
// returns # of threads you desire, <= max_threads, or 0 to not do anything
// default should return max_threads if you are flexible
virtual int smp_begin(int max_threads, char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h) { return 0; }
virtual void smp_render(int this_thread, int max_threads, char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h) { };
virtual int smp_finish(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h) { return 0; }; // return value is that of render() for fbstuff etc
};
// lovely helper functions for blending
static unsigned int __inline BLEND(unsigned int a, unsigned int b)
{
register unsigned int r,t;
r=(a&255)+((b)&255);
t=min(r,255);
r=((a>>8)&255)+((b>>8)&255);
t|=min(r,255)<<8;
r=((a>>16)&255)+((b>>16)&255);
return t|min(r,255)<<16;
}
static unsigned int __inline BLEND_AVG(unsigned int a, unsigned int b)
{
return ((a>>1)&~((1<<7)|(1<<15)|(1<<23)))+((b>>1)&~((1<<7)|(1<<15)|(1<<23)));
}
//extended APE stuff
// to use this, you should have:
// APEinfo *g_extinfo;
// void __declspec(dllexport) AVS_APE_SetExtInfo(HINSTANCE hDllInstance, APEinfo *ptr)
// {
// g_extinfo = ptr;
// }
typedef void *VM_CONTEXT;
typedef void *VM_CODEHANDLE;
typedef struct
{
int ver; // ver=1 to start
double *global_registers; // 100 of these
// lineblendmode: 0xbbccdd
// bb is line width (minimum 1)
// dd is blend mode:
// 0=replace
// 1=add
// 2=max
// 3=avg
// 4=subtractive (1-2)
// 5=subtractive (2-1)
// 6=multiplicative
// 7=adjustable (cc=blend ratio)
// 8=xor
// 9=minimum
int *lineblendmode;
//evallib interface
VM_CONTEXT (*allocVM)(); // return a handle
void (*freeVM)(VM_CONTEXT); // free when done with a VM and ALL of its code have been freed, as well
// you should only use these when no code handles are around (i.e. it's okay to use these before
// compiling code, or right before you are going to recompile your code.
void (*resetVM)(VM_CONTEXT);
double * (*regVMvariable)(VM_CONTEXT, char *name);
// compile code to a handle
VM_CODEHANDLE (*compileVMcode)(VM_CONTEXT, char *code);
// execute code from a handle
void (*executeCode)(VM_CODEHANDLE, char visdata[2][2][576]);
// free a code block
void (*freeCode)(VM_CODEHANDLE);
// requires ver >= 2
void (*doscripthelp)(HWND hwndDlg,char *mytext); // mytext can be NULL for no custom page
/// requires ver >= 3
void *(*getNbuffer)(int w, int h, int n, int do_alloc); // do_alloc should be 0 if you dont want it to allocate if empty
// w and h should be the current width and height
// n should be 0-7
} APEinfo;