winamp/Src/replicant/nu/win/MessageLoop.h

45 lines
1.3 KiB
C++

#pragma once
#include "foundation/types.h"
#include "nu/lfmpscq.h"
#include "nu/LockFreeLIFO.h"
#include <windows.h>
namespace nu
{
/* you can inherit from message_node_t (or combine inside a struct)
but make sure that your message isn't > 64 bytes */
struct message_node_t : public queue_node_t
{
uint32_t message;
};
class MessageLoop
{
public:
MessageLoop();
~MessageLoop();
/* API for Message senders */
message_node_t *AllocateMessage(); // returns a message for you to fill out
void PostMessage(message_node_t *message);
/* API for Message receivers */
void FreeMessage(message_node_t *message);
message_node_t *GetMessage(); // waits forever
message_node_t *PeekMessage();
message_node_t *PeekMessage(unsigned int milliseconds);
private:
void RefillCache();
HANDLE message_notification;
mpscq_t message_queue;
/* Memory cache to be able to run APCs without having the memory manager lock
we'll allocate 100 at a time (#defined by MESSAGE_CACHE_SEED)
and allocate new ones only if the cache is empty (which unfortunately will lock)
cache_bases holds the pointers we've allocated (to free on destruction of this object)
and message_cache holds the individual pointers */
static lifo_t message_cache;
static lifo_t cache_bases;
};
}