winamp/Src/nu/Vectors.h

222 lines
3.5 KiB
C++

#ifndef NULLSOFT_VECTOR_H
#define NULLSOFT_VECTOR_H
#include <assert.h>
#include <bfc/platform/types.h>
template <class Type, int INCREMENT = 32, int MULTIPLIER=1>
class Vector
{
public:
typedef Type *iterator;
typedef const Type *const_iterator;
public:
Vector() {}
virtual ~Vector()
{
delete [] values;
}
Vector(const Vector<Type, INCREMENT, MULTIPLIER> &copy)
{
if (copy.numPtrs)
{
values = new Type[copy.numPtrs];
allocSize = copy.numPtrs;
numPtrs = copy.numPtrs;
for (size_t i = 0;i != numPtrs;i++)
{
values[i] = copy.values[i];
}
}
}
void operator=(const Vector<Type, INCREMENT, MULTIPLIER> &copy)
{
Reset();
if (copy.numPtrs)
{
values = new Type[copy.numPtrs];
allocSize = copy.numPtrs;
numPtrs = copy.numPtrs;
for (size_t i = 0;i != numPtrs;i++)
{
values[i] = copy.values[i];
}
}
}
Type &operator[](size_t index)
{
return values[index];
}
Type *data()
{
return values;
}
Type *begin() const
{
return values;
}
Type *end() const
{
if (values) return values + numPtrs; else return 0;
}
void Reset()
{
delete [] values; values = 0; numPtrs = 0; allocSize=0;
}
void clear()
{
numPtrs = 0;
}
size_t size() const
{
return numPtrs;
}
size_t capacity()
{
return allocSize;
}
Type &back()
{
return values[numPtrs-1];
}
Type &at(size_t index) const
{
return values[index];
}
void reserve(size_t size)
{
if (size <= numPtrs)
return;
Type *newTable = new Type[size];
for (size_t i = 0;i != numPtrs;i++)
{
newTable[i] = values[i];
}
allocSize = size;
delete[] values;
values = newTable;
}
void push_back(Type t)
{
if (numPtrs == allocSize)
reserve(allocSize*MULTIPLIER + INCREMENT);
values[numPtrs++] = t;
}
void insert(size_t index, const Type &value)
{
if (numPtrs == allocSize)
reserve(allocSize*MULTIPLIER + INCREMENT);
for (size_t i = numPtrs;i != index;i--)
{
values[i] = values[i-1];
}
values[index] = value;
numPtrs++;
}
void append(size_t size, Type *t)
{
reserve(numPtrs + size + INCREMENT);
for (size_t i = 0;i != size;i++)
{
push_back(t[i]);
}
}
void pop_back()
{
if (numPtrs)
{
numPtrs--;
// next line removed to allow structs and classes
// values[numPtrs] = 0; // TODO: an inplace delete might be better?
}
}
void erase(iterator itr)
{
size_t index = itr - values;
eraseAt(index);
}
void eraseAt(size_t index)
{
if (numPtrs > index)
{
for (size_t k = index + 1; k < numPtrs; k++)
values[k-1] = values[k];
--numPtrs;
}
}
/* Removes an item by swapping it with the last item in the list. faster but can ruin order */
void eraseAtFast(size_t index)
{
if (index < numPtrs)
{
values[index] = values[--numPtrs];
// if (numPtrs != index)
// values[numPtrs]=0;
}
}
bool empty() const
{
return numPtrs == 0;
}
void resize(size_t newSize, Type val)
{
if (newSize < numPtrs)
{
numPtrs = newSize;
}
else if (newSize > numPtrs)
{
reserve(allocSize + (newSize - numPtrs) + INCREMENT);
while(numPtrs < newSize)
{
values[numPtrs] = val;
numPtrs++;
}
}
}
void resize(size_t newSize)
{
if (newSize < numPtrs)
{
numPtrs = newSize;
}
else if (newSize > numPtrs)
{
reserve(allocSize + (newSize - numPtrs) + INCREMENT);
numPtrs = newSize;
}
}
void set(Type *ptr, size_t num)
{
delete [] values;
values=ptr;
numPtrs=num;
}
private:
size_t numPtrs = 0;
size_t allocSize = 0;
Type *values = 0;
};
#endif