winamp/Src/Plugins/Input/in_flv/FLVReader.h

49 lines
1.3 KiB
C++

#ifndef NULLSOFT_IN_FLV_FLVREADER_H
#define NULLSOFT_IN_FLV_FLVREADER_H
#include <windows.h>
#include <bfc/platform/types.h>
#include "FLVStreamheader.h"
#include "../nu/AutoLock.h"
#include "BackgroundDownloader.h"
#include "FLVProcessor.h"
class FLVReader : private Downloader::DownloadCallback
{
public:
FLVReader(const wchar_t *_url);
~FLVReader();
bool GetFrame(size_t frameIndex, FrameData &frameData);
bool GetPosition(int time_in_ms, size_t *frameIndex, bool needVideoKeyFrame);
uint64_t Seek(uint64_t position);
size_t Read(void *data, size_t bytes);
void Kill();
void SignalKill();
bool IsEOF();
uint32_t GetMaxTimestamp();
uint64_t GetProcessedPosition();
bool IsStreaming();
FLVHeader *GetHeader();
private:
void ProcessFile();
int OnConnect(api_httpreceiver *http);
int OnData(void *data, size_t datalen);
int Process();
DWORD CALLBACK ParserThread();
static DWORD CALLBACK ParserThreadStub(LPVOID param) { return ((FLVReader *)param)->ParserThread(); }
private:
bool killswitch;
HANDLE flvThread;
bool end_of_stream;
wchar_t *url;
/* because we won't know until after opening the stream whether it's progressive download
or a real-time stream, we need have a pointer to a virtual base class to do the processing
we'll create a different one depending on what kind of stream */
FLVProcessor *processor;
};
#endif