winamp/Src/Wasabi/api/script/debugger/sdebuggerui.h

65 lines
1.5 KiB
C++

#ifndef __SIMPLEDEBUGGERUI_H
#define __SIMPLEDEBUGGERUI_H
#include "debuggerui.h"
#include <api/wnd/wndclass/clickwnd.h>
class MakiDisassembler;
class EditWnd;
class String;
class SourceCodeLine;
#define SimpleDebuggerUI_PARENT ClickWnd
enum {
DEBUG_CMD_BREAKPOINT = 0,
DEBUG_CMD_CONTINUE,
DEBUG_CMD_STEPINTO,
DEBUG_CMD_STEPOVER,
DEBUG_CMD_STEPOUT,
DEBUG_CMD_KILL,
DEBUG_CMD_HELP,
};
class MakiJITD;
class SimpleDebuggerUI : public SimpleDebuggerUI_PARENT, public DebuggerUII {
public:
SimpleDebuggerUI();
virtual ~SimpleDebuggerUI();
virtual int onPaint(Canvas *c);
virtual int onLeftButtonDown(int x, int y);
virtual int onResize();
virtual int childNotify(ifc_window *child, int msg, intptr_t p1, intptr_t p2);
virtual void onSetVisible(int show);
virtual int messageLoop();
virtual void setJITD(MakiJITD *jitd);
virtual void disassemble(Canvas *c);
virtual void onCommand(const wchar_t *cmd);
virtual void addBreakPoint(const wchar_t *pointer_ascii);
virtual void continueExecution();
virtual void stepInto();
virtual void stepOver();
virtual void killScript();
virtual void showHelp();
virtual int onGetFocus();
virtual int evaluate(const wchar_t *ascii);
virtual const wchar_t *getLine(const wchar_t *filename, int fileline);
private:
int leave;
MakiJITD *jitd;
EditWnd *edit;
wchar_t cmdbuf[256];
int retcode;
PtrList<StringW> strstack;
};
#endif