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void VS( float3 vPosIn : POSITION,
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float4 vDiffuseIn : COLOR,
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float4 uv1 : TEXCOORD0, // .xy = warped UVs, .zw = orig UVs
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float2 uv2 : TEXCOORD1, // .x = rad, .y = ang
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out float4 vPosProj : POSITION,
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out float2 uv : TEXCOORD0 )
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{
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vPosProj = float4(vPosIn.xy,1,1);
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uv = uv1.xy;
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}
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