281 lines
7.6 KiB
C++
281 lines
7.6 KiB
C++
/* $Header: /cvs/root/winamp/vlb/channel.h,v 1.1 2009/04/28 20:21:08 audiodsp Exp $ */
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/***************************************************************************\
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*
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* Copyright 2000-2002 Dolby Laboratories, Inc. All Rights
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* Reserved. Do not copy. Do not distribute.
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* Confidential information.
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*
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* (C) copyright Fraunhofer - IIS (1998)
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* All Rights Reserved
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*
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* filename: channel.h
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* project : MPEG-2 AAC Decoder
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* contents/description: independent channel stream object
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*
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***************************************************************************/
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#ifndef __CHANNEL_H__
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#define __CHANNEL_H__
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#include "block.h"
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#include "bitsequence.h"
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#include "channelinfo.h"
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#include "overlapadd.h"
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#include "stereo.h"
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#ifdef MAIN_PROFILE
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#include "prediction.h"
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#endif
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#include "dolby_imdct.h"
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#include "DolbyPayload.h"
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#include "audio_io.h"
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#include "audio_io_dsp.h"
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class CDolbyBitStream ;
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class CStreamInfo ;
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class AudioIODSP ;
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/** Base Class For Channel Elements.
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This abstract base class defines the interface and some common internal
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helper functions for channel elements.
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*/
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class CChannelElement
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{
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public :
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CChannelElement (CDolbyBitStream &bs) ;
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virtual ~CChannelElement () ;
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/** Data type for time-domain output samples.
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Change this to float if you prefer the decoder core to deliver its time
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domain output data as floating point rather than 16 bit short integer.
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*/
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typedef short PcmType ;
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/** Main serialization method.
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This method completely retrieves the channel element's state from the
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associated bitstream object. All syntactic element members will be
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called to perform their respective bitstream parsing and read in
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their values from the MPEG stream.
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This interface method must be implemented by any derived class.
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@param info This container objects holds relevant information on
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the current stream's sampling rate, profile etc. which
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is required to correctly interpret some bitfields.
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*/
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virtual void Read (const CStreamInfo &) = 0 ;
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/** Main decoding method.
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This is the actual workhorse function, it performs all processing
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required for reconstruction of one complete frame of output data.
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All active tools will be called to perform their work on the
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spectral coefficients of our \Ref{CBlock} member object(s) and frequency
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to time domain transform will be performed on all subwindows.
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@param pcmbuf The output array to hold one frame of decoded data.
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@param stride The interleave stride used to write the audio chunks.
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*/
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virtual void Decode (AudioIOControl *poAudioIO, CStreamInfo &info, int stride = 1) = 0 ;
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/** Number of channels information method.
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This method simply returns the number of output channels that the
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implementing class will provide.
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@return Number of channels.
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*/
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virtual int GetNumberOfChannels (void)
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{
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return 0 ;
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}
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/** Pseudo-EQ configuration method.
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This is really just a gimmick and not encouraged for use in any
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serious application. A coefficient mask can be provided that will
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be applied to the spectral bins of our \Ref{CBlock} Members. Will
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introduce bad aliasing artefacts.
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@param wantEQ Flag to turn pseudo-EQ on/off. False by default.
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@param Mask An array of CBlock::EqualizationMaskLength coefficients.
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*/
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void SetEqualization (bool wantEQ, float Mask []) ;
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protected :
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CBlock *ReadICS (CChannelInfo &ics_info, unsigned long *memory) ;
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enum
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{
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BlockMemorySize = ((sizeof (CLongBlock) > sizeof (CShortBlock)) ?
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sizeof (CLongBlock) : sizeof (CShortBlock)) /
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sizeof (unsigned long) + 1
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} ;
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protected :
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CDolbyBitStream &m_bs ;
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CVLBBitSequence m_GlobalGain ;
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bool m_WantEqualizer ;
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bool m_WantSpectralData ;
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float m_EqualizerMask [CBlock::EqualizationMaskLength] ;
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AudioIODSP * m_poAudioDSP;
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} ;
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/** SCE Single Channel Element.
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This class holds the data for one single audio channel, as represented
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by the ID_SCE bitstream element, and defines its parsing and decoding order.
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It consists of one \Ref{CBlock} member that holds the actual spectral bins for
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a long block or a short block, and a time domain overlap-add buffer.
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This class implements the \Ref{CChannelElement} interface.
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*/
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#ifdef MAIN_PROFILE
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/* If MAIN_PROFILE is enabled, ID_SCE also includes an
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instance of the \Ref{CPrediction} class to hold the state information for the
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optional main profile backward-adaptive prediction tool. The predictor state
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and overlap-add buffers are persistent between calls, so instances of this
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class are not stateless and should only be used for one specific element
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instance tag.
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*/
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#endif
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class CSingleChannel : public CChannelElement
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{
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public :
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CSingleChannel (CDolbyBitStream &bs) ;
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~CSingleChannel () ;
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virtual void Read (const CStreamInfo &) ;
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virtual void Decode (AudioIOControl *poAudioIO, CStreamInfo &info, int stride = 1) ;
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void DecodeDolby (AudioIOControl *poAudioIO,
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DOLBY_PAYLOAD_STRUCT *psDSEInfo,
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CStreamInfo &info,
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int stride = 1) ;
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virtual int GetNumberOfChannels (void)
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{
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return 1 ;
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}
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//MSV:
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CBlock* GetBlock(){return m_Block;}
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CChannelInfo *GetChannelInfo(){return &m_IcsInfo;}
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protected :
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CChannelInfo m_IcsInfo ;
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CBlock *m_Block ;
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COverlapAddBuffer m_Previous ;
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#ifdef MAIN_PROFILE
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CPrediction m_Prediction ;
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#endif
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unsigned long m_BlockMemory [CChannelElement::BlockMemorySize] ;
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private:
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IMDCTObject *poIMDCTObject;
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IMDCTObject *poNormalIMDCTObject;
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float **ppfData;
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short **ppshData;
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} ;
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/** CPE Channel Pair Element.
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This class holds the data for one pair of audio channels, as represented
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by the ID_CPE bitstream element, and defines their parsing and decoding order.
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It consists of a Left/Right-Pair of \Ref{CBlock} members that hold the actual
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spectral bins for a long block or a short window sequence, a pair of
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time domain overlap-add buffers and prediction tools, plus a joint stereo
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processing tool and associated side information. The predictor state
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and overlap-add buffers are persistent between calls, so instances of this
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class are state-dependent and should only be used for one specific element
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instance tag.
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This class implements the \Ref{CChannelElement} interface.
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*/
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class CChannelPair : public CChannelElement
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{
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public :
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CChannelPair (CDolbyBitStream &bs) ;
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~CChannelPair () ;
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virtual void Read (const CStreamInfo &) ;
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virtual void Decode (AudioIOControl *poAudioIO, CStreamInfo &info, int stride = 1) ;
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void DecodeDolby (AudioIOControl *poAudioIO,
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DOLBY_PAYLOAD_STRUCT *psDSEInfo,
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CStreamInfo &info,
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int stride = 1) ;
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virtual int GetNumberOfChannels (void)
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{
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return CChannelPair::Channels ;
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}
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//MSV:
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CBlock* GetLeftBlock(){return m_Block[0];}
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CBlock* GetRightBlock(){return m_Block[1];}
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CChannelInfo *GetChannelInfo(){return m_IcsInfo;}
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protected :
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enum
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{
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L = 0,
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R = 1,
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Channels = 2
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} ;
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CVLBBitSequence m_CommonWindow ;
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CChannelInfo m_IcsInfo [Channels] ;
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CBlock *m_Block [Channels] ;
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COverlapAddBuffer m_Previous [Channels] ;
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#ifdef MAIN_PROFILE
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CPrediction m_Prediction [Channels] ;
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#endif
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CJointStereo m_JointStereo ;
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unsigned long m_BlockMemory [Channels][CChannelElement::BlockMemorySize] ;
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private:
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IMDCTObject **ppoIMDCTObject;
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IMDCTObject **ppoNormalIMDCTObject;
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float **ppfData;
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short **ppshData;
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} ;
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DECLARE_EXCEPTION(EIllegalProfile, AAC_ILLEGAL_PROFILE, "Illegal Profile") ;
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#endif
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