winamp/Src/vlb/VlbDecoder.cpp

80 lines
1.4 KiB
C++

#include "VLBDecoder.h"
VLBDecoder::VLBDecoder()
{
decoder = 0;
}
VLBDecoder::~VLBDecoder()
{
delete decoder;
}
int VLBDecoder::Open(DataIOControl *paacInput)
{
if (decoder)
return 1;
decoder = new CAacDecoderApi(paacInput);
return 0;
}
void VLBDecoder::Close()
{
delete decoder;
decoder=0;
}
long VLBDecoder::Synchronize(AACStreamParameters *paacStreamParameters)
{
if (decoder)
{
long status = decoder->Synchronize(paacStreamParameters);
if (status == 0)
{
info.ucNChannels = (unsigned char) paacStreamParameters->num_channels;
info.uiSampleRate = paacStreamParameters->sampling_frequency;
dataout.SetFormatInfo(&info);
}
return status;
}
else
return ERR_SYNC_ERROR;
}
long VLBDecoder::DecodeFrame(AACStreamParameters *paacStreamParameters)
{
if (decoder)
return decoder->DecodeFrame(&dataout, paacStreamParameters);
else
return ERR_INVALID_BITSTREAM;
}
void VLBDecoder::Flush()
{
dataout.Empty();
}
size_t VLBDecoder::Read(void *buffer, size_t bufferlen)
{
if (dataout.BytesAvail() > 0)
{
size_t l = dataout.BytesAvail();
if (l > bufferlen)
l = bufferlen;
dataout.PullBytes((unsigned char *)buffer, (int)l);
return l;
}
return 0;
}
#define CBCLASS VLBDecoder
START_DISPATCH;
CB(OBJ_VLBDECODER_OPEN, Open)
VCB(OBJ_VLBDECODER_CLOSE, Close)
CB(OBJ_VLBDECODER_SYNCHRONIZE, Synchronize)
CB(OBJ_VLBDECODER_DECODEFRAME, DecodeFrame)
VCB(OBJ_VLBDECODER_FLUSH, Flush)
CB(OBJ_VLBDECODER_READ, Read)
END_DISPATCH;