winamp/Src/Wasabi/api/service/waservicefactorybase.h

77 lines
2.8 KiB
C++

#ifndef __WASERVICEFACTORYBASE_IMPL_H
#define __WASERVICEFACTORYBASE_IMPL_H
/*<?<autoheader/>*/
class CfgItem;
/*?>*/
#include "waservicefactoryi.h"
template <class SERVICETYPE, class SERVICE>
class NOVTABLE waServiceFactoryBaseX : public waServiceFactoryI {
public:
waServiceFactoryBaseX(GUID myGuid = INVALID_GUID) : guid(myGuid) {}
virtual FOURCC svc_serviceType()=0;
virtual const char *svc_getServiceName() { return SERVICE::getServiceName(); }
virtual GUID svc_getGuid() { return guid; }
virtual void *svc_getInterfaceAndLock() {// this is only for back compat
return getInterface(TRUE);
}
virtual void *svc_getInterface(int global_lock)=0;
virtual int svc_releaseInterface(void *ptr)=0;
virtual CfgItem *svc_getCfgInterface() { return NULL; }
virtual const wchar_t *svc_getTestString() { return NULL; }
virtual int svc_notify(int msg, int param1 = 0, int param2 = 0) { return 0; }
private:
GUID guid;
};
// if you derive from this, all you have to do is override the newService()
// and delService() methods... if all you need to do is instantiate a class
// and destroy it use the helper below (waServiceFactoryT)
template <class SERVICETYPE, class SERVICE>
class NOVTABLE waServiceFactoryBase : public waServiceFactoryBaseX<SERVICETYPE, SERVICE> {
public:
waServiceFactoryBase(GUID myGuid = INVALID_GUID) : waServiceFactoryBaseX<SERVICETYPE, SERVICE>(myGuid) {}
virtual FOURCC svc_serviceType() { return SERVICETYPE::getServiceType(); }
virtual void *svc_getInterface(int global_lock) { // new style, client optionally does the locking
SERVICETYPE *ret = newService();
if (global_lock) WASABI_API_SVC->service_lock(this, ret);
return ret;
}
virtual int svc_releaseInterface(void *ptr) {
return delService(static_cast<SERVICE*>(static_cast<SERVICETYPE*>(ptr)));
}
protected:
virtual SERVICETYPE *newService()=0;
virtual int delService(SERVICETYPE *service)=0;
};
// and this one just exposes a service pointer, without factory. note that
// SERVICETYPE and SERVICE do not have to be related (unlike waServiceFactoryBase
// who needs a relationship between the classes in releaseInterface)
template <class SERVICETYPE, class SERVICE>
class NOVTABLE waServiceBase : public waServiceFactoryBaseX<SERVICETYPE, SERVICE> {
public:
waServiceBase(GUID myGuid = INVALID_GUID) : waServiceFactoryBaseX<SERVICETYPE, SERVICE>(myGuid) {}
virtual FOURCC svc_serviceType() { return SERVICE::getServiceType(); }
virtual void *svc_getInterface(int global_lock) { // new style, client optionally does the locking
SERVICETYPE *ret = getService();
if (global_lock) WASABI_API_SVC->service_lock(this, ret);
return ret;
}
virtual int svc_releaseInterface(void *ptr) {
return TRUE;
}
protected:
virtual SERVICETYPE *getService()=0;
};
#endif // __WASERVICEFACTORYBASE_IMPL_H