winamp/Src/Wasabi/api/skin/widgets/button.h

135 lines
4.1 KiB
C++

#ifndef _BUTTON_H
#define _BUTTON_H
#include <bfc/string/bfcstring.h>
#include <api/script/script.h>
#include <api/wnd/wndclass/buttwnd.h>
#include <api/script/objects/guiobj.h>
#include <api/syscb/callbacks/corecbi.h>
#include <api/wndmgr/layout.h>
#include <api/wnd/wndclass/guiobjwnd.h>
#include <api/service/svcs/svc_xuiobject.h>
#define BUTTON_PARENT ButtonWnd
class ComponentBucket2;
class ScriptObject;
class ButtonScriptController: public GuiObjectScriptController {
public:
virtual const wchar_t *getClassName();
virtual const wchar_t *getAncestorClassName();
virtual ScriptObjectController *getAncestorController() { return guiController; }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid();
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
private:
static function_descriptor_struct exportedFunction[];
};
extern ButtonScriptController *buttonController;
namespace Wasabi // Apple defines "Button" so we're pretty much forced to namespace this... annoying
{
#ifdef WASABI_COMPILE_MEDIACORE
class Button : public BUTTON_PARENT, public CoreCallbackI {
#else
class Button : public BUTTON_PARENT {
#endif
public:
Button();
virtual ~Button();
virtual int onInit();
virtual int setXuiParam(int _xuihandle, int xmlattributeid, const wchar_t *paramname, const wchar_t *strvalue);
virtual void setParam(const wchar_t *p);
virtual int getPreferences(int what);
virtual const wchar_t *getParam();
virtual int onLeftButtonUp(int x, int y);
virtual int onLeftButtonDown(int x, int y);
virtual void onLeftPush(int x, int y);
virtual void onRightPush(int x, int y);
virtual int onActivateButton(int is);
virtual int childNotify(ifc_window *child, int msg, intptr_t param1, intptr_t param2);
virtual int wantAutoContextMenu();
#ifdef WASABI_WIDGETS_COMPBUCK
virtual void setCBTarget(const wchar_t *t);
#endif
virtual void setAction(const wchar_t *action);
virtual int onShowWindow(Container *c, GUID guid, const wchar_t *groupid);
virtual int onHideWindow(Container *c, GUID guid, const wchar_t *groupid);
protected:
/*static */void CreateXMLParameters(int master_handle);
#ifdef WASABI_COMPILE_MEDIACORE
virtual int corecb_onEQStatusChange(int newval);
virtual int corecb_onEQAutoChange(int newval);
#endif
StringW s_normal, s_down, s_hover, s_active;
int btn_getXuiHandle() { return xuihandle; }
int retcode;
virtual void setupBitmaps();
enum {
BUTTON_TEXT = 0,
BUTTON_ACTION,
BUTTON_IMAGE,
BUTTON_DOWNIMAGE,
BUTTON_HOVERIMAGE,
BUTTON_ACTIVEIMAGE,
BUTTON_PARAM,
BUTTON_RECTRGN,
BUTTON_CBTARGET,
BUTTON_BORDERS,
BUTTON_BORDERSTYLE,
BUTTON_RETCODE,
BUTTON_ACTIONTARGET,
BUTTON_CENTER_IMAGE,
BUTTON_TEXTCOLOR,
BUTTON_TEXTHOVERCOLOR,
BUTTON_TEXTDIMMEDCOLOR,
BUTTON_NUMPARAMS,
};
private:
StringW param;
StringW action, actionstr, actionname;
StringW action_target;
ComponentBucket2 *cbtarget;
int borders;
int disablenextcontextmenu;
int xuihandle;
static XMLParamPair params[];
public:
static scriptVar script_vcpu_setActivatedNoCallback(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar v);
static scriptVar script_vcpu_onLeftClick(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_onRightClick(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_leftClick(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_rightClick(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_setActivated(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar v);
static scriptVar script_vcpu_getActivated(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar script_vcpu_onActivate(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar v);
};
}
extern const wchar_t buttonXuiObjectStr[];
extern char buttonXuiSvcName[];
class ButtonXuiSvc : public XuiObjectSvc<Wasabi::Button, buttonXuiObjectStr, buttonXuiSvcName> {};
#endif