winamp/Src/Wasabi/api/skin/widgets/title.h

88 lines
2.2 KiB
C++

//PORTABLE
#ifndef _TITLE_H
#define _TITLE_H
#include <api/wnd/wndclass/guiobjwnd.h>
#include <api/script/objects/guiobj.h>
// {7DFD3244-3751-4e7c-BF40-82AE5F3ADC33}
static const GUID titleGuid =
{ 0x7dfd3244, 0x3751, 0x4e7c, { 0xbf, 0x40, 0x82, 0xae, 0x5f, 0x3a, 0xdc, 0x33 } };
#define TITLE_PARENT GuiObjectWnd
class TitleScriptController : public GuiObjectScriptController {
public:
virtual const wchar_t *getClassName();
virtual const wchar_t *getAncestorClassName();
virtual ScriptObjectController *getAncestorController() { return guiController; }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid();
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
private:
static function_descriptor_struct exportedFunction[];
};
extern TitleScriptController *titleController;
class Title : public TITLE_PARENT {
public:
Title();
virtual ~Title();
virtual int onPaint(Canvas *canvas);
virtual void setTitle(const wchar_t *title);
virtual const wchar_t *getTitle();
virtual int onLeftButtonDblClk(int x, int y);
virtual int getPreferences(int what);
virtual int setXuiParam(int _xuihandle, int attrid, const wchar_t *name, const wchar_t *strval);
virtual const wchar_t *vcpu_getClassName();
virtual ScriptObjectController *vcpu_getController() { return titleController; }
virtual int onDeferredCallback(intptr_t param1, intptr_t param2);
void setBorder(int b);
void setStreaks(int s);
enum {
TITLE_SETTITLE=0,
TITLE_SETSTREAKS,
TITLE_SETBORDER,
TITLE_SETMAXIMIZE,
TITLE_SETDBLCLKACTION,
};
protected:
/*static */void CreateXMLParameters(int master_handle);
private:
static XMLParamPair params[];
StringW title;
int dostreaks, doborder;
int m_maximize;
StringW dblClickAction;
int xuihandle;
public:
static scriptVar script_vcpu_fake(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
};
extern const wchar_t titleBarXuiObjectStr[];
extern char titleBarXuiSvcName[];
class TitleBarXuiSvc : public XuiObjectSvc<Title, titleBarXuiObjectStr, titleBarXuiSvcName> {};
#endif