winamp/Src/Wasabi/api/skin/widgets/xuiprogressgrid.h

60 lines
1.5 KiB
C++

#ifndef __PROGRESSGRID_H
#define __PROGRESSGRID_H
#include <api/wnd/wndclass/guiobjwnd.h>
#include "xuigrid.h"
#include <api/syscb/callbacks/corecbi.h>
#define PROGRESSGRID_PARENT Grid
enum {
PROGRESSGRID_TOP = 0,
PROGRESSGRID_LEFT = 1,
PROGRESSGRID_RIGHT = 2,
PROGRESSGRID_BOTTOM = 3,
};
// -----------------------------------------------------------------------
class ProgressGrid : public PROGRESSGRID_PARENT, public CoreCallbackI {
public:
ProgressGrid();
virtual ~ProgressGrid();
virtual int setXuiParam(int xuihandle, int xmlattributeid, const wchar_t *xmlattributename, const wchar_t *value);
virtual void setOrientation(const wchar_t *or);
virtual void getGridRect(RECT *r);
virtual void setProgress(float p); // 0..1
virtual int onInit();
virtual int corecb_onSeeked(int newpos);
virtual int corecb_onStarted();
virtual int corecb_onStopped();
virtual void timerCallback(int id);
protected:
/*static */void CreateXMLParameters(int master_handle);
private:
enum {
PROGRESSGRID_SETORIENTATION = 0,
PROGRESSGRID_SETINTERVAL = 1,
};
static XMLParamPair params[];
int orientation;
int myxuihandle;
float progress;
int started;
int update_interval;
};
// -----------------------------------------------------------------------
extern const wchar_t ProgressGridXuiObjectStr[];
extern char ProgressGridXuiSvcName[];
class ProgressGridXuiSvc : public XuiObjectSvc<ProgressGrid, ProgressGridXuiObjectStr, ProgressGridXuiSvcName> {};
#endif