winamp/Src/external_dependencies/openmpt-trunk/common/ComponentManager.cpp

476 lines
9.5 KiB
C++

/*
* ComponentManager.cpp
* --------------------
* Purpose: Manages loading of optional components.
* Notes : (currently none)
* Authors: Joern Heusipp
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "ComponentManager.h"
#include "mpt/mutex/mutex.hpp"
#include "Logging.h"
OPENMPT_NAMESPACE_BEGIN
ComponentBase::ComponentBase(ComponentType type)
: m_Type(type)
, m_Initialized(false)
, m_Available(false)
{
return;
}
ComponentBase::~ComponentBase()
{
return;
}
void ComponentBase::SetInitialized()
{
m_Initialized = true;
}
void ComponentBase::SetAvailable()
{
m_Available = true;
}
ComponentType ComponentBase::GetType() const
{
return m_Type;
}
bool ComponentBase::IsInitialized() const
{
return m_Initialized;
}
bool ComponentBase::IsAvailable() const
{
return m_Initialized && m_Available;
}
mpt::ustring ComponentBase::GetVersion() const
{
return mpt::ustring();
}
void ComponentBase::Initialize()
{
if(IsInitialized())
{
return;
}
if(DoInitialize())
{
SetAvailable();
}
SetInitialized();
}
#if defined(MODPLUG_TRACKER)
ComponentLibrary::ComponentLibrary(ComponentType type)
: ComponentBase(type)
, m_BindFailed(false)
{
return;
}
ComponentLibrary::~ComponentLibrary()
{
return;
}
bool ComponentLibrary::AddLibrary(const std::string &libName, const mpt::LibraryPath &libPath)
{
if(m_Libraries[libName].IsValid())
{
// prefer previous
return true;
}
mpt::Library lib(libPath);
if(!lib.IsValid())
{
return false;
}
m_Libraries[libName] = lib;
return true;
}
void ComponentLibrary::ClearLibraries()
{
m_Libraries.clear();
}
void ComponentLibrary::SetBindFailed()
{
m_BindFailed = true;
}
void ComponentLibrary::ClearBindFailed()
{
m_BindFailed = false;
}
bool ComponentLibrary::HasBindFailed() const
{
return m_BindFailed;
}
mpt::Library ComponentLibrary::GetLibrary(const std::string &libName) const
{
const auto it = m_Libraries.find(libName);
if(it == m_Libraries.end())
{
return mpt::Library();
}
return it->second;
}
#endif // MODPLUG_TRACKER
#if MPT_COMPONENT_MANAGER
ComponentFactoryBase::ComponentFactoryBase(const std::string &id, const std::string &settingsKey)
: m_ID(id)
, m_SettingsKey(settingsKey)
{
return;
}
ComponentFactoryBase::~ComponentFactoryBase()
{
return;
}
std::string ComponentFactoryBase::GetID() const
{
return m_ID;
}
std::string ComponentFactoryBase::GetSettingsKey() const
{
return m_SettingsKey;
}
void ComponentFactoryBase::PreConstruct() const
{
MPT_LOG_GLOBAL(LogInformation, "Components",
MPT_UFORMAT("Constructing Component {}")
( mpt::ToUnicode(mpt::Charset::ASCII, m_ID)
)
);
}
void ComponentFactoryBase::Initialize(ComponentManager &componentManager, std::shared_ptr<IComponent> component) const
{
if(componentManager.IsComponentBlocked(GetSettingsKey()))
{
return;
}
componentManager.InitializeComponent(component);
}
// Global list of component register functions.
// We do not use a global scope static list head because the corresponding
// mutex would be no POD type and would thus not be safe to be usable in
// zero-initialized state.
// Function scope static initialization is guaranteed to be thread safe
// in C++11.
// We use this implementation to be future-proof.
// MSVC currently does not exploit the possibility of using multiple threads
// for global lifetime object's initialization.
// An implementation with a simple global list head and no mutex at all would
// thus work fine for MSVC (currently).
static mpt::mutex & ComponentListMutex()
{
static mpt::mutex g_ComponentListMutex;
return g_ComponentListMutex;
}
static ComponentListEntry * & ComponentListHead()
{
static ComponentListEntry g_ComponentListHeadEmpty = {nullptr, nullptr};
static ComponentListEntry *g_ComponentListHead = &g_ComponentListHeadEmpty;
return g_ComponentListHead;
}
bool ComponentListPush(ComponentListEntry *entry)
{
mpt::lock_guard<mpt::mutex> guard(ComponentListMutex());
#if MPT_MSVC_BEFORE(2019,0)
// Guard against VS2017 compiler bug causing repeated initialization of inline variables.
// See <https://developercommunity.visualstudio.com/t/static-inline-variable-gets-destroyed-multiple-tim/297876>.
if(entry->next)
{
return false;
}
#endif
entry->next = ComponentListHead();
ComponentListHead() = entry;
return true;
}
static std::shared_ptr<ComponentManager> g_ComponentManager;
void ComponentManager::Init(const IComponentManagerSettings &settings)
{
MPT_LOG_GLOBAL(LogInformation, "Components", U_("Init"));
// cannot use make_shared because the constructor is private
g_ComponentManager = std::shared_ptr<ComponentManager>(new ComponentManager(settings));
}
void ComponentManager::Release()
{
MPT_LOG_GLOBAL(LogInformation, "Components", U_("Release"));
g_ComponentManager = nullptr;
}
std::shared_ptr<ComponentManager> ComponentManager::Instance()
{
return g_ComponentManager;
}
ComponentManager::ComponentManager(const IComponentManagerSettings &settings)
: m_Settings(settings)
{
mpt::lock_guard<mpt::mutex> guard(ComponentListMutex());
for(ComponentListEntry *entry = ComponentListHead(); entry; entry = entry->next)
{
if(entry->reg)
{
entry->reg(*this);
}
}
}
void ComponentManager::Register(const IComponentFactory &componentFactory)
{
if(m_Components.find(componentFactory.GetID()) != m_Components.end())
{
return;
}
RegisteredComponent registeredComponent;
registeredComponent.settingsKey = componentFactory.GetSettingsKey();
registeredComponent.factoryMethod = componentFactory.GetStaticConstructor();
registeredComponent.instance = nullptr;
registeredComponent.weakInstance = std::weak_ptr<IComponent>();
m_Components.insert(std::make_pair(componentFactory.GetID(), registeredComponent));
}
void ComponentManager::Startup()
{
MPT_LOG_GLOBAL(LogDebug, "Components", U_("Startup"));
if(m_Settings.LoadOnStartup())
{
for(auto &it : m_Components)
{
it.second.instance = it.second.factoryMethod(*this);
it.second.weakInstance = it.second.instance;
}
}
if(!m_Settings.KeepLoaded())
{
for(auto &it : m_Components)
{
it.second.instance = nullptr;
}
}
}
bool ComponentManager::IsComponentBlocked(const std::string &settingsKey) const
{
if(settingsKey.empty())
{
return false;
}
return m_Settings.IsBlocked(settingsKey);
}
void ComponentManager::InitializeComponent(std::shared_ptr<IComponent> component) const
{
if(!component)
{
return;
}
if(component->IsInitialized())
{
return;
}
component->Initialize();
}
std::shared_ptr<const IComponent> ComponentManager::GetComponent(const IComponentFactory &componentFactory)
{
std::shared_ptr<IComponent> component = nullptr;
auto it = m_Components.find(componentFactory.GetID());
if(it != m_Components.end())
{ // registered component
if((*it).second.instance)
{ // loaded
component = (*it).second.instance;
} else
{ // not loaded
component = (*it).second.weakInstance.lock();
if(!component)
{
component = (*it).second.factoryMethod(*this);
}
if(m_Settings.KeepLoaded())
{ // keep the component loaded
(*it).second.instance = component;
}
(*it).second.weakInstance = component;
}
} else
{ // unregistered component
component = componentFactory.Construct(*this);
}
MPT_ASSERT(component);
return component;
}
std::shared_ptr<const IComponent> ComponentManager::ReloadComponent(const IComponentFactory &componentFactory)
{
std::shared_ptr<IComponent> component = nullptr;
auto it = m_Components.find(componentFactory.GetID());
if(it != m_Components.end())
{ // registered component
if((*it).second.instance)
{ // loaded
(*it).second.instance = nullptr;
if(!(*it).second.weakInstance.expired())
{
throw std::runtime_error("Component not completely unloaded. Cannot reload.");
}
(*it).second.weakInstance = std::weak_ptr<IComponent>();
}
// not loaded
component = (*it).second.factoryMethod(*this);
if(m_Settings.KeepLoaded())
{ // keep the component loaded
(*it).second.instance = component;
}
(*it).second.weakInstance = component;
} else
{ // unregistered component
component = componentFactory.Construct(*this);
}
MPT_ASSERT(component);
return component;
}
std::vector<std::string> ComponentManager::GetRegisteredComponents() const
{
std::vector<std::string> result;
result.reserve(m_Components.size());
for(const auto &it : m_Components)
{
result.push_back(it.first);
}
return result;
}
ComponentInfo ComponentManager::GetComponentInfo(std::string name) const
{
ComponentInfo result;
result.name = name;
result.state = ComponentStateUnregistered;
result.settingsKey = "";
result.type = ComponentTypeUnknown;
const auto it = m_Components.find(name);
if(it == m_Components.end())
{
result.state = ComponentStateUnregistered;
return result;
}
result.settingsKey = it->second.settingsKey;
if(IsComponentBlocked(it->second.settingsKey))
{
result.state = ComponentStateBlocked;
return result;
}
std::shared_ptr<IComponent> component = it->second.instance;
if(!component)
{
component = it->second.weakInstance.lock();
}
if(!component)
{
result.state = ComponentStateUnintialized;
return result;
}
result.type = component->GetType();
if(!component->IsInitialized())
{
result.state = ComponentStateUnintialized;
return result;
}
if(!component->IsAvailable())
{
result.state = ComponentStateUnavailable;
return result;
}
result.state = ComponentStateAvailable;
return result;
}
mpt::PathString ComponentManager::GetComponentPath() const
{
return m_Settings.Path();
}
#endif // MPT_COMPONENT_MANAGER
OPENMPT_NAMESPACE_END