winamp/Src/external_dependencies/openmpt-trunk/mptrack/Settings.h

769 lines
23 KiB
C++

/*
* Settings.h
* ----------
* Purpose: Header file for application setting handling framework.
* Notes : (currently none)
* Authors: Joern Heusipp
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#include "../common/misc_util.h"
#include "mpt/mutex/mutex.hpp"
#include <map>
#include <set>
#include <variant>
OPENMPT_NAMESPACE_BEGIN
enum SettingType
{
SettingTypeNone,
SettingTypeBool,
SettingTypeInt,
SettingTypeFloat,
SettingTypeString,
SettingTypeBinary,
};
// SettingValue is a variant type that stores any type that can natively be represented in a config backend.
// Any other type that should be stored must provide a matching ToSettingValue and FromSettingValue.
// Other types can optionally also set a type tag which would get checked in debug builds.
class SettingValue
{
private:
std::variant<std::monostate, bool, int32, double, mpt::ustring, std::vector<std::byte>> value;
std::string typeTag;
public:
bool operator == (const SettingValue &other) const
{
return value == other.value && typeTag == other.typeTag;
}
bool operator != (const SettingValue &other) const
{
return !(*this == other);
}
SettingValue()
{
}
SettingValue(const SettingValue &other)
{
*this = other;
}
SettingValue & operator = (const SettingValue &other)
{
if(this == &other)
{
return *this;
}
MPT_ASSERT(value.index() == 0 || (value.index() == other.value.index() && typeTag == other.typeTag));
value = other.value;
typeTag = other.typeTag;
return *this;
}
SettingValue(bool val)
: value(val)
{
}
SettingValue(int32 val)
: value(val)
{
}
SettingValue(double val)
: value(val)
{
}
SettingValue(const mpt::ustring &val)
: value(val)
{
}
SettingValue(const std::vector<std::byte> &val)
: value(val)
{
}
SettingValue(bool val, const std::string &typeTag_)
: value(val)
, typeTag(typeTag_)
{
}
SettingValue(int32 val, const std::string &typeTag_)
: value(val)
, typeTag(typeTag_)
{
}
SettingValue(double val, const std::string &typeTag_)
: value(val)
, typeTag(typeTag_)
{
}
SettingValue(const mpt::ustring &val, const std::string &typeTag_)
: value(val)
, typeTag(typeTag_)
{
}
SettingValue(const std::vector<std::byte> &val, const std::string &typeTag_)
: value(val)
, typeTag(typeTag_)
{
}
// these need to be explicitly deleted because otherwise the bool overload will catch the pointers
SettingValue(const char *val) = delete;
SettingValue(const wchar_t *val) = delete;
SettingValue(const char *val, const std::string &typeTag_) = delete;
SettingValue(const wchar_t *val, const std::string &typeTag_) = delete;
SettingType GetType() const
{
SettingType result = SettingTypeNone;
if(std::holds_alternative<bool>(value))
{
result = SettingTypeBool;
}
if(std::holds_alternative<int32>(value))
{
result = SettingTypeInt;
}
if(std::holds_alternative<double>(value))
{
result = SettingTypeFloat;
}
if(std::holds_alternative<mpt::ustring>(value))
{
result = SettingTypeString;
}
if(std::holds_alternative<std::vector<std::byte>>(value))
{
result = SettingTypeBinary;
}
return result;
}
bool HasTypeTag() const
{
return !typeTag.empty();
}
std::string GetTypeTag() const
{
return typeTag;
}
template <typename T>
T as() const
{
return *this;
}
operator bool () const
{
MPT_ASSERT(std::holds_alternative<bool>(value));
return std::get<bool>(value);
}
operator int32 () const
{
MPT_ASSERT(std::holds_alternative<int32>(value));
return std::get<int32>(value);
}
operator double () const
{
MPT_ASSERT(std::holds_alternative<double>(value));
return std::get<double>(value);
}
operator mpt::ustring () const
{
MPT_ASSERT(std::holds_alternative<mpt::ustring>(value));
return std::get<mpt::ustring>(value);
}
operator std::vector<std::byte> () const
{
MPT_ASSERT(std::holds_alternative<std::vector<std::byte>>(value));
return std::get<std::vector<std::byte>>(value);
}
mpt::ustring FormatTypeAsString() const;
mpt::ustring FormatValueAsString() const;
void SetFromString(const AnyStringLocale &newVal);
};
template<typename T>
std::vector<std::byte> EncodeBinarySetting(const T &val)
{
std::vector<std::byte> result(sizeof(T));
std::memcpy(result.data(), &val, sizeof(T));
return result;
}
template<typename T>
T DecodeBinarySetting(const std::vector<std::byte> &val)
{
T result = T();
if(val.size() >= sizeof(T))
{
std::memcpy(&result, val.data(), sizeof(T));
}
return result;
}
template<typename T>
inline SettingValue ToSettingValue(const T &val)
{
return SettingValue(val);
}
template<typename T>
inline T FromSettingValue(const SettingValue &val)
{
return val.as<T>();
}
// To support settings.Read<Tcustom> and settings.Write<Tcustom>,
// just provide specializations of ToSettingsValue<Tcustom> and FromSettingValue<Tcustom>.
// You may use the SettingValue(value, typeTag) constructor in ToSettingValue
// and check the typeTag FromSettingsValue to implement runtime type-checking for custom types.
template<> inline SettingValue ToSettingValue(const std::string &val) { return SettingValue(mpt::ToUnicode(mpt::Charset::Locale, val)); }
template<> inline std::string FromSettingValue(const SettingValue &val) { return mpt::ToCharset(mpt::Charset::Locale, val.as<mpt::ustring>()); }
template<> inline SettingValue ToSettingValue(const mpt::lstring &val) { return SettingValue(mpt::ToUnicode(val)); }
template<> inline mpt::lstring FromSettingValue(const SettingValue &val) { return mpt::ToLocale(val.as<mpt::ustring>()); }
#if !MPT_USTRING_MODE_WIDE
template<> inline SettingValue ToSettingValue(const std::wstring &val) { return SettingValue(mpt::ToUnicode(val)); }
template<> inline std::wstring FromSettingValue(const SettingValue &val) { return mpt::ToWide(val.as<mpt::ustring>()); }
#endif
template<> inline SettingValue ToSettingValue(const CString &val) { return SettingValue(mpt::ToUnicode(val)); }
template<> inline CString FromSettingValue(const SettingValue &val) { return mpt::ToCString(val.as<mpt::ustring>()); }
template<> inline SettingValue ToSettingValue(const mpt::PathString &val) { return SettingValue(val.ToUnicode()); }
template<> inline mpt::PathString FromSettingValue(const SettingValue &val) { return mpt::PathString::FromUnicode(val); }
template<> inline SettingValue ToSettingValue(const float &val) { return SettingValue(double(val)); }
template<> inline float FromSettingValue(const SettingValue &val) { return float(val.as<double>()); }
template<> inline SettingValue ToSettingValue(const int64 &val) { return SettingValue(mpt::ufmt::dec(val), "int64"); }
template<> inline int64 FromSettingValue(const SettingValue &val) { return ConvertStrTo<int64>(val.as<mpt::ustring>()); }
template<> inline SettingValue ToSettingValue(const uint64 &val) { return SettingValue(mpt::ufmt::dec(val), "uint64"); }
template<> inline uint64 FromSettingValue(const SettingValue &val) { return ConvertStrTo<uint64>(val.as<mpt::ustring>()); }
template<> inline SettingValue ToSettingValue(const uint32 &val) { return SettingValue(int32(val)); }
template<> inline uint32 FromSettingValue(const SettingValue &val) { return uint32(val.as<int32>()); }
template<> inline SettingValue ToSettingValue(const uint16 &val) { return SettingValue(int32(val)); }
template<> inline uint16 FromSettingValue(const SettingValue &val) { return uint16(val.as<int32>()); }
template<> inline SettingValue ToSettingValue(const uint8 &val) { return SettingValue(int32(val)); }
template<> inline uint8 FromSettingValue(const SettingValue &val) { return uint8(val.as<int32>()); }
template<> inline SettingValue ToSettingValue(const LONG &val) { return SettingValue(int32(val)); }
template<> inline LONG FromSettingValue(const SettingValue &val) { return LONG(val.as<int32>()); }
// An instance of SetttingState represents the cached on-disk state of a certain SettingPath.
// The mapping is stored externally in SettingsContainer::map.
class SettingState
{
private:
SettingValue value;
const SettingValue defaultValue;
bool dirty;
public:
SettingState()
: dirty(false)
{
return;
}
SettingState(const SettingValue &def)
: value(def)
, defaultValue(def)
, dirty(false)
{
return;
}
SettingState & assign(const SettingValue &other, bool setDirty = true)
{
MPT_ASSERT(defaultValue.GetType() == SettingTypeNone || (defaultValue.GetType() == other.GetType() && defaultValue.GetTypeTag() == other.GetTypeTag()));
if(setDirty)
{
if(value != other)
{
value = other;
dirty = true;
}
} else
{
value = other;
}
return *this;
}
SettingState & operator = (const SettingValue &val)
{
assign(val);
return *this;
}
SettingValue GetDefault() const
{
return defaultValue;
}
const SettingValue &GetRefDefault() const
{
return defaultValue;
}
bool IsDefault() const
{
return value == defaultValue;
}
bool IsDirty() const
{
return dirty;
}
void Clean()
{
dirty = false;
}
SettingValue GetValue() const
{
return value;
}
const SettingValue &GetRefValue() const
{
return value;
}
operator SettingValue () const
{
return value;
}
};
// SettingPath represents the path in a config backend to a certain setting.
class SettingPath
{
private:
mpt::ustring section;
mpt::ustring key;
public:
SettingPath()
{
return;
}
SettingPath(mpt::ustring section_, mpt::ustring key_)
: section(std::move(section_))
, key(std::move(key_))
{
return;
}
mpt::ustring GetSection() const
{
return section;
}
mpt::ustring GetKey() const
{
return key;
}
const mpt::ustring &GetRefSection() const
{
return section;
}
const mpt::ustring &GetRefKey() const
{
return key;
}
int compare(const SettingPath &other) const
{
int cmp_section = section.compare(other.section);
if(cmp_section)
{
return cmp_section;
}
int cmp_key = key.compare(other.key);
return cmp_key;
}
mpt::ustring FormatAsString() const
{
return section + U_(".") + key;
}
};
inline bool operator < (const SettingPath &left, const SettingPath &right) { return left.compare(right) < 0; }
inline bool operator <= (const SettingPath &left, const SettingPath &right) { return left.compare(right) <= 0; }
inline bool operator > (const SettingPath &left, const SettingPath &right) { return left.compare(right) > 0; }
inline bool operator >= (const SettingPath &left, const SettingPath &right) { return left.compare(right) >= 0; }
inline bool operator == (const SettingPath &left, const SettingPath &right) { return left.compare(right) == 0; }
inline bool operator != (const SettingPath &left, const SettingPath &right) { return left.compare(right) != 0; }
class ISettingsBackend
{
public:
virtual SettingValue ReadSetting(const SettingPath &path, const SettingValue &def) const = 0;
virtual void WriteSetting(const SettingPath &path, const SettingValue &val) = 0;
virtual void RemoveSetting(const SettingPath &path) = 0;
virtual void RemoveSection(const mpt::ustring &section) = 0;
protected:
virtual ~ISettingsBackend() = default;
};
class ISettingChanged
{
public:
virtual void SettingChanged(const SettingPath &changedPath) = 0;
protected:
virtual ~ISettingChanged() = default;
};
enum SettingFlushMode
{
SettingWriteBack = 0,
SettingWriteThrough = 1,
};
// SettingContainer basically represents a frontend to 1 or 2 backends (e.g. ini files or registry subtrees) for a collection of configuration settings.
// SettingContainer provides basic read/write access to individual setting. The values are cached and only flushed on destruction or explicit flushs.
class SettingsContainer
{
public:
using SettingsMap = std::map<SettingPath,SettingState>;
using SettingsListenerMap = std::map<SettingPath,std::set<ISettingChanged*>>;
void WriteSettings();
private:
mutable SettingsMap map;
mutable SettingsListenerMap mapListeners;
private:
ISettingsBackend *backend;
private:
bool immediateFlush = false;
SettingValue BackendsReadSetting(const SettingPath &path, const SettingValue &def) const;
void BackendsWriteSetting(const SettingPath &path, const SettingValue &val);
void BackendsRemoveSetting(const SettingPath &path);
void BackendsRemoveSection(const mpt::ustring &section);
void NotifyListeners(const SettingPath &path);
SettingValue ReadSetting(const SettingPath &path, const SettingValue &def) const;
bool IsDefaultSetting(const SettingPath &path) const;
void WriteSetting(const SettingPath &path, const SettingValue &val, SettingFlushMode flushMode);
void ForgetSetting(const SettingPath &path);
void RemoveSetting(const SettingPath &path);
void RemoveSection(const mpt::ustring &section);
private:
SettingsContainer(const SettingsContainer &other); // disable
SettingsContainer& operator = (const SettingsContainer &other); // disable
public:
SettingsContainer(ISettingsBackend *backend);
void SetImmediateFlush(bool newImmediateFlush);
template <typename T>
T Read(const SettingPath &path, const T &def = T()) const
{
return FromSettingValue<T>(ReadSetting(path, ToSettingValue<T>(def)));
}
template <typename T>
T Read(mpt::ustring section, mpt::ustring key, const T &def = T()) const
{
return FromSettingValue<T>(ReadSetting(SettingPath(std::move(section), std::move(key)), ToSettingValue<T>(def)));
}
bool IsDefault(const SettingPath &path) const
{
return IsDefaultSetting(path);
}
bool IsDefault(mpt::ustring section, mpt::ustring key) const
{
return IsDefaultSetting(SettingPath(std::move(section), std::move(key)));
}
template <typename T>
void Write(const SettingPath &path, const T &val, SettingFlushMode flushMode = SettingWriteBack)
{
WriteSetting(path, ToSettingValue<T>(val), flushMode);
}
template <typename T>
void Write(mpt::ustring section, mpt::ustring key, const T &val, SettingFlushMode flushMode = SettingWriteBack)
{
WriteSetting(SettingPath(std::move(section), std::move(key)), ToSettingValue<T>(val), flushMode);
}
void Forget(const SettingPath &path)
{
ForgetSetting(path);
}
void Forget(mpt::ustring section, mpt::ustring key)
{
ForgetSetting(SettingPath(std::move(section), std::move(key)));
}
void ForgetAll();
void Remove(const SettingPath &path)
{
RemoveSetting(path);
}
void Remove(mpt::ustring section, mpt::ustring key)
{
RemoveSetting(SettingPath(std::move(section), std::move(key)));
}
void Remove(const mpt::ustring &section)
{
RemoveSection(section);
}
void Flush();
~SettingsContainer();
public:
void Register(ISettingChanged *listener, const SettingPath &path);
void UnRegister(ISettingChanged *listener, const SettingPath &path);
SettingsMap::const_iterator begin() const { return map.begin(); }
SettingsMap::const_iterator end() const { return map.end(); }
SettingsMap::size_type size() const { return map.size(); }
bool empty() const { return map.empty(); }
const SettingsMap &GetMap() const { return map; }
};
// Setting<T> and CachedSetting<T> are references to a SettingPath below a SettingConainer (both provided to the constructor).
// They should mostly behave like normal non-reference variables of type T. I.e., they can be assigned to and read from.
// As they have actual reference semantics, all Setting<T> or CachedSetting<T> that access the same path consistently have the same value.
// The difference between the 2 lies in the way this consistency is achieved:
// Setting<T>: The actual value is not stored in an instance of Setting<T>.
// Instead, it is read/written and converted on every access from the SettingContainer.
// In the SettingContainer, each SettingPath is mapped to a single instance of SettingValue, so there cannot be any incoherence.
// CachedSetting<T>: The value, readily converted to T, is stored directly in each instance of CachedSetting<T>.
// A callback for its SettingPath is registered with SettingContainer, and on every change to this SettingPath, the value gets re-read and updated.
// Setting<T> implies some overhead on every access but is generally simpler to understand.
// CachedSetting<T> implies overhead in stored (the copy of T and the callback pointers).
// Except for the difference in runtime/space characteristics, Setting<T> and CachedSetting<T> behave exactly the same way.
// It is recommended to only use CachedSetting<T> for settings that get read frequently, i.e. during GUI updates (like in the pattern view).
template <typename T>
class Setting
{
private:
SettingsContainer &conf;
const SettingPath path;
public:
Setting(const Setting &other) = delete;
Setting & operator = (const Setting &other) = delete;
public:
Setting(SettingsContainer &conf_, mpt::ustring section, mpt::ustring key, const T&def)
: conf(conf_)
, path(std::move(section), std::move(key))
{
conf.Read(path, def); // set default value
}
Setting(SettingsContainer &conf_, const SettingPath &path_, const T&def)
: conf(conf_)
, path(path_)
{
conf.Read(path, def); // set default value
}
SettingPath GetPath() const
{
return path;
}
Setting & operator = (const T &val)
{
conf.Write(path, val);
return *this;
}
operator T () const
{
return conf.Read<T>(path);
}
T Get() const
{
return conf.Read<T>(path);
}
bool IsDefault() const
{
return conf.IsDefault(path);
}
template<typename Trhs> Setting & operator += (const Trhs &rhs) { T tmp = *this; tmp += rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator -= (const Trhs &rhs) { T tmp = *this; tmp -= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator *= (const Trhs &rhs) { T tmp = *this; tmp *= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator /= (const Trhs &rhs) { T tmp = *this; tmp /= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator %= (const Trhs &rhs) { T tmp = *this; tmp %= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator |= (const Trhs &rhs) { T tmp = *this; tmp |= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator &= (const Trhs &rhs) { T tmp = *this; tmp &= rhs; *this = tmp; return *this; }
template<typename Trhs> Setting & operator ^= (const Trhs &rhs) { T tmp = *this; tmp ^= rhs; *this = tmp; return *this; }
};
template <typename T>
class CachedSetting
: public ISettingChanged
{
private:
mutable mpt::mutex valueMutex;
T value;
SettingsContainer &conf;
const SettingPath path;
public:
CachedSetting(const CachedSetting &other) = delete;
CachedSetting & operator = (const CachedSetting &other) = delete;
public:
CachedSetting(SettingsContainer &conf_, mpt::ustring section, mpt::ustring key, const T&def)
: value(def)
, conf(conf_)
, path(std::move(section), std::move(key))
{
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
value = conf.Read(path, def);
}
conf.Register(this, path);
}
CachedSetting(SettingsContainer &conf_, const SettingPath &path_, const T&def)
: value(def)
, conf(conf_)
, path(path_)
{
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
value = conf.Read(path, def);
}
conf.Register(this, path);
}
~CachedSetting()
{
conf.UnRegister(this, path);
}
SettingPath GetPath() const
{
return path;
}
CachedSetting & operator = (const T &val)
{
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
value = val;
}
conf.Write(path, val);
return *this;
}
operator T () const
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
return value;
}
T Get() const
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
return value;
}
bool IsDefault() const
{
return conf.IsDefault(path);
}
CachedSetting & Update()
{
{
mpt::lock_guard<mpt::mutex> l(valueMutex);
value = conf.Read<T>(path);
}
return *this;
}
void SettingChanged(const SettingPath &changedPath)
{
MPT_UNREFERENCED_PARAMETER(changedPath);
Update();
}
template<typename Trhs> CachedSetting & operator += (const Trhs &rhs) { T tmp = *this; tmp += rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator -= (const Trhs &rhs) { T tmp = *this; tmp -= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator *= (const Trhs &rhs) { T tmp = *this; tmp *= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator /= (const Trhs &rhs) { T tmp = *this; tmp /= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator %= (const Trhs &rhs) { T tmp = *this; tmp %= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator |= (const Trhs &rhs) { T tmp = *this; tmp |= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator &= (const Trhs &rhs) { T tmp = *this; tmp &= rhs; *this = tmp; return *this; }
template<typename Trhs> CachedSetting & operator ^= (const Trhs &rhs) { T tmp = *this; tmp ^= rhs; *this = tmp; return *this; }
};
class IniFileSettingsBackend : public ISettingsBackend
{
private:
const mpt::PathString filename;
private:
std::vector<std::byte> ReadSettingRaw(const SettingPath &path, const std::vector<std::byte> &def) const;
mpt::ustring ReadSettingRaw(const SettingPath &path, const mpt::ustring &def) const;
double ReadSettingRaw(const SettingPath &path, double def) const;
int32 ReadSettingRaw(const SettingPath &path, int32 def) const;
bool ReadSettingRaw(const SettingPath &path, bool def) const;
void WriteSettingRaw(const SettingPath &path, const std::vector<std::byte> &val);
void WriteSettingRaw(const SettingPath &path, const mpt::ustring &val);
void WriteSettingRaw(const SettingPath &path, double val);
void WriteSettingRaw(const SettingPath &path, int32 val);
void WriteSettingRaw(const SettingPath &path, bool val);
void RemoveSettingRaw(const SettingPath &path);
void RemoveSectionRaw(const mpt::ustring &section);
static mpt::winstring GetSection(const SettingPath &path);
static mpt::winstring GetKey(const SettingPath &path);
public:
IniFileSettingsBackend(const mpt::PathString &filename);
~IniFileSettingsBackend() override;
void ConvertToUnicode(const mpt::ustring &backupTag = mpt::ustring());
virtual SettingValue ReadSetting(const SettingPath &path, const SettingValue &def) const override;
virtual void WriteSetting(const SettingPath &path, const SettingValue &val) override;
virtual void RemoveSetting(const SettingPath &path) override;
virtual void RemoveSection(const mpt::ustring &section) override;
const mpt::PathString& GetFilename() const { return filename; }
};
class IniFileSettingsContainer : private IniFileSettingsBackend, public SettingsContainer
{
public:
IniFileSettingsContainer(const mpt::PathString &filename);
~IniFileSettingsContainer() override;
};
class DefaultSettingsContainer : public IniFileSettingsContainer
{
public:
DefaultSettingsContainer();
~DefaultSettingsContainer() override;
};
class SettingChangedNotifyGuard
{
private:
SettingsContainer &conf;
SettingPath m_Path;
bool m_Registered;
ISettingChanged *m_Handler;
public:
SettingChangedNotifyGuard(SettingsContainer &conf, const SettingPath &path)
: conf(conf)
, m_Path(path)
, m_Registered(false)
, m_Handler(nullptr)
{
return;
}
void Register(ISettingChanged *handler)
{
if(m_Registered)
{
return;
}
m_Handler = handler;
conf.Register(m_Handler, m_Path);
m_Registered = true;
}
~SettingChangedNotifyGuard()
{
if(m_Registered)
{
conf.UnRegister(m_Handler, m_Path);
m_Registered = false;
}
}
};
OPENMPT_NAMESPACE_END