2753 lines
90 KiB
C++
2753 lines
90 KiB
C++
/*
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* Sndmix.cpp
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* -----------
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* Purpose: Pattern playback, effect processing
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* Notes : (currently none)
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* Authors: Olivier Lapicque
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* OpenMPT Devs
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#include "stdafx.h"
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#include "Sndfile.h"
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#include "MixerLoops.h"
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#include "MIDIEvents.h"
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#include "Tables.h"
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#ifdef MODPLUG_TRACKER
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#include "../mptrack/TrackerSettings.h"
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#endif // MODPLUG_TRACKER
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#ifndef NO_PLUGINS
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#include "plugins/PlugInterface.h"
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#endif // NO_PLUGINS
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#include "OPL.h"
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OPENMPT_NAMESPACE_BEGIN
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// Log tables for pre-amp
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// Pre-amp (or more precisely: Pre-attenuation) depends on the number of channels,
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// Which this table takes care of.
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static constexpr uint8 PreAmpTable[16] =
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{
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0x60, 0x60, 0x60, 0x70, // 0-7
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0x80, 0x88, 0x90, 0x98, // 8-15
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0xA0, 0xA4, 0xA8, 0xAC, // 16-23
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0xB0, 0xB4, 0xB8, 0xBC, // 24-31
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};
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#ifndef NO_AGC
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static constexpr uint8 PreAmpAGCTable[16] =
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{
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0x60, 0x60, 0x60, 0x64,
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0x68, 0x70, 0x78, 0x80,
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0x84, 0x88, 0x8C, 0x90,
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0x92, 0x94, 0x96, 0x98,
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};
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#endif
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void CSoundFile::SetMixerSettings(const MixerSettings &mixersettings)
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{
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SetPreAmp(mixersettings.m_nPreAmp); // adjust agc
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bool reset = false;
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if(
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(mixersettings.gdwMixingFreq != m_MixerSettings.gdwMixingFreq)
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||
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(mixersettings.gnChannels != m_MixerSettings.gnChannels)
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||
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(mixersettings.MixerFlags != m_MixerSettings.MixerFlags))
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reset = true;
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m_MixerSettings = mixersettings;
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InitPlayer(reset);
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}
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void CSoundFile::SetResamplerSettings(const CResamplerSettings &resamplersettings)
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{
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m_Resampler.m_Settings = resamplersettings;
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m_Resampler.UpdateTables();
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InitAmigaResampler();
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}
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void CSoundFile::InitPlayer(bool bReset)
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{
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if(bReset)
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{
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ResetMixStat();
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m_dryLOfsVol = m_dryROfsVol = 0;
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m_surroundLOfsVol = m_surroundROfsVol = 0;
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InitAmigaResampler();
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}
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m_Resampler.UpdateTables();
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#ifndef NO_REVERB
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m_Reverb.Initialize(bReset, m_RvbROfsVol, m_RvbLOfsVol, m_MixerSettings.gdwMixingFreq);
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#endif
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#ifndef NO_DSP
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m_Surround.Initialize(bReset, m_MixerSettings.gdwMixingFreq);
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#endif
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#ifndef NO_DSP
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m_MegaBass.Initialize(bReset, m_MixerSettings.gdwMixingFreq);
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#endif
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#ifndef NO_EQ
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m_EQ.Initialize(bReset, m_MixerSettings.gdwMixingFreq);
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#endif
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#ifndef NO_AGC
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m_AGC.Initialize(bReset, m_MixerSettings.gdwMixingFreq);
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#endif
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#ifndef NO_DSP
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m_BitCrush.Initialize(bReset, m_MixerSettings.gdwMixingFreq);
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#endif
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if(m_opl)
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{
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m_opl->Initialize(m_MixerSettings.gdwMixingFreq);
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}
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}
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bool CSoundFile::FadeSong(uint32 msec)
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{
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samplecount_t nsamples = Util::muldiv(msec, m_MixerSettings.gdwMixingFreq, 1000);
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if (nsamples <= 0) return false;
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if (nsamples > 0x100000) nsamples = 0x100000;
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m_PlayState.m_nBufferCount = nsamples;
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int32 nRampLength = static_cast<int32>(m_PlayState.m_nBufferCount);
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// Ramp everything down
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for (uint32 noff=0; noff < m_nMixChannels; noff++)
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{
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ModChannel &pramp = m_PlayState.Chn[m_PlayState.ChnMix[noff]];
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pramp.newRightVol = pramp.newLeftVol = 0;
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pramp.leftRamp = -pramp.leftVol * (1 << VOLUMERAMPPRECISION) / nRampLength;
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pramp.rightRamp = -pramp.rightVol * (1 << VOLUMERAMPPRECISION) / nRampLength;
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pramp.rampLeftVol = pramp.leftVol * (1 << VOLUMERAMPPRECISION);
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pramp.rampRightVol = pramp.rightVol * (1 << VOLUMERAMPPRECISION);
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pramp.nRampLength = nRampLength;
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pramp.dwFlags.set(CHN_VOLUMERAMP);
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}
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return true;
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}
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// Apply stereo separation factor on an interleaved stereo/quad stream.
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// count = Number of stereo sample pairs to process
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// separation = -256...256 (negative values = swap L/R, 0 = mono, 128 = normal)
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static void ApplyStereoSeparation(mixsample_t *mixBuf, std::size_t count, int32 separation)
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{
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#ifdef MPT_INTMIXER
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const mixsample_t factor_num = separation; // 128 =^= 1.0f
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const mixsample_t factor_den = MixerSettings::StereoSeparationScale; // 128
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const mixsample_t normalize_den = 2; // mid/side pre/post normalization
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const mixsample_t mid_den = normalize_den;
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const mixsample_t side_num = factor_num;
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const mixsample_t side_den = factor_den * normalize_den;
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#else
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const float normalize_factor = 0.5f; // cumulative mid/side normalization factor (1/sqrt(2))*(1/sqrt(2))
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const float factor = static_cast<float>(separation) / static_cast<float>(MixerSettings::StereoSeparationScale); // sep / 128
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const float mid_factor = normalize_factor;
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const float side_factor = factor * normalize_factor;
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#endif
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for(std::size_t i = 0; i < count; i++)
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{
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mixsample_t l = mixBuf[0];
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mixsample_t r = mixBuf[1];
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mixsample_t m = l + r;
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mixsample_t s = l - r;
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#ifdef MPT_INTMIXER
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m /= mid_den;
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s = Util::muldiv(s, side_num, side_den);
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#else
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m *= mid_factor;
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s *= side_factor;
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#endif
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l = m + s;
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r = m - s;
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mixBuf[0] = l;
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mixBuf[1] = r;
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mixBuf += 2;
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}
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}
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static void ApplyStereoSeparation(mixsample_t *SoundFrontBuffer, mixsample_t *SoundRearBuffer, std::size_t channels, std::size_t countChunk, int32 separation)
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{
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if(separation == MixerSettings::StereoSeparationScale)
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{ // identity
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return;
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}
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if(channels >= 2) ApplyStereoSeparation(SoundFrontBuffer, countChunk, separation);
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if(channels >= 4) ApplyStereoSeparation(SoundRearBuffer , countChunk, separation);
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}
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void CSoundFile::ProcessInputChannels(IAudioSource &source, std::size_t countChunk)
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{
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for(std::size_t channel = 0; channel < NUMMIXINPUTBUFFERS; ++channel)
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{
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std::fill(&(MixInputBuffer[channel][0]), &(MixInputBuffer[channel][countChunk]), 0);
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}
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mixsample_t * buffers[NUMMIXINPUTBUFFERS];
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for(std::size_t channel = 0; channel < NUMMIXINPUTBUFFERS; ++channel)
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{
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buffers[channel] = MixInputBuffer[channel];
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}
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source.Process(mpt::audio_span_planar(buffers, m_MixerSettings.NumInputChannels, countChunk));
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}
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// Read one tick but skip all expensive rendering options
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CSoundFile::samplecount_t CSoundFile::ReadOneTick()
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{
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const auto origMaxMixChannels = m_MixerSettings.m_nMaxMixChannels;
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m_MixerSettings.m_nMaxMixChannels = 0;
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while(m_PlayState.m_nBufferCount)
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{
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auto framesToRender = std::min(m_PlayState.m_nBufferCount, samplecount_t(MIXBUFFERSIZE));
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CreateStereoMix(framesToRender);
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m_PlayState.m_nBufferCount -= framesToRender;
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m_PlayState.m_lTotalSampleCount += framesToRender;
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}
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m_MixerSettings.m_nMaxMixChannels = origMaxMixChannels;
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if(ReadNote())
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return m_PlayState.m_nBufferCount;
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else
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return 0;
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}
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CSoundFile::samplecount_t CSoundFile::Read(samplecount_t count, IAudioTarget &target, IAudioSource &source, std::optional<std::reference_wrapper<IMonitorOutput>> outputMonitor, std::optional<std::reference_wrapper<IMonitorInput>> inputMonitor)
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{
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MPT_ASSERT_ALWAYS(m_MixerSettings.IsValid());
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samplecount_t countRendered = 0;
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samplecount_t countToRender = count;
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while(!m_SongFlags[SONG_ENDREACHED] && countToRender > 0)
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{
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// Update Channel Data
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if(!m_PlayState.m_nBufferCount)
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{
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// Last tick or fade completely processed, find out what to do next
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if(m_SongFlags[SONG_FADINGSONG])
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{
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// Song was faded out
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m_SongFlags.set(SONG_ENDREACHED);
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} else if(ReadNote())
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{
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// Render next tick (normal progress)
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MPT_ASSERT(m_PlayState.m_nBufferCount > 0);
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#ifdef MODPLUG_TRACKER
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// Save pattern cue points for WAV rendering here (if we reached a new pattern, that is.)
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if(m_PatternCuePoints != nullptr && (m_PatternCuePoints->empty() || m_PlayState.m_nCurrentOrder != m_PatternCuePoints->back().order))
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{
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PatternCuePoint cue;
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cue.offset = countRendered;
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cue.order = m_PlayState.m_nCurrentOrder;
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cue.processed = false; // We don't know the base offset in the file here. It has to be added in the main conversion loop.
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m_PatternCuePoints->push_back(cue);
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}
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#endif
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} else
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{
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// No new pattern data
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#ifdef MODPLUG_TRACKER
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if((m_nMaxOrderPosition) && (m_PlayState.m_nCurrentOrder >= m_nMaxOrderPosition))
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{
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m_SongFlags.set(SONG_ENDREACHED);
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}
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#endif // MODPLUG_TRACKER
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if(IsRenderingToDisc())
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{
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// Disable song fade when rendering or when requested in libopenmpt.
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m_SongFlags.set(SONG_ENDREACHED);
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} else
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{ // end of song reached, fade it out
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if(FadeSong(FADESONGDELAY)) // sets m_nBufferCount xor returns false
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{ // FadeSong sets m_nBufferCount here
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MPT_ASSERT(m_PlayState.m_nBufferCount > 0);
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m_SongFlags.set(SONG_FADINGSONG);
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} else
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{
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m_SongFlags.set(SONG_ENDREACHED);
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}
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}
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}
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}
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if(m_SongFlags[SONG_ENDREACHED])
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{
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// Mix done.
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// If we decide to continue the mix (possible in libopenmpt), the tick count
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// is valid right now (0), meaning that no new row data will be processed.
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// This would effectively prolong the last played row.
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m_PlayState.m_nTickCount = m_PlayState.TicksOnRow();
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break;
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}
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MPT_ASSERT(m_PlayState.m_nBufferCount > 0); // assert that we have actually something to do
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const samplecount_t countChunk = std::min({ static_cast<samplecount_t>(MIXBUFFERSIZE), static_cast<samplecount_t>(m_PlayState.m_nBufferCount), static_cast<samplecount_t>(countToRender) });
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if(m_MixerSettings.NumInputChannels > 0)
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{
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ProcessInputChannels(source, countChunk);
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}
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if(inputMonitor)
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{
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mixsample_t *buffers[NUMMIXINPUTBUFFERS];
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for(std::size_t channel = 0; channel < NUMMIXINPUTBUFFERS; ++channel)
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{
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buffers[channel] = MixInputBuffer[channel];
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}
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inputMonitor->get().Process(mpt::audio_span_planar<const mixsample_t>(buffers, m_MixerSettings.NumInputChannels, countChunk));
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}
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CreateStereoMix(countChunk);
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if(m_opl)
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{
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m_opl->Mix(MixSoundBuffer, countChunk, m_OPLVolumeFactor * m_nVSTiVolume / 48);
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}
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#ifndef NO_REVERB
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m_Reverb.Process(MixSoundBuffer, ReverbSendBuffer, m_RvbROfsVol, m_RvbLOfsVol, countChunk);
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#endif // NO_REVERB
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#ifndef NO_PLUGINS
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if(m_loadedPlugins)
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{
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ProcessPlugins(countChunk);
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}
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#endif // NO_PLUGINS
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if(m_MixerSettings.gnChannels == 1)
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{
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MonoFromStereo(MixSoundBuffer, countChunk);
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}
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if(m_PlayConfig.getGlobalVolumeAppliesToMaster())
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{
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ProcessGlobalVolume(countChunk);
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}
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if(m_MixerSettings.m_nStereoSeparation != MixerSettings::StereoSeparationScale)
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{
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ProcessStereoSeparation(countChunk);
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}
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if(m_MixerSettings.DSPMask)
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{
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ProcessDSP(countChunk);
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}
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if(m_MixerSettings.gnChannels == 4)
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{
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InterleaveFrontRear(MixSoundBuffer, MixRearBuffer, countChunk);
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}
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if(outputMonitor)
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{
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outputMonitor->get().Process(mpt::audio_span_interleaved<const mixsample_t>(MixSoundBuffer, m_MixerSettings.gnChannels, countChunk));
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}
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target.Process(mpt::audio_span_interleaved<mixsample_t>(MixSoundBuffer, m_MixerSettings.gnChannels, countChunk));
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// Buffer ready
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countRendered += countChunk;
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countToRender -= countChunk;
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m_PlayState.m_nBufferCount -= countChunk;
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m_PlayState.m_lTotalSampleCount += countChunk;
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#ifdef MODPLUG_TRACKER
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if(IsRenderingToDisc())
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{
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// Stop playback on F00 if no more voices are active.
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// F00 sets the tick count to 65536 in FT2, so it just generates a reaaaally long row.
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// Usually this command can be found at the end of a song to effectively stop playback.
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// Since we don't want to render hours of silence, we are going to check if there are
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// still any channels playing, and if that is no longer the case, we stop playback at
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// the end of the next tick.
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if(m_PlayState.m_nMusicSpeed == uint16_max && (m_nMixStat == 0 || m_PlayState.m_nGlobalVolume == 0) && GetType() == MOD_TYPE_XM && !m_PlayState.m_nBufferCount)
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{
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m_SongFlags.set(SONG_ENDREACHED);
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}
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}
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#endif // MODPLUG_TRACKER
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}
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// mix done
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return countRendered;
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}
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void CSoundFile::ProcessDSP(uint32 countChunk)
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{
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#ifndef NO_DSP
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if(m_MixerSettings.DSPMask & SNDDSP_SURROUND)
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{
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m_Surround.Process(MixSoundBuffer, MixRearBuffer, countChunk, m_MixerSettings.gnChannels);
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}
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#endif // NO_DSP
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#ifndef NO_DSP
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if(m_MixerSettings.DSPMask & SNDDSP_MEGABASS)
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{
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m_MegaBass.Process(MixSoundBuffer, MixRearBuffer, countChunk, m_MixerSettings.gnChannels);
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}
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#endif // NO_DSP
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#ifndef NO_EQ
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if(m_MixerSettings.DSPMask & SNDDSP_EQ)
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{
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m_EQ.Process(MixSoundBuffer, MixRearBuffer, countChunk, m_MixerSettings.gnChannels);
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}
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#endif // NO_EQ
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#ifndef NO_AGC
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if(m_MixerSettings.DSPMask & SNDDSP_AGC)
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{
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m_AGC.Process(MixSoundBuffer, MixRearBuffer, countChunk, m_MixerSettings.gnChannels);
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}
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#endif // NO_AGC
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#ifndef NO_DSP
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if(m_MixerSettings.DSPMask & SNDDSP_BITCRUSH)
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{
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m_BitCrush.Process(MixSoundBuffer, MixRearBuffer, countChunk, m_MixerSettings.gnChannels);
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}
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#endif // NO_DSP
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#if defined(NO_DSP) && defined(NO_EQ) && defined(NO_AGC)
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MPT_UNREFERENCED_PARAMETER(countChunk);
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#endif
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}
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/////////////////////////////////////////////////////////////////////////////
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// Handles navigation/effects
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bool CSoundFile::ProcessRow()
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{
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while(++m_PlayState.m_nTickCount >= m_PlayState.TicksOnRow())
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{
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const auto [ignoreRow, patternTransition] = NextRow(m_PlayState, m_SongFlags[SONG_BREAKTOROW]);
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#ifdef MODPLUG_TRACKER
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if(patternTransition)
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{
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HandlePatternTransitionEvents();
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}
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// "Lock row" editing feature
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if(m_lockRowStart != ROWINDEX_INVALID && (m_PlayState.m_nRow < m_lockRowStart || m_PlayState.m_nRow > m_lockRowEnd) && !IsRenderingToDisc())
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{
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m_PlayState.m_nRow = m_lockRowStart;
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}
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// "Lock order" editing feature
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if(Order().IsPositionLocked(m_PlayState.m_nCurrentOrder) && !IsRenderingToDisc())
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{
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m_PlayState.m_nCurrentOrder = m_lockOrderStart;
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}
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#else
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MPT_UNUSED_VARIABLE(patternTransition);
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#endif // MODPLUG_TRACKER
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// Check if pattern is valid
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if(!m_SongFlags[SONG_PATTERNLOOP])
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{
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m_PlayState.m_nPattern = (m_PlayState.m_nCurrentOrder < Order().size()) ? Order()[m_PlayState.m_nCurrentOrder] : Order.GetInvalidPatIndex();
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if (m_PlayState.m_nPattern < Patterns.Size() && !Patterns[m_PlayState.m_nPattern].IsValid()) m_PlayState.m_nPattern = Order.GetIgnoreIndex();
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while (m_PlayState.m_nPattern >= Patterns.Size())
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{
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// End of song?
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if ((m_PlayState.m_nPattern == Order.GetInvalidPatIndex()) || (m_PlayState.m_nCurrentOrder >= Order().size()))
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{
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ORDERINDEX restartPosOverride = Order().GetRestartPos();
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if(restartPosOverride == 0 && m_PlayState.m_nCurrentOrder <= Order().size() && m_PlayState.m_nCurrentOrder > 0)
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{
|
|
// Subtune detection. Subtunes are separated by "---" order items, so if we're in a
|
|
// subtune and there's no restart position, we go to the first order of the subtune
|
|
// (i.e. the first order after the previous "---" item)
|
|
for(ORDERINDEX ord = m_PlayState.m_nCurrentOrder - 1; ord > 0; ord--)
|
|
{
|
|
if(Order()[ord] == Order.GetInvalidPatIndex())
|
|
{
|
|
// Jump back to first order of this subtune
|
|
restartPosOverride = ord + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If channel resetting is disabled in MPT, we will emulate a pattern break (and we always do it if we're not in MPT)
|
|
#ifdef MODPLUG_TRACKER
|
|
if(!(TrackerSettings::Instance().m_dwPatternSetup & PATTERN_RESETCHANNELS))
|
|
#endif // MODPLUG_TRACKER
|
|
{
|
|
m_SongFlags.set(SONG_BREAKTOROW);
|
|
}
|
|
|
|
if (restartPosOverride == 0 && !m_SongFlags[SONG_BREAKTOROW])
|
|
{
|
|
//rewbs.instroVSTi: stop all VSTi at end of song, if looping.
|
|
StopAllVsti();
|
|
m_PlayState.m_nMusicSpeed = m_nDefaultSpeed;
|
|
m_PlayState.m_nMusicTempo = m_nDefaultTempo;
|
|
m_PlayState.m_nGlobalVolume = m_nDefaultGlobalVolume;
|
|
for(CHANNELINDEX i = 0; i < MAX_CHANNELS; i++)
|
|
{
|
|
auto &chn = m_PlayState.Chn[i];
|
|
if(chn.dwFlags[CHN_ADLIB] && m_opl)
|
|
{
|
|
m_opl->NoteCut(i);
|
|
}
|
|
chn.dwFlags.set(CHN_NOTEFADE | CHN_KEYOFF);
|
|
chn.nFadeOutVol = 0;
|
|
|
|
if(i < m_nChannels)
|
|
{
|
|
chn.nGlobalVol = ChnSettings[i].nVolume;
|
|
chn.nVolume = ChnSettings[i].nVolume;
|
|
chn.nPan = ChnSettings[i].nPan;
|
|
chn.nPanSwing = chn.nVolSwing = 0;
|
|
chn.nCutSwing = chn.nResSwing = 0;
|
|
chn.nOldVolParam = 0;
|
|
chn.oldOffset = 0;
|
|
chn.nOldHiOffset = 0;
|
|
chn.nPortamentoDest = 0;
|
|
|
|
if(!chn.nLength)
|
|
{
|
|
chn.dwFlags = ChnSettings[i].dwFlags;
|
|
chn.nLoopStart = 0;
|
|
chn.nLoopEnd = 0;
|
|
chn.pModInstrument = nullptr;
|
|
chn.pModSample = nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Handle Repeat position
|
|
m_PlayState.m_nCurrentOrder = restartPosOverride;
|
|
m_SongFlags.reset(SONG_BREAKTOROW);
|
|
//If restart pos points to +++, move along
|
|
while(m_PlayState.m_nCurrentOrder < Order().size() && Order()[m_PlayState.m_nCurrentOrder] == Order.GetIgnoreIndex())
|
|
{
|
|
m_PlayState.m_nCurrentOrder++;
|
|
}
|
|
//Check for end of song or bad pattern
|
|
if (m_PlayState.m_nCurrentOrder >= Order().size()
|
|
|| !Order().IsValidPat(m_PlayState.m_nCurrentOrder))
|
|
{
|
|
m_visitedRows.Initialize(true);
|
|
return false;
|
|
}
|
|
} else
|
|
{
|
|
m_PlayState.m_nCurrentOrder++;
|
|
}
|
|
|
|
if (m_PlayState.m_nCurrentOrder < Order().size())
|
|
m_PlayState.m_nPattern = Order()[m_PlayState.m_nCurrentOrder];
|
|
else
|
|
m_PlayState.m_nPattern = Order.GetInvalidPatIndex();
|
|
|
|
if (m_PlayState.m_nPattern < Patterns.Size() && !Patterns[m_PlayState.m_nPattern].IsValid())
|
|
m_PlayState.m_nPattern = Order.GetIgnoreIndex();
|
|
}
|
|
m_PlayState.m_nNextOrder = m_PlayState.m_nCurrentOrder;
|
|
|
|
#ifdef MODPLUG_TRACKER
|
|
if ((m_nMaxOrderPosition) && (m_PlayState.m_nCurrentOrder >= m_nMaxOrderPosition)) return false;
|
|
#endif // MODPLUG_TRACKER
|
|
}
|
|
|
|
// Weird stuff?
|
|
if (!Patterns.IsValidPat(m_PlayState.m_nPattern))
|
|
return false;
|
|
// Did we jump to an invalid row?
|
|
if (m_PlayState.m_nRow >= Patterns[m_PlayState.m_nPattern].GetNumRows()) m_PlayState.m_nRow = 0;
|
|
|
|
// Has this row been visited before? We might want to stop playback now.
|
|
// But: We will not mark the row as modified if the song is not in loop mode but
|
|
// the pattern loop (editor flag, not to be confused with the pattern loop effect)
|
|
// flag is set - because in that case, the module would stop after the first pattern loop...
|
|
const bool overrideLoopCheck = (m_nRepeatCount != -1) && m_SongFlags[SONG_PATTERNLOOP];
|
|
if(!overrideLoopCheck && m_visitedRows.Visit(m_PlayState.m_nCurrentOrder, m_PlayState.m_nRow, m_PlayState.Chn, ignoreRow))
|
|
{
|
|
if(m_nRepeatCount)
|
|
{
|
|
// repeat count == -1 means repeat infinitely.
|
|
if(m_nRepeatCount > 0)
|
|
{
|
|
m_nRepeatCount--;
|
|
}
|
|
// Forget all but the current row.
|
|
m_visitedRows.Initialize(true);
|
|
m_visitedRows.Visit(m_PlayState.m_nCurrentOrder, m_PlayState.m_nRow, m_PlayState.Chn, ignoreRow);
|
|
} else
|
|
{
|
|
#ifdef MODPLUG_TRACKER
|
|
// Let's check again if this really is the end of the song.
|
|
// The visited rows vector might have been screwed up while editing...
|
|
// This is of course not possible during rendering to WAV, so we ignore that case.
|
|
bool isReallyAtEnd = IsRenderingToDisc();
|
|
if(!isReallyAtEnd)
|
|
{
|
|
for(const auto &t : GetLength(eNoAdjust, GetLengthTarget(true)))
|
|
{
|
|
if(t.lastOrder == m_PlayState.m_nCurrentOrder && t.lastRow == m_PlayState.m_nRow)
|
|
{
|
|
isReallyAtEnd = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(isReallyAtEnd)
|
|
{
|
|
// This is really the song's end!
|
|
m_visitedRows.Initialize(true);
|
|
return false;
|
|
} else
|
|
{
|
|
// Ok, this is really dirty, but we have to update the visited rows vector...
|
|
GetLength(eAdjustOnlyVisitedRows, GetLengthTarget(m_PlayState.m_nCurrentOrder, m_PlayState.m_nRow));
|
|
}
|
|
#else
|
|
if(m_SongFlags[SONG_PLAYALLSONGS])
|
|
{
|
|
// When playing all subsongs consecutively, first search for any hidden subsongs...
|
|
if(!m_visitedRows.GetFirstUnvisitedRow(m_PlayState.m_nCurrentOrder, m_PlayState.m_nRow, true))
|
|
{
|
|
// ...and then try the next sequence.
|
|
m_PlayState.m_nNextOrder = m_PlayState.m_nCurrentOrder = 0;
|
|
m_PlayState.m_nNextRow = m_PlayState.m_nRow = 0;
|
|
if(Order.GetCurrentSequenceIndex() >= Order.GetNumSequences() - 1)
|
|
{
|
|
Order.SetSequence(0);
|
|
m_visitedRows.Initialize(true);
|
|
return false;
|
|
}
|
|
Order.SetSequence(Order.GetCurrentSequenceIndex() + 1);
|
|
m_visitedRows.Initialize(true);
|
|
}
|
|
// When jumping to the next subsong, stop all playing notes from the previous song...
|
|
const auto muteFlag = CSoundFile::GetChannelMuteFlag();
|
|
for(CHANNELINDEX i = 0; i < MAX_CHANNELS; i++)
|
|
m_PlayState.Chn[i].Reset(ModChannel::resetSetPosFull, *this, i, muteFlag);
|
|
StopAllVsti();
|
|
// ...and the global playback information.
|
|
m_PlayState.m_nMusicSpeed = m_nDefaultSpeed;
|
|
m_PlayState.m_nMusicTempo = m_nDefaultTempo;
|
|
m_PlayState.m_nGlobalVolume = m_nDefaultGlobalVolume;
|
|
|
|
m_PlayState.m_nNextOrder = m_PlayState.m_nCurrentOrder;
|
|
m_PlayState.m_nNextRow = m_PlayState.m_nRow;
|
|
if(Order().size() > m_PlayState.m_nCurrentOrder)
|
|
m_PlayState.m_nPattern = Order()[m_PlayState.m_nCurrentOrder];
|
|
m_visitedRows.Visit(m_PlayState.m_nCurrentOrder, m_PlayState.m_nRow, m_PlayState.Chn, ignoreRow);
|
|
if (!Patterns.IsValidPat(m_PlayState.m_nPattern))
|
|
return false;
|
|
} else
|
|
{
|
|
m_visitedRows.Initialize(true);
|
|
return false;
|
|
}
|
|
#endif // MODPLUG_TRACKER
|
|
}
|
|
}
|
|
|
|
SetupNextRow(m_PlayState, m_SongFlags[SONG_PATTERNLOOP]);
|
|
|
|
// Reset channel values
|
|
ModCommand *m = Patterns[m_PlayState.m_nPattern].GetpModCommand(m_PlayState.m_nRow, 0);
|
|
for (ModChannel *pChn = m_PlayState.Chn, *pEnd = pChn + m_nChannels; pChn != pEnd; pChn++, m++)
|
|
{
|
|
// First, handle some quirks that happen after the last tick of the previous row...
|
|
if(m_playBehaviour[KST3PortaAfterArpeggio]
|
|
&& pChn->nCommand == CMD_ARPEGGIO // Previous row state!
|
|
&& (m->command == CMD_PORTAMENTOUP || m->command == CMD_PORTAMENTODOWN))
|
|
{
|
|
// In ST3, a portamento immediately following an arpeggio continues where the arpeggio left off.
|
|
// Test case: PortaAfterArp.s3m
|
|
pChn->nPeriod = GetPeriodFromNote(pChn->nArpeggioLastNote, pChn->nFineTune, pChn->nC5Speed);
|
|
}
|
|
|
|
if(m_playBehaviour[kMODOutOfRangeNoteDelay]
|
|
&& !m->IsNote()
|
|
&& pChn->rowCommand.IsNote()
|
|
&& pChn->rowCommand.command == CMD_MODCMDEX && (pChn->rowCommand.param & 0xF0) == 0xD0
|
|
&& (pChn->rowCommand.param & 0x0Fu) >= m_PlayState.m_nMusicSpeed)
|
|
{
|
|
// In ProTracker, a note triggered by an out-of-range note delay can be heard on the next row
|
|
// if there is no new note on that row.
|
|
// Test case: NoteDelay-NextRow.mod
|
|
pChn->nPeriod = GetPeriodFromNote(pChn->rowCommand.note, pChn->nFineTune, 0);
|
|
}
|
|
if(m_playBehaviour[kMODTempoOnSecondTick] && !m_playBehaviour[kMODVBlankTiming] && m_PlayState.m_nMusicSpeed == 1 && pChn->rowCommand.command == CMD_TEMPO)
|
|
{
|
|
// ProTracker sets the tempo after the first tick. This block handles the case of one tick per row.
|
|
// Test case: TempoChange.mod
|
|
m_PlayState.m_nMusicTempo = TEMPO(std::max(ModCommand::PARAM(1), pChn->rowCommand.param), 0);
|
|
}
|
|
|
|
pChn->rowCommand = *m;
|
|
|
|
pChn->rightVol = pChn->newRightVol;
|
|
pChn->leftVol = pChn->newLeftVol;
|
|
pChn->dwFlags.reset(CHN_VIBRATO | CHN_TREMOLO);
|
|
if(!m_playBehaviour[kITVibratoTremoloPanbrello]) pChn->nPanbrelloOffset = 0;
|
|
pChn->nCommand = CMD_NONE;
|
|
pChn->m_plugParamValueStep = 0;
|
|
}
|
|
|
|
// Now that we know which pattern we're on, we can update time signatures (global or pattern-specific)
|
|
UpdateTimeSignature();
|
|
|
|
if(ignoreRow)
|
|
{
|
|
m_PlayState.m_nTickCount = m_PlayState.m_nMusicSpeed;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
// Should we process tick0 effects?
|
|
if (!m_PlayState.m_nMusicSpeed) m_PlayState.m_nMusicSpeed = 1;
|
|
|
|
//End of row? stop pattern step (aka "play row").
|
|
#ifdef MODPLUG_TRACKER
|
|
if (m_PlayState.m_nTickCount >= m_PlayState.TicksOnRow() - 1)
|
|
{
|
|
if(m_SongFlags[SONG_STEP])
|
|
{
|
|
m_SongFlags.reset(SONG_STEP);
|
|
m_SongFlags.set(SONG_PAUSED);
|
|
}
|
|
}
|
|
#endif // MODPLUG_TRACKER
|
|
|
|
if (m_PlayState.m_nTickCount)
|
|
{
|
|
m_SongFlags.reset(SONG_FIRSTTICK);
|
|
if(!(GetType() & (MOD_TYPE_XM | MOD_TYPE_MT2))
|
|
&& (GetType() != MOD_TYPE_MOD || m_SongFlags[SONG_PT_MODE]) // Fix infinite loop in "GamerMan " by MrGamer, which was made with FT2
|
|
&& m_PlayState.m_nTickCount < m_PlayState.TicksOnRow())
|
|
{
|
|
// Emulate first tick behaviour if Row Delay is set.
|
|
// Test cases: PatternDelaysRetrig.it, PatternDelaysRetrig.s3m, PatternDelaysRetrig.xm, PatternDelaysRetrig.mod
|
|
if(!(m_PlayState.m_nTickCount % (m_PlayState.m_nMusicSpeed + m_PlayState.m_nFrameDelay)))
|
|
{
|
|
m_SongFlags.set(SONG_FIRSTTICK);
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
m_SongFlags.set(SONG_FIRSTTICK);
|
|
m_SongFlags.reset(SONG_BREAKTOROW);
|
|
}
|
|
|
|
// Update Effects
|
|
return ProcessEffects();
|
|
}
|
|
|
|
|
|
std::pair<bool, bool> CSoundFile::NextRow(PlayState &playState, const bool breakRow) const
|
|
{
|
|
// When having an EEx effect on the same row as a Dxx jump, the target row is not played in ProTracker.
|
|
// Test case: DelayBreak.mod (based on condom_corruption by Travolta)
|
|
const bool ignoreRow = playState.m_nPatternDelay > 1 && breakRow && GetType() == MOD_TYPE_MOD;
|
|
|
|
// Done with the last row of the pattern or jumping somewhere else (could also be a result of pattern loop to row 0, but that doesn't matter here)
|
|
const bool patternTransition = playState.m_nNextRow == 0 || breakRow;
|
|
if(patternTransition && GetType() == MOD_TYPE_S3M)
|
|
{
|
|
// Reset pattern loop start
|
|
// Test case: LoopReset.s3m
|
|
for(CHANNELINDEX i = 0; i < GetNumChannels(); i++)
|
|
{
|
|
playState.Chn[i].nPatternLoop = 0;
|
|
}
|
|
}
|
|
|
|
playState.m_nPatternDelay = 0;
|
|
playState.m_nFrameDelay = 0;
|
|
playState.m_nTickCount = 0;
|
|
playState.m_nRow = playState.m_nNextRow;
|
|
playState.m_nCurrentOrder = playState.m_nNextOrder;
|
|
|
|
return {ignoreRow, patternTransition};
|
|
}
|
|
|
|
|
|
void CSoundFile::SetupNextRow(PlayState &playState, const bool patternLoop) const
|
|
{
|
|
playState.m_nNextRow = playState.m_nRow + 1;
|
|
if(playState.m_nNextRow >= Patterns[playState.m_nPattern].GetNumRows())
|
|
{
|
|
if(!patternLoop)
|
|
playState.m_nNextOrder = playState.m_nCurrentOrder + 1;
|
|
playState.m_nNextRow = 0;
|
|
|
|
// FT2 idiosyncrasy: When E60 is used on a pattern row x, the following pattern also starts from row x
|
|
// instead of the beginning of the pattern, unless there was a Bxx or Dxx effect.
|
|
if(m_playBehaviour[kFT2LoopE60Restart])
|
|
{
|
|
playState.m_nNextRow = playState.m_nextPatStartRow;
|
|
playState.m_nextPatStartRow = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Channel effect processing
|
|
|
|
|
|
// Calculate delta for Vibrato / Tremolo / Panbrello effect
|
|
int CSoundFile::GetVibratoDelta(int type, int position) const
|
|
{
|
|
// IT compatibility: IT has its own, more precise tables
|
|
if(m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
{
|
|
position &= 0xFF;
|
|
switch(type & 0x03)
|
|
{
|
|
case 0: // Sine
|
|
default:
|
|
return ITSinusTable[position];
|
|
case 1: // Ramp down
|
|
return 64 - (position + 1) / 2;
|
|
case 2: // Square
|
|
return position < 128 ? 64 : 0;
|
|
case 3: // Random
|
|
return mpt::random<int, 7>(AccessPRNG()) - 0x40;
|
|
}
|
|
} else if(GetType() & (MOD_TYPE_DIGI | MOD_TYPE_DBM))
|
|
{
|
|
// Other waveforms are not supported.
|
|
static constexpr int8 DBMSinus[] =
|
|
{
|
|
33, 52, 69, 84, 96, 107, 116, 122, 125, 127, 125, 122, 116, 107, 96, 84,
|
|
69, 52, 33, 13, -8, -31, -54, -79, -104,-128, -104, -79, -54, -31, -8, 13,
|
|
};
|
|
return DBMSinus[(position / 2u) & 0x1F];
|
|
} else
|
|
{
|
|
position &= 0x3F;
|
|
switch(type & 0x03)
|
|
{
|
|
case 0: // Sine
|
|
default:
|
|
return ModSinusTable[position];
|
|
case 1: // Ramp down
|
|
return (position < 32 ? 0 : 255) - position * 4;
|
|
case 2: // Square
|
|
return position < 32 ? 127 : -127;
|
|
case 3: // Random
|
|
return ModRandomTable[position];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessVolumeSwing(ModChannel &chn, int &vol) const
|
|
{
|
|
if(m_playBehaviour[kITSwingBehaviour])
|
|
{
|
|
vol += chn.nVolSwing;
|
|
Limit(vol, 0, 64);
|
|
} else if(m_playBehaviour[kMPTOldSwingBehaviour])
|
|
{
|
|
vol += chn.nVolSwing;
|
|
Limit(vol, 0, 256);
|
|
} else
|
|
{
|
|
chn.nVolume += chn.nVolSwing;
|
|
Limit(chn.nVolume, 0, 256);
|
|
vol = chn.nVolume;
|
|
chn.nVolSwing = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessPanningSwing(ModChannel &chn) const
|
|
{
|
|
if(m_playBehaviour[kITSwingBehaviour] || m_playBehaviour[kMPTOldSwingBehaviour])
|
|
{
|
|
chn.nRealPan = chn.nPan + chn.nPanSwing;
|
|
Limit(chn.nRealPan, 0, 256);
|
|
} else
|
|
{
|
|
chn.nPan += chn.nPanSwing;
|
|
Limit(chn.nPan, 0, 256);
|
|
chn.nPanSwing = 0;
|
|
chn.nRealPan = chn.nPan;
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessTremolo(ModChannel &chn, int &vol) const
|
|
{
|
|
if (chn.dwFlags[CHN_TREMOLO])
|
|
{
|
|
if(m_SongFlags.test_all(SONG_FIRSTTICK | SONG_PT_MODE))
|
|
{
|
|
// ProTracker doesn't apply tremolo nor advance on the first tick.
|
|
// Test case: VibratoReset.mod
|
|
return;
|
|
}
|
|
|
|
// IT compatibility: Why would you not want to execute tremolo at volume 0?
|
|
if(vol > 0 || m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
{
|
|
// IT compatibility: We don't need a different attenuation here because of the different tables we're going to use
|
|
const uint8 attenuation = ((GetType() & (MOD_TYPE_XM | MOD_TYPE_MOD)) || m_playBehaviour[kITVibratoTremoloPanbrello]) ? 5 : 6;
|
|
|
|
int delta = GetVibratoDelta(chn.nTremoloType, chn.nTremoloPos);
|
|
if((chn.nTremoloType & 0x03) == 1 && m_playBehaviour[kFT2MODTremoloRampWaveform])
|
|
{
|
|
// FT2 compatibility: Tremolo ramp down / triangle implementation is weird and affected by vibrato position (copypaste bug)
|
|
// Test case: TremoloWaveforms.xm, TremoloVibrato.xm
|
|
uint8 ramp = (chn.nTremoloPos * 4u) & 0x7F;
|
|
// Volume-colum vibrato gets executed first in FT2, so we may need to advance the vibrato position first
|
|
uint32 vibPos = chn.nVibratoPos;
|
|
if(!m_SongFlags[SONG_FIRSTTICK] && chn.dwFlags[CHN_VIBRATO])
|
|
vibPos += chn.nVibratoSpeed;
|
|
if((vibPos & 0x3F) >= 32)
|
|
ramp ^= 0x7F;
|
|
if((chn.nTremoloPos & 0x3F) >= 32)
|
|
delta = -ramp;
|
|
else
|
|
delta = ramp;
|
|
}
|
|
if(GetType() != MOD_TYPE_DMF)
|
|
{
|
|
vol += (delta * chn.nTremoloDepth) / (1 << attenuation);
|
|
} else
|
|
{
|
|
// Tremolo in DMF always attenuates by a percentage of the current note volume
|
|
vol -= (vol * chn.nTremoloDepth * (64 - delta)) / (128 * 64);
|
|
}
|
|
}
|
|
if(!m_SongFlags[SONG_FIRSTTICK] || ((GetType() & (MOD_TYPE_IT|MOD_TYPE_MPT)) && !m_SongFlags[SONG_ITOLDEFFECTS]))
|
|
{
|
|
// IT compatibility: IT has its own, more precise tables
|
|
if(m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
chn.nTremoloPos += 4 * chn.nTremoloSpeed;
|
|
else
|
|
chn.nTremoloPos += chn.nTremoloSpeed;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessTremor(CHANNELINDEX nChn, int &vol)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
|
|
if(m_playBehaviour[kFT2Tremor])
|
|
{
|
|
// FT2 Compatibility: Weird XM tremor.
|
|
// Test case: Tremor.xm
|
|
if(chn.nTremorCount & 0x80)
|
|
{
|
|
if(!m_SongFlags[SONG_FIRSTTICK] && chn.nCommand == CMD_TREMOR)
|
|
{
|
|
chn.nTremorCount &= ~0x20;
|
|
if(chn.nTremorCount == 0x80)
|
|
{
|
|
// Reached end of off-time
|
|
chn.nTremorCount = (chn.nTremorParam >> 4) | 0xC0;
|
|
} else if(chn.nTremorCount == 0xC0)
|
|
{
|
|
// Reached end of on-time
|
|
chn.nTremorCount = (chn.nTremorParam & 0x0F) | 0x80;
|
|
} else
|
|
{
|
|
chn.nTremorCount--;
|
|
}
|
|
|
|
chn.dwFlags.set(CHN_FASTVOLRAMP);
|
|
}
|
|
|
|
if((chn.nTremorCount & 0xE0) == 0x80)
|
|
{
|
|
vol = 0;
|
|
}
|
|
}
|
|
} else if(chn.nCommand == CMD_TREMOR)
|
|
{
|
|
// IT compatibility 12. / 13.: Tremor
|
|
if(m_playBehaviour[kITTremor])
|
|
{
|
|
if((chn.nTremorCount & 0x80) && chn.nLength)
|
|
{
|
|
if (chn.nTremorCount == 0x80)
|
|
chn.nTremorCount = (chn.nTremorParam >> 4) | 0xC0;
|
|
else if (chn.nTremorCount == 0xC0)
|
|
chn.nTremorCount = (chn.nTremorParam & 0x0F) | 0x80;
|
|
else
|
|
chn.nTremorCount--;
|
|
}
|
|
|
|
if((chn.nTremorCount & 0xC0) == 0x80)
|
|
vol = 0;
|
|
} else
|
|
{
|
|
uint8 ontime = chn.nTremorParam >> 4;
|
|
uint8 n = ontime + (chn.nTremorParam & 0x0F); // Total tremor cycle time (On + Off)
|
|
if ((!(GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT))) || m_SongFlags[SONG_ITOLDEFFECTS])
|
|
{
|
|
n += 2;
|
|
ontime++;
|
|
}
|
|
uint8 tremcount = chn.nTremorCount;
|
|
if(!(GetType() & MOD_TYPE_XM))
|
|
{
|
|
if (tremcount >= n) tremcount = 0;
|
|
if (tremcount >= ontime) vol = 0;
|
|
chn.nTremorCount = tremcount + 1;
|
|
} else
|
|
{
|
|
if(m_SongFlags[SONG_FIRSTTICK])
|
|
{
|
|
// tremcount is only 0 on the first tremor tick after triggering a note.
|
|
if(tremcount > 0)
|
|
{
|
|
tremcount--;
|
|
}
|
|
} else
|
|
{
|
|
chn.nTremorCount = tremcount + 1;
|
|
}
|
|
if (tremcount % n >= ontime) vol = 0;
|
|
}
|
|
}
|
|
chn.dwFlags.set(CHN_FASTVOLRAMP);
|
|
}
|
|
|
|
#ifndef NO_PLUGINS
|
|
// Plugin tremor
|
|
if(chn.nCommand == CMD_TREMOR && chn.pModInstrument && chn.pModInstrument->nMixPlug
|
|
&& !chn.pModInstrument->dwFlags[INS_MUTE]
|
|
&& !chn.dwFlags[CHN_MUTE | CHN_SYNCMUTE]
|
|
&& ModCommand::IsNote(chn.nLastNote))
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
IMixPlugin *pPlugin = m_MixPlugins[pIns->nMixPlug - 1].pMixPlugin;
|
|
if(pPlugin)
|
|
{
|
|
const bool isPlaying = pPlugin->IsNotePlaying(chn.nLastNote, nChn);
|
|
if(vol == 0 && isPlaying)
|
|
pPlugin->MidiCommand(*pIns, chn.nLastNote + NOTE_MAX_SPECIAL, 0, nChn);
|
|
else if(vol != 0 && !isPlaying)
|
|
pPlugin->MidiCommand(*pIns, chn.nLastNote, static_cast<uint16>(chn.nVolume), nChn);
|
|
}
|
|
}
|
|
#endif // NO_PLUGINS
|
|
}
|
|
|
|
|
|
bool CSoundFile::IsEnvelopeProcessed(const ModChannel &chn, EnvelopeType env) const
|
|
{
|
|
if(chn.pModInstrument == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
const InstrumentEnvelope &insEnv = chn.pModInstrument->GetEnvelope(env);
|
|
|
|
// IT Compatibility: S77/S79/S7B do not disable the envelope, they just pause the counter
|
|
// Test cases: s77.it, EnvLoops.xm, PanSustainRelease.xm
|
|
bool playIfPaused = m_playBehaviour[kITEnvelopePositionHandling] || m_playBehaviour[kFT2PanSustainRelease];
|
|
return ((chn.GetEnvelope(env).flags[ENV_ENABLED] || (insEnv.dwFlags[ENV_ENABLED] && playIfPaused))
|
|
&& !insEnv.empty());
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessVolumeEnvelope(ModChannel &chn, int &vol) const
|
|
{
|
|
if(IsEnvelopeProcessed(chn, ENV_VOLUME))
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
|
|
if(m_playBehaviour[kITEnvelopePositionHandling] && chn.VolEnv.nEnvPosition == 0)
|
|
{
|
|
// If the envelope is disabled at the very same moment as it is triggered, we do not process anything.
|
|
return;
|
|
}
|
|
const int envpos = chn.VolEnv.nEnvPosition - (m_playBehaviour[kITEnvelopePositionHandling] ? 1 : 0);
|
|
// Get values in [0, 256]
|
|
int envval = pIns->VolEnv.GetValueFromPosition(envpos, 256);
|
|
|
|
// if we are in the release portion of the envelope,
|
|
// rescale envelope factor so that it is proportional to the release point
|
|
// and release envelope beginning.
|
|
if(pIns->VolEnv.nReleaseNode != ENV_RELEASE_NODE_UNSET
|
|
&& chn.VolEnv.nEnvValueAtReleaseJump != NOT_YET_RELEASED)
|
|
{
|
|
int envValueAtReleaseJump = chn.VolEnv.nEnvValueAtReleaseJump;
|
|
int envValueAtReleaseNode = pIns->VolEnv[pIns->VolEnv.nReleaseNode].value * 4;
|
|
|
|
//If we have just hit the release node, force the current env value
|
|
//to be that of the release node. This works around the case where
|
|
// we have another node at the same position as the release node.
|
|
if(envpos == pIns->VolEnv[pIns->VolEnv.nReleaseNode].tick)
|
|
envval = envValueAtReleaseNode;
|
|
|
|
if(m_playBehaviour[kLegacyReleaseNode])
|
|
{
|
|
// Old, hard to grasp release node behaviour (additive)
|
|
int relativeVolumeChange = (envval - envValueAtReleaseNode) * 2;
|
|
envval = envValueAtReleaseJump + relativeVolumeChange;
|
|
} else
|
|
{
|
|
// New behaviour, truly relative to release node
|
|
if(envValueAtReleaseNode > 0)
|
|
envval = envValueAtReleaseJump * envval / envValueAtReleaseNode;
|
|
else
|
|
envval = 0;
|
|
}
|
|
}
|
|
vol = (vol * Clamp(envval, 0, 512)) / 256;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessPanningEnvelope(ModChannel &chn) const
|
|
{
|
|
if(IsEnvelopeProcessed(chn, ENV_PANNING))
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
|
|
if(m_playBehaviour[kITEnvelopePositionHandling] && chn.PanEnv.nEnvPosition == 0)
|
|
{
|
|
// If the envelope is disabled at the very same moment as it is triggered, we do not process anything.
|
|
return;
|
|
}
|
|
|
|
const int envpos = chn.PanEnv.nEnvPosition - (m_playBehaviour[kITEnvelopePositionHandling] ? 1 : 0);
|
|
// Get values in [-32, 32]
|
|
const int envval = pIns->PanEnv.GetValueFromPosition(envpos, 64) - 32;
|
|
|
|
int pan = chn.nRealPan;
|
|
if(pan >= 128)
|
|
{
|
|
pan += (envval * (256 - pan)) / 32;
|
|
} else
|
|
{
|
|
pan += (envval * (pan)) / 32;
|
|
}
|
|
chn.nRealPan = Clamp(pan, 0, 256);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
int CSoundFile::ProcessPitchFilterEnvelope(ModChannel &chn, int32 &period) const
|
|
{
|
|
if(IsEnvelopeProcessed(chn, ENV_PITCH))
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
|
|
if(m_playBehaviour[kITEnvelopePositionHandling] && chn.PitchEnv.nEnvPosition == 0)
|
|
{
|
|
// If the envelope is disabled at the very same moment as it is triggered, we do not process anything.
|
|
return -1;
|
|
}
|
|
|
|
const int envpos = chn.PitchEnv.nEnvPosition - (m_playBehaviour[kITEnvelopePositionHandling] ? 1 : 0);
|
|
// Get values in [-256, 256]
|
|
#ifdef MODPLUG_TRACKER
|
|
const int32 range = ENVELOPE_MAX;
|
|
const int32 amp = 512;
|
|
#else
|
|
// TODO: AMS2 envelopes behave differently when linear slides are off - emulate with 15 * (-128...127) >> 6
|
|
// Copy over vibrato behaviour for that?
|
|
const int32 range = GetType() == MOD_TYPE_AMS ? uint8_max : ENVELOPE_MAX;
|
|
int32 amp;
|
|
switch(GetType())
|
|
{
|
|
case MOD_TYPE_AMS: amp = 64; break;
|
|
case MOD_TYPE_MDL: amp = 192; break;
|
|
default: amp = 512;
|
|
}
|
|
#endif
|
|
const int envval = pIns->PitchEnv.GetValueFromPosition(envpos, amp, range) - amp / 2;
|
|
|
|
if(chn.PitchEnv.flags[ENV_FILTER])
|
|
{
|
|
// Filter Envelope: controls cutoff frequency
|
|
return SetupChannelFilter(chn, !chn.dwFlags[CHN_FILTER], envval);
|
|
} else
|
|
{
|
|
// Pitch Envelope
|
|
if(chn.HasCustomTuning())
|
|
{
|
|
if(chn.nFineTune != envval)
|
|
{
|
|
chn.nFineTune = mpt::saturate_cast<int16>(envval);
|
|
chn.m_CalculateFreq = true;
|
|
//Preliminary tests indicated that this behavior
|
|
//is very close to original(with 12TET) when finestep count
|
|
//is 15.
|
|
}
|
|
} else //Original behavior
|
|
{
|
|
const bool useFreq = PeriodsAreFrequencies();
|
|
const uint32 (&upTable)[256] = useFreq ? LinearSlideUpTable : LinearSlideDownTable;
|
|
const uint32 (&downTable)[256] = useFreq ? LinearSlideDownTable : LinearSlideUpTable;
|
|
|
|
int l = envval;
|
|
if(l < 0)
|
|
{
|
|
l = -l;
|
|
LimitMax(l, 255);
|
|
period = Util::muldiv(period, downTable[l], 65536);
|
|
} else
|
|
{
|
|
LimitMax(l, 255);
|
|
period = Util::muldiv(period, upTable[l], 65536);
|
|
}
|
|
} //End: Original behavior.
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
void CSoundFile::IncrementEnvelopePosition(ModChannel &chn, EnvelopeType envType) const
|
|
{
|
|
ModChannel::EnvInfo &chnEnv = chn.GetEnvelope(envType);
|
|
|
|
if(chn.pModInstrument == nullptr || !chnEnv.flags[ENV_ENABLED])
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Increase position
|
|
uint32 position = chnEnv.nEnvPosition + (m_playBehaviour[kITEnvelopePositionHandling] ? 0 : 1);
|
|
|
|
const InstrumentEnvelope &insEnv = chn.pModInstrument->GetEnvelope(envType);
|
|
if(insEnv.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool endReached = false;
|
|
|
|
if(!m_playBehaviour[kITEnvelopePositionHandling])
|
|
{
|
|
// FT2-style envelope processing.
|
|
if(insEnv.dwFlags[ENV_LOOP])
|
|
{
|
|
// Normal loop active
|
|
uint32 end = insEnv[insEnv.nLoopEnd].tick;
|
|
if(!(GetType() & (MOD_TYPE_XM | MOD_TYPE_MT2))) end++;
|
|
|
|
// FT2 compatibility: If the sustain point is at the loop end and the sustain loop has been released, don't loop anymore.
|
|
// Test case: EnvLoops.xm
|
|
const bool escapeLoop = (insEnv.nLoopEnd == insEnv.nSustainEnd && insEnv.dwFlags[ENV_SUSTAIN] && chn.dwFlags[CHN_KEYOFF] && m_playBehaviour[kFT2EnvelopeEscape]);
|
|
|
|
if(position == end && !escapeLoop)
|
|
{
|
|
position = insEnv[insEnv.nLoopStart].tick;
|
|
}
|
|
}
|
|
|
|
if(insEnv.dwFlags[ENV_SUSTAIN] && !chn.dwFlags[CHN_KEYOFF])
|
|
{
|
|
// Envelope sustained
|
|
if(position == insEnv[insEnv.nSustainEnd].tick + 1u)
|
|
{
|
|
position = insEnv[insEnv.nSustainStart].tick;
|
|
// FT2 compatibility: If the panning envelope reaches its sustain point before key-off, it stays there forever.
|
|
// Test case: PanSustainRelease.xm
|
|
if(m_playBehaviour[kFT2PanSustainRelease] && envType == ENV_PANNING && !chn.dwFlags[CHN_KEYOFF])
|
|
{
|
|
chnEnv.flags.reset(ENV_ENABLED);
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
// Limit to last envelope point
|
|
if(position > insEnv.back().tick)
|
|
{
|
|
// Env of envelope
|
|
position = insEnv.back().tick;
|
|
endReached = true;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
// IT envelope processing.
|
|
// Test case: EnvLoops.it
|
|
uint32 start, end;
|
|
|
|
// IT compatiblity: OpenMPT processes the key-off flag earlier than IT. Grab the flag from the previous tick instead.
|
|
// Test case: EnvOffLength.it
|
|
if(insEnv.dwFlags[ENV_SUSTAIN] && !chn.dwOldFlags[CHN_KEYOFF] && (chnEnv.nEnvValueAtReleaseJump == NOT_YET_RELEASED || m_playBehaviour[kReleaseNodePastSustainBug]))
|
|
{
|
|
// Envelope sustained
|
|
start = insEnv[insEnv.nSustainStart].tick;
|
|
end = insEnv[insEnv.nSustainEnd].tick + 1;
|
|
} else if(insEnv.dwFlags[ENV_LOOP])
|
|
{
|
|
// Normal loop active
|
|
start = insEnv[insEnv.nLoopStart].tick;
|
|
end = insEnv[insEnv.nLoopEnd].tick + 1;
|
|
} else
|
|
{
|
|
// Limit to last envelope point
|
|
start = end = insEnv.back().tick;
|
|
if(position > end)
|
|
{
|
|
// Env of envelope
|
|
endReached = true;
|
|
}
|
|
}
|
|
|
|
if(position >= end)
|
|
{
|
|
position = start;
|
|
}
|
|
}
|
|
|
|
if(envType == ENV_VOLUME && endReached)
|
|
{
|
|
// Special handling for volume envelopes at end of envelope
|
|
if((GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT)) || (chn.dwFlags[CHN_KEYOFF] && GetType() != MOD_TYPE_MDL))
|
|
{
|
|
chn.dwFlags.set(CHN_NOTEFADE);
|
|
}
|
|
|
|
if(insEnv.back().value == 0 && (chn.nMasterChn > 0 || (GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT))))
|
|
{
|
|
// Stop channel if the last envelope node is silent anyway.
|
|
chn.dwFlags.set(CHN_NOTEFADE);
|
|
chn.nFadeOutVol = 0;
|
|
chn.nRealVolume = 0;
|
|
chn.nCalcVolume = 0;
|
|
}
|
|
}
|
|
|
|
chnEnv.nEnvPosition = position + (m_playBehaviour[kITEnvelopePositionHandling] ? 1 : 0);
|
|
|
|
}
|
|
|
|
|
|
void CSoundFile::IncrementEnvelopePositions(ModChannel &chn) const
|
|
{
|
|
if (chn.isFirstTick && GetType() == MOD_TYPE_MED)
|
|
return;
|
|
IncrementEnvelopePosition(chn, ENV_VOLUME);
|
|
IncrementEnvelopePosition(chn, ENV_PANNING);
|
|
IncrementEnvelopePosition(chn, ENV_PITCH);
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessInstrumentFade(ModChannel &chn, int &vol) const
|
|
{
|
|
// FadeOut volume
|
|
if(chn.dwFlags[CHN_NOTEFADE] && chn.pModInstrument != nullptr)
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
|
|
uint32 fadeout = pIns->nFadeOut;
|
|
if (fadeout)
|
|
{
|
|
chn.nFadeOutVol -= fadeout * 2;
|
|
if (chn.nFadeOutVol <= 0) chn.nFadeOutVol = 0;
|
|
vol = (vol * chn.nFadeOutVol) / 65536;
|
|
} else if (!chn.nFadeOutVol)
|
|
{
|
|
vol = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessPitchPanSeparation(int32 &pan, int note, const ModInstrument &instr)
|
|
{
|
|
if(!instr.nPPS || note == NOTE_NONE)
|
|
return;
|
|
// with PPS = 16 / PPC = C-5, E-6 will pan hard right (and D#6 will not)
|
|
int32 delta = (note - instr.nPPC - NOTE_MIN) * instr.nPPS / 2;
|
|
pan = Clamp(pan + delta, 0, 256);
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessPanbrello(ModChannel &chn) const
|
|
{
|
|
int pdelta = chn.nPanbrelloOffset;
|
|
if(chn.rowCommand.command == CMD_PANBRELLO)
|
|
{
|
|
uint32 panpos;
|
|
// IT compatibility: IT has its own, more precise tables
|
|
if(m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
panpos = chn.nPanbrelloPos;
|
|
else
|
|
panpos = ((chn.nPanbrelloPos + 0x10) >> 2);
|
|
|
|
pdelta = GetVibratoDelta(chn.nPanbrelloType, panpos);
|
|
|
|
// IT compatibility: Sample-and-hold style random panbrello (tremolo and vibrato don't use this mechanism in IT)
|
|
// Test case: RandomWaveform.it
|
|
if(m_playBehaviour[kITSampleAndHoldPanbrello] && chn.nPanbrelloType == 3)
|
|
{
|
|
if(chn.nPanbrelloPos == 0 || chn.nPanbrelloPos >= chn.nPanbrelloSpeed)
|
|
{
|
|
chn.nPanbrelloPos = 0;
|
|
chn.nPanbrelloRandomMemory = static_cast<int8>(pdelta);
|
|
}
|
|
chn.nPanbrelloPos++;
|
|
pdelta = chn.nPanbrelloRandomMemory;
|
|
} else
|
|
{
|
|
chn.nPanbrelloPos += chn.nPanbrelloSpeed;
|
|
}
|
|
// IT compatibility: Panbrello effect is active until next note or panning command.
|
|
// Test case: PanbrelloHold.it
|
|
if(m_playBehaviour[kITPanbrelloHold])
|
|
{
|
|
chn.nPanbrelloOffset = static_cast<int8>(pdelta);
|
|
}
|
|
}
|
|
if(pdelta)
|
|
{
|
|
pdelta = ((pdelta * (int)chn.nPanbrelloDepth) + 2) / 8;
|
|
pdelta += chn.nRealPan;
|
|
chn.nRealPan = Clamp(pdelta, 0, 256);
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessArpeggio(CHANNELINDEX nChn, int32 &period, Tuning::NOTEINDEXTYPE &arpeggioSteps)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
|
|
#ifndef NO_PLUGINS
|
|
// Plugin arpeggio
|
|
if(chn.pModInstrument && chn.pModInstrument->nMixPlug
|
|
&& !chn.pModInstrument->dwFlags[INS_MUTE]
|
|
&& !chn.dwFlags[CHN_MUTE | CHN_SYNCMUTE])
|
|
{
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
IMixPlugin *pPlugin = m_MixPlugins[pIns->nMixPlug - 1].pMixPlugin;
|
|
if(pPlugin)
|
|
{
|
|
uint8 step = 0;
|
|
const bool arpOnRow = (chn.rowCommand.command == CMD_ARPEGGIO);
|
|
const ModCommand::NOTE lastNote = ModCommand::IsNote(chn.nLastNote) ? static_cast<ModCommand::NOTE>(pIns->NoteMap[chn.nLastNote - NOTE_MIN]) : static_cast<ModCommand::NOTE>(NOTE_NONE);
|
|
if(arpOnRow)
|
|
{
|
|
switch(m_PlayState.m_nTickCount % 3)
|
|
{
|
|
case 1: step = chn.nArpeggio >> 4; break;
|
|
case 2: step = chn.nArpeggio & 0x0F; break;
|
|
}
|
|
chn.nArpeggioBaseNote = lastNote;
|
|
}
|
|
|
|
// Trigger new note:
|
|
// - If there's an arpeggio on this row and
|
|
// - the note to trigger is not the same as the previous arpeggio note or
|
|
// - a pattern note has just been triggered on this tick
|
|
// - If there's no arpeggio
|
|
// - but an arpeggio note is still active and
|
|
// - there's no note stop or new note that would stop it anyway
|
|
if((arpOnRow && chn.nArpeggioLastNote != chn.nArpeggioBaseNote + step && (!m_SongFlags[SONG_FIRSTTICK] || !chn.rowCommand.IsNote()))
|
|
|| (!arpOnRow && chn.rowCommand.note == NOTE_NONE && chn.nArpeggioLastNote != NOTE_NONE))
|
|
SendMIDINote(nChn, chn.nArpeggioBaseNote + step, static_cast<uint16>(chn.nVolume));
|
|
// Stop note:
|
|
// - If some arpeggio note is still registered or
|
|
// - When starting an arpeggio on a row with no other note on it, stop some possibly still playing note.
|
|
if(chn.nArpeggioLastNote != NOTE_NONE)
|
|
SendMIDINote(nChn, chn.nArpeggioLastNote + NOTE_MAX_SPECIAL, 0);
|
|
else if(arpOnRow && m_SongFlags[SONG_FIRSTTICK] && !chn.rowCommand.IsNote() && ModCommand::IsNote(lastNote))
|
|
SendMIDINote(nChn, lastNote + NOTE_MAX_SPECIAL, 0);
|
|
|
|
if(chn.rowCommand.command == CMD_ARPEGGIO)
|
|
chn.nArpeggioLastNote = chn.nArpeggioBaseNote + step;
|
|
else
|
|
chn.nArpeggioLastNote = NOTE_NONE;
|
|
}
|
|
}
|
|
#endif // NO_PLUGINS
|
|
|
|
if(chn.nCommand == CMD_ARPEGGIO)
|
|
{
|
|
if(chn.HasCustomTuning())
|
|
{
|
|
switch(m_PlayState.m_nTickCount % 3)
|
|
{
|
|
case 0: arpeggioSteps = 0; break;
|
|
case 1: arpeggioSteps = chn.nArpeggio >> 4; break;
|
|
case 2: arpeggioSteps = chn.nArpeggio & 0x0F; break;
|
|
}
|
|
chn.m_CalculateFreq = true;
|
|
chn.m_ReCalculateFreqOnFirstTick = true;
|
|
} else
|
|
{
|
|
if(GetType() == MOD_TYPE_MT2 && m_SongFlags[SONG_FIRSTTICK])
|
|
{
|
|
// MT2 resets any previous portamento when an arpeggio occurs.
|
|
chn.nPeriod = period = GetPeriodFromNote(chn.nNote, chn.nFineTune, chn.nC5Speed);
|
|
}
|
|
|
|
if(m_playBehaviour[kITArpeggio])
|
|
{
|
|
//IT playback compatibility 01 & 02
|
|
|
|
// Pattern delay restarts tick counting. Not quite correct yet!
|
|
const uint32 tick = m_PlayState.m_nTickCount % (m_PlayState.m_nMusicSpeed + m_PlayState.m_nFrameDelay);
|
|
if(chn.nArpeggio != 0)
|
|
{
|
|
uint32 arpRatio = 65536;
|
|
switch(tick % 3)
|
|
{
|
|
case 1: arpRatio = LinearSlideUpTable[(chn.nArpeggio >> 4) * 16]; break;
|
|
case 2: arpRatio = LinearSlideUpTable[(chn.nArpeggio & 0x0F) * 16]; break;
|
|
}
|
|
if(PeriodsAreFrequencies())
|
|
period = Util::muldivr(period, arpRatio, 65536);
|
|
else
|
|
period = Util::muldivr(period, 65536, arpRatio);
|
|
}
|
|
} else if(m_playBehaviour[kFT2Arpeggio])
|
|
{
|
|
// FastTracker 2: Swedish tracker logic (TM) arpeggio
|
|
if(!m_SongFlags[SONG_FIRSTTICK])
|
|
{
|
|
// Arpeggio is added on top of current note, but cannot do it the IT way because of
|
|
// the behaviour in ArpeggioClamp.xm.
|
|
// Test case: ArpSlide.xm
|
|
uint32 note = 0;
|
|
|
|
// The fact that arpeggio behaves in a totally fucked up way at 16 ticks/row or more is that the arpeggio offset LUT only has 16 entries in FT2.
|
|
// At more than 16 ticks/row, FT2 reads into the vibrato table, which is placed right after the arpeggio table.
|
|
// Test case: Arpeggio.xm
|
|
int arpPos = m_PlayState.m_nMusicSpeed - (m_PlayState.m_nTickCount % m_PlayState.m_nMusicSpeed);
|
|
if(arpPos > 16)
|
|
arpPos = 2;
|
|
else if(arpPos == 16)
|
|
arpPos = 0;
|
|
else
|
|
arpPos %= 3;
|
|
switch(arpPos)
|
|
{
|
|
case 1: note = (chn.nArpeggio >> 4); break;
|
|
case 2: note = (chn.nArpeggio & 0x0F); break;
|
|
}
|
|
|
|
if(arpPos != 0)
|
|
{
|
|
// Arpeggio is added on top of current note, but cannot do it the IT way because of
|
|
// the behaviour in ArpeggioClamp.xm.
|
|
// Test case: ArpSlide.xm
|
|
note += GetNoteFromPeriod(period, chn.nFineTune, chn.nC5Speed);
|
|
|
|
period = GetPeriodFromNote(note, chn.nFineTune, chn.nC5Speed);
|
|
|
|
// FT2 compatibility: FT2 has a different note limit for Arpeggio.
|
|
// Test case: ArpeggioClamp.xm
|
|
if(note >= 108 + NOTE_MIN)
|
|
{
|
|
period = std::max(static_cast<uint32>(period), GetPeriodFromNote(108 + NOTE_MIN, 0, chn.nC5Speed));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Other trackers
|
|
else
|
|
{
|
|
uint32 tick = m_PlayState.m_nTickCount;
|
|
|
|
// TODO other likely formats for MOD case: MED, OKT, etc
|
|
uint8 note = (GetType() != MOD_TYPE_MOD) ? chn.nNote : static_cast<uint8>(GetNoteFromPeriod(period, chn.nFineTune, chn.nC5Speed));
|
|
if(GetType() & (MOD_TYPE_DBM | MOD_TYPE_DIGI))
|
|
tick += 2;
|
|
switch(tick % 3)
|
|
{
|
|
case 1: note += (chn.nArpeggio >> 4); break;
|
|
case 2: note += (chn.nArpeggio & 0x0F); break;
|
|
}
|
|
if(note != chn.nNote || (GetType() & (MOD_TYPE_DBM | MOD_TYPE_DIGI | MOD_TYPE_STM)) || m_playBehaviour[KST3PortaAfterArpeggio])
|
|
{
|
|
if(m_SongFlags[SONG_PT_MODE])
|
|
{
|
|
// Weird arpeggio wrap-around in ProTracker.
|
|
// Test case: ArpWraparound.mod, and the snare sound in "Jim is dead" by doh.
|
|
if(note == NOTE_MIDDLEC + 24)
|
|
{
|
|
period = int32_max;
|
|
return;
|
|
} else if(note > NOTE_MIDDLEC + 24)
|
|
{
|
|
note -= 37;
|
|
}
|
|
}
|
|
period = GetPeriodFromNote(note, chn.nFineTune, chn.nC5Speed);
|
|
|
|
if(GetType() & (MOD_TYPE_DBM | MOD_TYPE_DIGI | MOD_TYPE_PSM | MOD_TYPE_STM | MOD_TYPE_OKT))
|
|
{
|
|
// The arpeggio note offset remains effective after the end of the current row in ScreamTracker 2.
|
|
// This fixes the flute lead in MORPH.STM by Skaven, pattern 27.
|
|
// Note that ScreamTracker 2.24 handles arpeggio slightly differently: It only considers the lower
|
|
// nibble, and switches to that note halfway through the row.
|
|
chn.nPeriod = period;
|
|
} else if(m_playBehaviour[KST3PortaAfterArpeggio])
|
|
{
|
|
chn.nArpeggioLastNote = note;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessVibrato(CHANNELINDEX nChn, int32 &period, Tuning::RATIOTYPE &vibratoFactor)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
|
|
if(chn.dwFlags[CHN_VIBRATO])
|
|
{
|
|
const bool advancePosition = !m_SongFlags[SONG_FIRSTTICK] || ((GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT)) && !(m_SongFlags[SONG_ITOLDEFFECTS]));
|
|
|
|
if(GetType() == MOD_TYPE_669)
|
|
{
|
|
if(chn.nVibratoPos % 2u)
|
|
{
|
|
period += chn.nVibratoDepth * 167; // Already multiplied by 4, and it seems like the real factor here is 669... how original =)
|
|
}
|
|
chn.nVibratoPos++;
|
|
return;
|
|
}
|
|
|
|
// IT compatibility: IT has its own, more precise tables and pre-increments the vibrato position
|
|
if(advancePosition && m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
chn.nVibratoPos += 4 * chn.nVibratoSpeed;
|
|
|
|
int vdelta = GetVibratoDelta(chn.nVibratoType, chn.nVibratoPos);
|
|
|
|
if(chn.HasCustomTuning())
|
|
{
|
|
//Hack implementation: Scaling vibratofactor to [0.95; 1.05]
|
|
//using figure from above tables and vibratodepth parameter
|
|
vibratoFactor += 0.05f * (vdelta * chn.nVibratoDepth) / (128.0f * 60.0f);
|
|
chn.m_CalculateFreq = true;
|
|
chn.m_ReCalculateFreqOnFirstTick = false;
|
|
|
|
if(m_PlayState.m_nTickCount + 1 == m_PlayState.m_nMusicSpeed)
|
|
chn.m_ReCalculateFreqOnFirstTick = true;
|
|
} else
|
|
{
|
|
// Original behaviour
|
|
if(m_SongFlags.test_all(SONG_FIRSTTICK | SONG_PT_MODE) || ((GetType() & (MOD_TYPE_DIGI | MOD_TYPE_DBM)) && m_SongFlags[SONG_FIRSTTICK]))
|
|
{
|
|
// ProTracker doesn't apply vibrato nor advance on the first tick.
|
|
// Test case: VibratoReset.mod
|
|
return;
|
|
} else if((GetType() & (MOD_TYPE_XM | MOD_TYPE_MOD)) && (chn.nVibratoType & 0x03) == 1)
|
|
{
|
|
// FT2 compatibility: Vibrato ramp down table is upside down.
|
|
// Test case: VibratoWaveforms.xm
|
|
vdelta = -vdelta;
|
|
}
|
|
|
|
uint32 vdepth;
|
|
// IT compatibility: correct vibrato depth
|
|
if(m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
{
|
|
// Yes, vibrato goes backwards with old effects enabled!
|
|
if(m_SongFlags[SONG_ITOLDEFFECTS])
|
|
{
|
|
// Test case: vibrato-oldfx.it
|
|
vdepth = 5;
|
|
} else
|
|
{
|
|
// Test case: vibrato.it
|
|
vdepth = 6;
|
|
vdelta = -vdelta;
|
|
}
|
|
} else
|
|
{
|
|
if(m_SongFlags[SONG_S3MOLDVIBRATO])
|
|
vdepth = 5;
|
|
else if(GetType() == MOD_TYPE_DTM)
|
|
vdepth = 8;
|
|
else if(GetType() & (MOD_TYPE_DBM | MOD_TYPE_MTM))
|
|
vdepth = 7;
|
|
else if((GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT)) && !m_SongFlags[SONG_ITOLDEFFECTS])
|
|
vdepth = 7;
|
|
else
|
|
vdepth = 6;
|
|
|
|
// ST3 compatibility: Do not distinguish between vibrato types in effect memory
|
|
// Test case: VibratoTypeChange.s3m
|
|
if(m_playBehaviour[kST3VibratoMemory] && chn.rowCommand.command == CMD_FINEVIBRATO)
|
|
vdepth += 2;
|
|
}
|
|
|
|
vdelta = (-vdelta * static_cast<int>(chn.nVibratoDepth)) / (1 << vdepth);
|
|
|
|
DoFreqSlide(chn, period, vdelta);
|
|
|
|
// Process MIDI vibrato for plugins:
|
|
#ifndef NO_PLUGINS
|
|
IMixPlugin *plugin = GetChannelInstrumentPlugin(m_PlayState.Chn[nChn]);
|
|
if(plugin != nullptr)
|
|
{
|
|
// If the Pitch Wheel Depth is configured correctly (so it's the same as the plugin's PWD),
|
|
// MIDI vibrato will sound identical to vibrato with linear slides enabled.
|
|
int8 pwd = 2;
|
|
if(chn.pModInstrument != nullptr)
|
|
{
|
|
pwd = chn.pModInstrument->midiPWD;
|
|
}
|
|
plugin->MidiVibrato(vdelta, pwd, nChn);
|
|
}
|
|
#endif // NO_PLUGINS
|
|
}
|
|
|
|
// Advance vibrato position - IT updates on every tick, unless "old effects" are enabled (in this case it only updates on non-first ticks like other trackers)
|
|
// IT compatibility: IT has its own, more precise tables and pre-increments the vibrato position
|
|
if(advancePosition && !m_playBehaviour[kITVibratoTremoloPanbrello])
|
|
chn.nVibratoPos += chn.nVibratoSpeed;
|
|
} else if(chn.dwOldFlags[CHN_VIBRATO])
|
|
{
|
|
// Stop MIDI vibrato for plugins:
|
|
#ifndef NO_PLUGINS
|
|
IMixPlugin *plugin = GetChannelInstrumentPlugin(m_PlayState.Chn[nChn]);
|
|
if(plugin != nullptr)
|
|
{
|
|
plugin->MidiVibrato(0, 0, nChn);
|
|
}
|
|
#endif // NO_PLUGINS
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessSampleAutoVibrato(ModChannel &chn, int32 &period, Tuning::RATIOTYPE &vibratoFactor, int &nPeriodFrac) const
|
|
{
|
|
// Sample Auto-Vibrato
|
|
if(chn.pModSample != nullptr && chn.pModSample->nVibDepth)
|
|
{
|
|
const ModSample *pSmp = chn.pModSample;
|
|
const bool hasTuning = chn.HasCustomTuning();
|
|
|
|
// In IT compatible mode, we use always frequencies, otherwise we use periods, which are upside down.
|
|
// In this context, the "up" tables refer to the tables that increase frequency, and the down tables are the ones that decrease frequency.
|
|
const bool useFreq = PeriodsAreFrequencies();
|
|
const uint32 (&upTable)[256] = useFreq ? LinearSlideUpTable : LinearSlideDownTable;
|
|
const uint32 (&downTable)[256] = useFreq ? LinearSlideDownTable : LinearSlideUpTable;
|
|
const uint32 (&fineUpTable)[16] = useFreq ? FineLinearSlideUpTable : FineLinearSlideDownTable;
|
|
const uint32 (&fineDownTable)[16] = useFreq ? FineLinearSlideDownTable : FineLinearSlideUpTable;
|
|
|
|
// IT compatibility: Autovibrato is so much different in IT that I just put this in a separate code block, to get rid of a dozen IsCompatibilityMode() calls.
|
|
if(m_playBehaviour[kITVibratoTremoloPanbrello] && !hasTuning && GetType() != MOD_TYPE_MT2)
|
|
{
|
|
if(!pSmp->nVibRate)
|
|
return;
|
|
|
|
// Schism's autovibrato code
|
|
|
|
/*
|
|
X86 Assembler from ITTECH.TXT:
|
|
1) Mov AX, [SomeVariableNameRelatingToVibrato]
|
|
2) Add AL, Rate
|
|
3) AdC AH, 0
|
|
4) AH contains the depth of the vibrato as a fine-linear slide.
|
|
5) Mov [SomeVariableNameRelatingToVibrato], AX ; For the next cycle.
|
|
*/
|
|
const int vibpos = chn.nAutoVibPos & 0xFF;
|
|
int adepth = chn.nAutoVibDepth; // (1)
|
|
adepth += pSmp->nVibSweep; // (2 & 3)
|
|
LimitMax(adepth, static_cast<int>(pSmp->nVibDepth * 256u));
|
|
chn.nAutoVibDepth = adepth; // (5)
|
|
adepth /= 256; // (4)
|
|
|
|
chn.nAutoVibPos += pSmp->nVibRate;
|
|
|
|
int vdelta;
|
|
switch(pSmp->nVibType)
|
|
{
|
|
case VIB_RANDOM:
|
|
vdelta = mpt::random<int, 7>(AccessPRNG()) - 0x40;
|
|
break;
|
|
case VIB_RAMP_DOWN:
|
|
vdelta = 64 - (vibpos + 1) / 2;
|
|
break;
|
|
case VIB_RAMP_UP:
|
|
vdelta = ((vibpos + 1) / 2) - 64;
|
|
break;
|
|
case VIB_SQUARE:
|
|
vdelta = vibpos < 128 ? 64 : 0;
|
|
break;
|
|
case VIB_SINE:
|
|
default:
|
|
vdelta = ITSinusTable[vibpos];
|
|
break;
|
|
}
|
|
|
|
vdelta = (vdelta * adepth) / 64;
|
|
uint32 l = std::abs(vdelta);
|
|
LimitMax(period, Util::MaxValueOfType(period) / 256);
|
|
period *= 256;
|
|
if(vdelta < 0)
|
|
{
|
|
vdelta = Util::muldiv(period, downTable[l / 4u], 0x10000) - period;
|
|
if (l & 0x03)
|
|
{
|
|
vdelta += Util::muldiv(period, fineDownTable[l & 0x03], 0x10000) - period;
|
|
}
|
|
} else
|
|
{
|
|
vdelta = Util::muldiv(period, upTable[l / 4u], 0x10000) - period;
|
|
if (l & 0x03)
|
|
{
|
|
vdelta += Util::muldiv(period, fineUpTable[l & 0x03], 0x10000) - period;
|
|
}
|
|
}
|
|
period = (period + vdelta) / 256;
|
|
nPeriodFrac = vdelta & 0xFF;
|
|
} else
|
|
{
|
|
// MPT's autovibrato code
|
|
if (pSmp->nVibSweep == 0 && !(GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT)))
|
|
{
|
|
chn.nAutoVibDepth = pSmp->nVibDepth * 256;
|
|
} else
|
|
{
|
|
// Calculate current autovibrato depth using vibsweep
|
|
if (GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT))
|
|
{
|
|
chn.nAutoVibDepth += pSmp->nVibSweep * 2u;
|
|
} else
|
|
{
|
|
if(!chn.dwFlags[CHN_KEYOFF])
|
|
{
|
|
chn.nAutoVibDepth += (pSmp->nVibDepth * 256u) / pSmp->nVibSweep;
|
|
}
|
|
}
|
|
LimitMax(chn.nAutoVibDepth, static_cast<int>(pSmp->nVibDepth * 256u));
|
|
}
|
|
chn.nAutoVibPos += pSmp->nVibRate;
|
|
int vdelta;
|
|
switch(pSmp->nVibType)
|
|
{
|
|
case VIB_RANDOM:
|
|
vdelta = ModRandomTable[chn.nAutoVibPos & 0x3F];
|
|
chn.nAutoVibPos++;
|
|
break;
|
|
case VIB_RAMP_DOWN:
|
|
vdelta = ((0x40 - (chn.nAutoVibPos / 2u)) & 0x7F) - 0x40;
|
|
break;
|
|
case VIB_RAMP_UP:
|
|
vdelta = ((0x40 + (chn.nAutoVibPos / 2u)) & 0x7F) - 0x40;
|
|
break;
|
|
case VIB_SQUARE:
|
|
vdelta = (chn.nAutoVibPos & 128) ? +64 : -64;
|
|
break;
|
|
case VIB_SINE:
|
|
default:
|
|
if(GetType() != MOD_TYPE_MT2)
|
|
{
|
|
vdelta = -ITSinusTable[chn.nAutoVibPos & 0xFF];
|
|
} else
|
|
{
|
|
// Fix flat-sounding pads in "another worlds" by Eternal Engine.
|
|
// Vibrato starts at the maximum amplitude of the sine wave
|
|
// and the vibrato frequency never decreases below the original note's frequency.
|
|
vdelta = (-ITSinusTable[(chn.nAutoVibPos + 192) & 0xFF] + 64) / 2;
|
|
}
|
|
}
|
|
int n = (vdelta * chn.nAutoVibDepth) / 256;
|
|
|
|
if(hasTuning)
|
|
{
|
|
//Vib sweep is not taken into account here.
|
|
vibratoFactor += 0.05F * pSmp->nVibDepth * vdelta / 4096.0f; //4096 == 64^2
|
|
//See vibrato for explanation.
|
|
chn.m_CalculateFreq = true;
|
|
/*
|
|
Finestep vibrato:
|
|
const float autoVibDepth = pSmp->nVibDepth * val / 4096.0f; //4096 == 64^2
|
|
vibratoFineSteps += static_cast<CTuning::FINESTEPTYPE>(chn.pModInstrument->pTuning->GetFineStepCount() * autoVibDepth);
|
|
chn.m_CalculateFreq = true;
|
|
*/
|
|
}
|
|
else //Original behavior
|
|
{
|
|
if (GetType() != MOD_TYPE_XM)
|
|
{
|
|
int df1, df2;
|
|
if (n < 0)
|
|
{
|
|
n = -n;
|
|
uint32 n1 = n / 256;
|
|
df1 = downTable[n1];
|
|
df2 = downTable[n1+1];
|
|
} else
|
|
{
|
|
uint32 n1 = n / 256;
|
|
df1 = upTable[n1];
|
|
df2 = upTable[n1+1];
|
|
}
|
|
n /= 4;
|
|
period = Util::muldiv(period, df1 + ((df2 - df1) * (n & 0x3F) / 64), 256);
|
|
nPeriodFrac = period & 0xFF;
|
|
period /= 256;
|
|
} else
|
|
{
|
|
period += (n / 64);
|
|
}
|
|
} //Original MPT behavior
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessRamping(ModChannel &chn) const
|
|
{
|
|
chn.leftRamp = chn.rightRamp = 0;
|
|
LimitMax(chn.newLeftVol, int32_max >> VOLUMERAMPPRECISION);
|
|
LimitMax(chn.newRightVol, int32_max >> VOLUMERAMPPRECISION);
|
|
if(chn.dwFlags[CHN_VOLUMERAMP] && (chn.leftVol != chn.newLeftVol || chn.rightVol != chn.newRightVol))
|
|
{
|
|
const bool rampUp = (chn.newLeftVol > chn.leftVol) || (chn.newRightVol > chn.rightVol);
|
|
int32 rampLength, globalRampLength, instrRampLength = 0;
|
|
rampLength = globalRampLength = (rampUp ? m_MixerSettings.GetVolumeRampUpSamples() : m_MixerSettings.GetVolumeRampDownSamples());
|
|
//XXXih: add real support for bidi ramping here
|
|
|
|
if(m_playBehaviour[kFT2VolumeRamping] && (GetType() & MOD_TYPE_XM))
|
|
{
|
|
// apply FT2-style super-soft volume ramping (5ms), overriding openmpt settings
|
|
rampLength = globalRampLength = Util::muldivr(5, m_MixerSettings.gdwMixingFreq, 1000);
|
|
}
|
|
|
|
if(chn.pModInstrument != nullptr && rampUp)
|
|
{
|
|
instrRampLength = chn.pModInstrument->nVolRampUp;
|
|
rampLength = instrRampLength ? (m_MixerSettings.gdwMixingFreq * instrRampLength / 100000) : globalRampLength;
|
|
}
|
|
const bool enableCustomRamp = (instrRampLength > 0);
|
|
|
|
if(!rampLength)
|
|
{
|
|
rampLength = 1;
|
|
}
|
|
|
|
int32 leftDelta = ((chn.newLeftVol - chn.leftVol) * (1 << VOLUMERAMPPRECISION));
|
|
int32 rightDelta = ((chn.newRightVol - chn.rightVol) * (1 << VOLUMERAMPPRECISION));
|
|
if(!enableCustomRamp)
|
|
{
|
|
// Extra-smooth ramping, unless we're forced to use the default values
|
|
if((chn.leftVol | chn.rightVol) && (chn.newLeftVol | chn.newRightVol) && !chn.dwFlags[CHN_FASTVOLRAMP])
|
|
{
|
|
rampLength = m_PlayState.m_nBufferCount;
|
|
Limit(rampLength, globalRampLength, int32(1 << (VOLUMERAMPPRECISION - 1)));
|
|
}
|
|
}
|
|
|
|
chn.leftRamp = leftDelta / rampLength;
|
|
chn.rightRamp = rightDelta / rampLength;
|
|
chn.leftVol = chn.newLeftVol - ((chn.leftRamp * rampLength) / (1 << VOLUMERAMPPRECISION));
|
|
chn.rightVol = chn.newRightVol - ((chn.rightRamp * rampLength) / (1 << VOLUMERAMPPRECISION));
|
|
|
|
if (chn.leftRamp|chn.rightRamp)
|
|
{
|
|
chn.nRampLength = rampLength;
|
|
} else
|
|
{
|
|
chn.dwFlags.reset(CHN_VOLUMERAMP);
|
|
chn.leftVol = chn.newLeftVol;
|
|
chn.rightVol = chn.newRightVol;
|
|
}
|
|
} else
|
|
{
|
|
chn.dwFlags.reset(CHN_VOLUMERAMP);
|
|
chn.leftVol = chn.newLeftVol;
|
|
chn.rightVol = chn.newRightVol;
|
|
}
|
|
chn.rampLeftVol = chn.leftVol * (1 << VOLUMERAMPPRECISION);
|
|
chn.rampRightVol = chn.rightVol * (1 << VOLUMERAMPPRECISION);
|
|
chn.dwFlags.reset(CHN_FASTVOLRAMP);
|
|
}
|
|
|
|
|
|
// Returns channel increment and frequency with FREQ_FRACBITS fractional bits
|
|
std::pair<SamplePosition, uint32> CSoundFile::GetChannelIncrement(const ModChannel &chn, uint32 period, int periodFrac) const
|
|
{
|
|
uint32 freq;
|
|
if(!chn.HasCustomTuning())
|
|
freq = GetFreqFromPeriod(period, chn.nC5Speed, periodFrac);
|
|
else
|
|
freq = chn.nPeriod;
|
|
|
|
const ModInstrument *ins = chn.pModInstrument;
|
|
|
|
if(int32 finetune = chn.microTuning; finetune != 0)
|
|
{
|
|
if(ins)
|
|
finetune *= ins->midiPWD;
|
|
if(finetune)
|
|
freq = mpt::saturate_round<uint32>(freq * std::pow(2.0, finetune / (12.0 * 256.0 * 128.0)));
|
|
}
|
|
|
|
// Applying Pitch/Tempo lock
|
|
if(ins && ins->pitchToTempoLock.GetRaw())
|
|
{
|
|
freq = Util::muldivr(freq, m_PlayState.m_nMusicTempo.GetRaw(), ins->pitchToTempoLock.GetRaw());
|
|
}
|
|
|
|
// Avoid increment to overflow and become negative with unrealisticly high frequencies.
|
|
LimitMax(freq, uint32(int32_max));
|
|
return {SamplePosition::Ratio(freq, m_MixerSettings.gdwMixingFreq << FREQ_FRACBITS), freq};
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Handles envelopes & mixer setup
|
|
|
|
bool CSoundFile::ReadNote()
|
|
{
|
|
#ifdef MODPLUG_TRACKER
|
|
// Checking end of row ?
|
|
if(m_SongFlags[SONG_PAUSED])
|
|
{
|
|
m_PlayState.m_nTickCount = 0;
|
|
if (!m_PlayState.m_nMusicSpeed) m_PlayState.m_nMusicSpeed = 6;
|
|
if (!m_PlayState.m_nMusicTempo.GetRaw()) m_PlayState.m_nMusicTempo.Set(125);
|
|
} else
|
|
#endif // MODPLUG_TRACKER
|
|
{
|
|
if(!ProcessRow())
|
|
return false;
|
|
}
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
if (m_PlayState.m_nMusicTempo.GetRaw() == 0) return false;
|
|
|
|
m_PlayState.m_nSamplesPerTick = GetTickDuration(m_PlayState);
|
|
m_PlayState.m_nBufferCount = m_PlayState.m_nSamplesPerTick;
|
|
|
|
// Master Volume + Pre-Amplification / Attenuation setup
|
|
uint32 nMasterVol;
|
|
{
|
|
CHANNELINDEX nchn32 = Clamp(m_nChannels, CHANNELINDEX(1), CHANNELINDEX(31));
|
|
|
|
uint32 mastervol;
|
|
|
|
if (m_PlayConfig.getUseGlobalPreAmp())
|
|
{
|
|
int realmastervol = m_MixerSettings.m_nPreAmp;
|
|
if (realmastervol > 0x80)
|
|
{
|
|
//Attenuate global pre-amp depending on num channels
|
|
realmastervol = 0x80 + ((realmastervol - 0x80) * (nchn32 + 4)) / 16;
|
|
}
|
|
mastervol = (realmastervol * (m_nSamplePreAmp)) / 64;
|
|
} else
|
|
{
|
|
//Preferred option: don't use global pre-amp at all.
|
|
mastervol = m_nSamplePreAmp;
|
|
}
|
|
|
|
if (m_PlayConfig.getUseGlobalPreAmp())
|
|
{
|
|
uint32 attenuation =
|
|
#ifndef NO_AGC
|
|
(m_MixerSettings.DSPMask & SNDDSP_AGC) ? PreAmpAGCTable[nchn32 / 2u] :
|
|
#endif
|
|
PreAmpTable[nchn32 / 2u];
|
|
if(attenuation < 1) attenuation = 1;
|
|
nMasterVol = (mastervol << 7) / attenuation;
|
|
} else
|
|
{
|
|
nMasterVol = mastervol;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
// Update channels data
|
|
m_nMixChannels = 0;
|
|
for (CHANNELINDEX nChn = 0; nChn < MAX_CHANNELS; nChn++)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
// FT2 Compatibility: Prevent notes to be stopped after a fadeout. This way, a portamento effect can pick up a faded instrument which is long enough.
|
|
// This occurs for example in the bassline (channel 11) of jt_burn.xm. I hope this won't break anything else...
|
|
// I also suppose this could decrease mixing performance a bit, but hey, which CPU can't handle 32 muted channels these days... :-)
|
|
if(chn.dwFlags[CHN_NOTEFADE] && (!(chn.nFadeOutVol|chn.leftVol|chn.rightVol)) && !m_playBehaviour[kFT2ProcessSilentChannels])
|
|
{
|
|
chn.nLength = 0;
|
|
chn.nROfs = chn.nLOfs = 0;
|
|
}
|
|
// Check for unused channel
|
|
if(chn.dwFlags[CHN_MUTE] || (nChn >= m_nChannels && !chn.nLength))
|
|
{
|
|
if(nChn < m_nChannels)
|
|
{
|
|
// Process MIDI macros on channels that are currently muted.
|
|
ProcessMacroOnChannel(nChn);
|
|
}
|
|
chn.nLeftVU = chn.nRightVU = 0;
|
|
continue;
|
|
}
|
|
// Reset channel data
|
|
chn.increment = SamplePosition(0);
|
|
chn.nRealVolume = 0;
|
|
chn.nCalcVolume = 0;
|
|
|
|
chn.nRampLength = 0;
|
|
|
|
//Aux variables
|
|
Tuning::RATIOTYPE vibratoFactor = 1;
|
|
Tuning::NOTEINDEXTYPE arpeggioSteps = 0;
|
|
|
|
const ModInstrument *pIns = chn.pModInstrument;
|
|
|
|
// Calc Frequency
|
|
int32 period = 0;
|
|
|
|
// Also process envelopes etc. when there's a plugin on this channel, for possible fake automation using volume and pan data.
|
|
// We only care about master channels, though, since automation only "happens" on them.
|
|
const bool samplePlaying = (chn.nPeriod && chn.nLength);
|
|
const bool plugAssigned = (nChn < m_nChannels) && (ChnSettings[nChn].nMixPlugin || (chn.pModInstrument != nullptr && chn.pModInstrument->nMixPlug));
|
|
if (samplePlaying || plugAssigned)
|
|
{
|
|
int vol = chn.nVolume;
|
|
int insVol = chn.nInsVol; // This is the "SV * IV" value in ITTECH.TXT
|
|
|
|
ProcessVolumeSwing(chn, m_playBehaviour[kITSwingBehaviour] ? insVol : vol);
|
|
ProcessPanningSwing(chn);
|
|
ProcessTremolo(chn, vol);
|
|
ProcessTremor(nChn, vol);
|
|
|
|
// Clip volume and multiply (extend to 14 bits)
|
|
Limit(vol, 0, 256);
|
|
vol <<= 6;
|
|
|
|
// Process Envelopes
|
|
if (pIns)
|
|
{
|
|
if(m_playBehaviour[kITEnvelopePositionHandling])
|
|
{
|
|
// In IT compatible mode, envelope position indices are shifted by one for proper envelope pausing,
|
|
// so we have to update the position before we actually process the envelopes.
|
|
// When using MPT behaviour, we get the envelope position for the next tick while we are still calculating the current tick,
|
|
// which then results in wrong position information when the envelope is paused on the next row.
|
|
// Test cases: s77.it
|
|
IncrementEnvelopePositions(chn);
|
|
}
|
|
ProcessVolumeEnvelope(chn, vol);
|
|
ProcessInstrumentFade(chn, vol);
|
|
ProcessPanningEnvelope(chn);
|
|
|
|
if(!m_playBehaviour[kITPitchPanSeparation] && chn.nNote != NOTE_NONE && chn.pModInstrument && chn.pModInstrument->nPPS != 0)
|
|
ProcessPitchPanSeparation(chn.nRealPan, chn.nNote, *chn.pModInstrument);
|
|
} else
|
|
{
|
|
// No Envelope: key off => note cut
|
|
if(chn.dwFlags[CHN_NOTEFADE]) // 1.41-: CHN_KEYOFF|CHN_NOTEFADE
|
|
{
|
|
chn.nFadeOutVol = 0;
|
|
vol = 0;
|
|
}
|
|
}
|
|
|
|
if(chn.isPaused)
|
|
vol = 0;
|
|
|
|
// vol is 14-bits
|
|
if (vol)
|
|
{
|
|
// IMPORTANT: chn.nRealVolume is 14 bits !!!
|
|
// -> Util::muldiv( 14+8, 6+6, 18); => RealVolume: 14-bit result (22+12-20)
|
|
|
|
if(chn.dwFlags[CHN_SYNCMUTE])
|
|
{
|
|
chn.nRealVolume = 0;
|
|
} else if (m_PlayConfig.getGlobalVolumeAppliesToMaster())
|
|
{
|
|
// Don't let global volume affect level of sample if
|
|
// Global volume is going to be applied to master output anyway.
|
|
chn.nRealVolume = Util::muldiv(vol * MAX_GLOBAL_VOLUME, chn.nGlobalVol * insVol, 1 << 20);
|
|
} else
|
|
{
|
|
chn.nRealVolume = Util::muldiv(vol * m_PlayState.m_nGlobalVolume, chn.nGlobalVol * insVol, 1 << 20);
|
|
}
|
|
}
|
|
|
|
chn.nCalcVolume = vol; // Update calculated volume for MIDI macros
|
|
|
|
// ST3 only clamps the final output period, but never the channel's internal period.
|
|
// Test case: PeriodLimit.s3m
|
|
if (chn.nPeriod < m_nMinPeriod
|
|
&& GetType() != MOD_TYPE_S3M
|
|
&& !PeriodsAreFrequencies())
|
|
{
|
|
chn.nPeriod = m_nMinPeriod;
|
|
} else if(chn.nPeriod >= m_nMaxPeriod && m_playBehaviour[kApplyUpperPeriodLimit] && !PeriodsAreFrequencies())
|
|
{
|
|
// ...but on the other hand, ST3's SoundBlaster driver clamps the maximum channel period.
|
|
// Test case: PeriodLimitUpper.s3m
|
|
chn.nPeriod = m_nMaxPeriod;
|
|
}
|
|
if(m_playBehaviour[kFT2Periods]) Clamp(chn.nPeriod, 1, 31999);
|
|
period = chn.nPeriod;
|
|
|
|
// When glissando mode is set to semitones, clamp to the next halftone.
|
|
if((chn.dwFlags & (CHN_GLISSANDO | CHN_PORTAMENTO)) == (CHN_GLISSANDO | CHN_PORTAMENTO)
|
|
&& (!m_SongFlags[SONG_PT_MODE] || (chn.rowCommand.IsPortamento() && !m_SongFlags[SONG_FIRSTTICK])))
|
|
{
|
|
if(period != chn.cachedPeriod)
|
|
{
|
|
// Only recompute this whole thing in case the base period has changed.
|
|
chn.cachedPeriod = period;
|
|
chn.glissandoPeriod = GetPeriodFromNote(GetNoteFromPeriod(period, chn.nFineTune, chn.nC5Speed), chn.nFineTune, chn.nC5Speed);
|
|
}
|
|
period = chn.glissandoPeriod;
|
|
}
|
|
|
|
ProcessArpeggio(nChn, period, arpeggioSteps);
|
|
|
|
// Preserve Amiga freq limits.
|
|
// In ST3, the frequency is always clamped to periods 113 to 856, while in ProTracker,
|
|
// the limit is variable, depending on the finetune of the sample.
|
|
// The int32_max test is for the arpeggio wrap-around in ProcessArpeggio().
|
|
// Test case: AmigaLimits.s3m, AmigaLimitsFinetune.mod
|
|
if(m_SongFlags[SONG_AMIGALIMITS | SONG_PT_MODE] && period != int32_max)
|
|
{
|
|
int limitLow = 113 * 4, limitHigh = 856 * 4;
|
|
if(GetType() != MOD_TYPE_S3M)
|
|
{
|
|
const int tableOffset = XM2MODFineTune(chn.nFineTune) * 12;
|
|
limitLow = ProTrackerTunedPeriods[tableOffset + 11] / 2;
|
|
limitHigh = ProTrackerTunedPeriods[tableOffset] * 2;
|
|
// Amiga cannot actually keep up with lower periods
|
|
if(limitLow < 113 * 4) limitLow = 113 * 4;
|
|
}
|
|
Limit(period, limitLow, limitHigh);
|
|
Limit(chn.nPeriod, limitLow, limitHigh);
|
|
}
|
|
|
|
ProcessPanbrello(chn);
|
|
}
|
|
|
|
// IT Compatibility: Ensure that there is no pan swing, panbrello, panning envelopes, etc. applied on surround channels.
|
|
// Test case: surround-pan.it
|
|
if(chn.dwFlags[CHN_SURROUND] && !m_SongFlags[SONG_SURROUNDPAN] && m_playBehaviour[kITNoSurroundPan])
|
|
{
|
|
chn.nRealPan = 128;
|
|
}
|
|
|
|
// Now that all relevant envelopes etc. have been processed, we can parse the MIDI macro data.
|
|
ProcessMacroOnChannel(nChn);
|
|
|
|
// After MIDI macros have been processed, we can also process the pitch / filter envelope and other pitch-related things.
|
|
if(samplePlaying)
|
|
{
|
|
int cutoff = ProcessPitchFilterEnvelope(chn, period);
|
|
if(cutoff >= 0 && chn.dwFlags[CHN_ADLIB] && m_opl)
|
|
{
|
|
// Cutoff doubles as modulator intensity for FM instruments
|
|
m_opl->Volume(nChn, static_cast<uint8>(cutoff / 4), true);
|
|
}
|
|
}
|
|
|
|
if(chn.rowCommand.volcmd == VOLCMD_VIBRATODEPTH &&
|
|
(chn.rowCommand.command == CMD_VIBRATO || chn.rowCommand.command == CMD_VIBRATOVOL || chn.rowCommand.command == CMD_FINEVIBRATO))
|
|
{
|
|
if(GetType() == MOD_TYPE_XM)
|
|
{
|
|
// XM Compatibility: Vibrato should be advanced twice (but not added up) if both volume-column and effect column vibrato is present.
|
|
// Effect column vibrato parameter has precedence if non-zero.
|
|
// Test case: VibratoDouble.xm
|
|
if(!m_SongFlags[SONG_FIRSTTICK])
|
|
chn.nVibratoPos += chn.nVibratoSpeed;
|
|
} else if(GetType() & (MOD_TYPE_IT | MOD_TYPE_MPT))
|
|
{
|
|
// IT Compatibility: Vibrato should be applied twice if both volume-colum and effect column vibrato is present.
|
|
// Volume column vibrato parameter has precedence if non-zero.
|
|
// Test case: VibratoDouble.it
|
|
Vibrato(chn, chn.rowCommand.vol);
|
|
ProcessVibrato(nChn, period, vibratoFactor);
|
|
}
|
|
}
|
|
// Plugins may also receive vibrato
|
|
ProcessVibrato(nChn, period, vibratoFactor);
|
|
|
|
if(samplePlaying)
|
|
{
|
|
int nPeriodFrac = 0;
|
|
ProcessSampleAutoVibrato(chn, period, vibratoFactor, nPeriodFrac);
|
|
|
|
// Final Period
|
|
// ST3 only clamps the final output period, but never the channel's internal period.
|
|
// Test case: PeriodLimit.s3m
|
|
if (period <= m_nMinPeriod)
|
|
{
|
|
if(m_playBehaviour[kST3LimitPeriod]) chn.nLength = 0; // Pattern 15 in watcha.s3m
|
|
period = m_nMinPeriod;
|
|
}
|
|
|
|
const bool hasTuning = chn.HasCustomTuning();
|
|
if(hasTuning)
|
|
{
|
|
if(chn.m_CalculateFreq || (chn.m_ReCalculateFreqOnFirstTick && m_PlayState.m_nTickCount == 0))
|
|
{
|
|
chn.RecalcTuningFreq(vibratoFactor, arpeggioSteps, *this);
|
|
if(!chn.m_CalculateFreq)
|
|
chn.m_ReCalculateFreqOnFirstTick = false;
|
|
else
|
|
chn.m_CalculateFreq = false;
|
|
}
|
|
}
|
|
|
|
auto [ninc, freq] = GetChannelIncrement(chn, period, nPeriodFrac);
|
|
#ifndef MODPLUG_TRACKER
|
|
ninc.MulDiv(m_nFreqFactor, 65536);
|
|
#endif // !MODPLUG_TRACKER
|
|
if(ninc.IsZero())
|
|
{
|
|
ninc.Set(0, 1);
|
|
}
|
|
chn.increment = ninc;
|
|
|
|
if((chn.dwFlags & (CHN_ADLIB | CHN_MUTE | CHN_SYNCMUTE)) == CHN_ADLIB && m_opl)
|
|
{
|
|
const bool doProcess = m_playBehaviour[kOPLFlexibleNoteOff] || !chn.dwFlags[CHN_NOTEFADE] || GetType() == MOD_TYPE_S3M;
|
|
if(doProcess && !(GetType() == MOD_TYPE_S3M && chn.dwFlags[CHN_KEYOFF]))
|
|
{
|
|
// In ST3, a sample rate of 8363 Hz is mapped to middle-C, which is 261.625 Hz in a tempered scale at A4 = 440.
|
|
// Hence, we have to translate our "sample rate" into pitch.
|
|
auto milliHertz = Util::muldivr_unsigned(freq, 261625, 8363 << FREQ_FRACBITS);
|
|
|
|
const bool keyOff = chn.dwFlags[CHN_KEYOFF] || (chn.dwFlags[CHN_NOTEFADE] && chn.nFadeOutVol == 0);
|
|
if(!m_playBehaviour[kOPLNoteStopWith0Hz] || !keyOff)
|
|
m_opl->Frequency(nChn, milliHertz, keyOff, m_playBehaviour[kOPLBeatingOscillators]);
|
|
}
|
|
if(doProcess)
|
|
{
|
|
// Scale volume to OPL range (0...63).
|
|
m_opl->Volume(nChn, static_cast<uint8>(Util::muldivr_unsigned(chn.nCalcVolume * chn.nGlobalVol * chn.nInsVol, 63, 1 << 26)), false);
|
|
chn.nRealPan = m_opl->Pan(nChn, chn.nRealPan) * 128 + 128;
|
|
}
|
|
|
|
// Deallocate OPL channels for notes that are most definitely never going to play again.
|
|
if(const auto *ins = chn.pModInstrument; ins != nullptr
|
|
&& (ins->VolEnv.dwFlags & (ENV_ENABLED | ENV_LOOP | ENV_SUSTAIN)) == ENV_ENABLED
|
|
&& !ins->VolEnv.empty()
|
|
&& chn.GetEnvelope(ENV_VOLUME).nEnvPosition >= ins->VolEnv.back().tick
|
|
&& ins->VolEnv.back().value == 0)
|
|
{
|
|
m_opl->NoteCut(nChn);
|
|
if(!m_playBehaviour[kOPLNoResetAtEnvelopeEnd])
|
|
chn.dwFlags.reset(CHN_ADLIB);
|
|
chn.dwFlags.set(CHN_NOTEFADE);
|
|
chn.nFadeOutVol = 0;
|
|
} else if(m_playBehaviour[kOPLFlexibleNoteOff] && chn.dwFlags[CHN_NOTEFADE] && chn.nFadeOutVol == 0)
|
|
{
|
|
m_opl->NoteCut(nChn);
|
|
chn.dwFlags.reset(CHN_ADLIB);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Increment envelope positions
|
|
if(pIns != nullptr && !m_playBehaviour[kITEnvelopePositionHandling])
|
|
{
|
|
// In IT and FT2 compatible mode, envelope positions are updated above.
|
|
// Test cases: s77.it, EnvLoops.xm
|
|
IncrementEnvelopePositions(chn);
|
|
}
|
|
|
|
// Volume ramping
|
|
chn.dwFlags.set(CHN_VOLUMERAMP, (chn.nRealVolume | chn.rightVol | chn.leftVol) != 0 && !chn.dwFlags[CHN_ADLIB]);
|
|
|
|
constexpr uint8 VUMETER_DECAY = 4;
|
|
chn.nLeftVU = (chn.nLeftVU > VUMETER_DECAY) ? (chn.nLeftVU - VUMETER_DECAY) : 0;
|
|
chn.nRightVU = (chn.nRightVU > VUMETER_DECAY) ? (chn.nRightVU - VUMETER_DECAY) : 0;
|
|
|
|
chn.newLeftVol = chn.newRightVol = 0;
|
|
chn.pCurrentSample = (chn.pModSample && chn.pModSample->HasSampleData() && chn.nLength && chn.IsSamplePlaying()) ? chn.pModSample->samplev() : nullptr;
|
|
if(chn.pCurrentSample || (chn.HasMIDIOutput() && !chn.dwFlags[CHN_KEYOFF | CHN_NOTEFADE]))
|
|
{
|
|
// Update VU-Meter (nRealVolume is 14-bit)
|
|
uint32 vul = (chn.nRealVolume * (256-chn.nRealPan)) / (1 << 14);
|
|
if (vul > 127) vul = 127;
|
|
if (chn.nLeftVU > 127) chn.nLeftVU = (uint8)vul;
|
|
vul /= 2;
|
|
if (chn.nLeftVU < vul) chn.nLeftVU = (uint8)vul;
|
|
uint32 vur = (chn.nRealVolume * chn.nRealPan) / (1 << 14);
|
|
if (vur > 127) vur = 127;
|
|
if (chn.nRightVU > 127) chn.nRightVU = (uint8)vur;
|
|
vur /= 2;
|
|
if (chn.nRightVU < vur) chn.nRightVU = (uint8)vur;
|
|
} else
|
|
{
|
|
// Note change but no sample
|
|
if (chn.nLeftVU > 128) chn.nLeftVU = 0;
|
|
if (chn.nRightVU > 128) chn.nRightVU = 0;
|
|
}
|
|
|
|
if (chn.pCurrentSample)
|
|
{
|
|
#ifdef MODPLUG_TRACKER
|
|
const uint32 kChnMasterVol = chn.dwFlags[CHN_EXTRALOUD] ? (uint32)m_PlayConfig.getNormalSamplePreAmp() : nMasterVol;
|
|
#else
|
|
const uint32 kChnMasterVol = nMasterVol;
|
|
#endif // MODPLUG_TRACKER
|
|
|
|
// Adjusting volumes
|
|
{
|
|
int32 pan = (m_MixerSettings.gnChannels >= 2) ? Clamp(chn.nRealPan, 0, 256) : 128;
|
|
|
|
int32 realvol;
|
|
if(m_PlayConfig.getUseGlobalPreAmp())
|
|
{
|
|
realvol = (chn.nRealVolume * kChnMasterVol) / 128;
|
|
} else
|
|
{
|
|
// Extra attenuation required here if we're bypassing pre-amp.
|
|
realvol = (chn.nRealVolume * kChnMasterVol) / 256;
|
|
}
|
|
|
|
const PanningMode panningMode = m_PlayConfig.getPanningMode();
|
|
if(panningMode == PanningMode::SoftPanning || (panningMode == PanningMode::Undetermined && (m_MixerSettings.MixerFlags & SNDMIX_SOFTPANNING)))
|
|
{
|
|
if(pan < 128)
|
|
{
|
|
chn.newLeftVol = (realvol * 128) / 256;
|
|
chn.newRightVol = (realvol * pan) / 256;
|
|
} else
|
|
{
|
|
chn.newLeftVol = (realvol * (256 - pan)) / 256;
|
|
chn.newRightVol = (realvol * 128) / 256;
|
|
}
|
|
} else if(panningMode == PanningMode::FT2Panning)
|
|
{
|
|
// FT2 uses square root panning. There is a 257-entry LUT for this,
|
|
// but FT2's internal panning ranges from 0 to 255 only, meaning that
|
|
// you can never truly achieve 100% right panning in FT2, only 100% left.
|
|
// Test case: FT2PanLaw.xm
|
|
LimitMax(pan, 255);
|
|
const int panL = pan > 0 ? XMPanningTable[256 - pan] : 65536;
|
|
const int panR = XMPanningTable[pan];
|
|
chn.newLeftVol = (realvol * panL) / 65536;
|
|
chn.newRightVol = (realvol * panR) / 65536;
|
|
} else
|
|
{
|
|
chn.newLeftVol = (realvol * (256 - pan)) / 256;
|
|
chn.newRightVol = (realvol * pan) / 256;
|
|
}
|
|
}
|
|
// Clipping volumes
|
|
//if (chn.nNewRightVol > 0xFFFF) chn.nNewRightVol = 0xFFFF;
|
|
//if (chn.nNewLeftVol > 0xFFFF) chn.nNewLeftVol = 0xFFFF;
|
|
|
|
if(chn.pModInstrument && Resampling::IsKnownMode(chn.pModInstrument->resampling))
|
|
{
|
|
// For defined resampling modes, use per-instrument resampling mode if set
|
|
chn.resamplingMode = chn.pModInstrument->resampling;
|
|
} else if(Resampling::IsKnownMode(m_nResampling))
|
|
{
|
|
chn.resamplingMode = m_nResampling;
|
|
} else if(m_SongFlags[SONG_ISAMIGA] && m_Resampler.m_Settings.emulateAmiga != Resampling::AmigaFilter::Off)
|
|
{
|
|
// Enforce Amiga resampler for Amiga modules
|
|
chn.resamplingMode = SRCMODE_AMIGA;
|
|
} else
|
|
{
|
|
// Default to global mixer settings
|
|
chn.resamplingMode = m_Resampler.m_Settings.SrcMode;
|
|
}
|
|
|
|
if(chn.increment.IsUnity() && !(chn.dwFlags[CHN_VIBRATO] || chn.nAutoVibDepth || chn.resamplingMode == SRCMODE_AMIGA))
|
|
{
|
|
// Exact sample rate match, do not interpolate at all
|
|
// - unless vibrato is applied, because in this case the constant enabling and disabling
|
|
// of resampling can introduce clicks (this is easily observable with a sine sample
|
|
// played at the mix rate).
|
|
chn.resamplingMode = SRCMODE_NEAREST;
|
|
}
|
|
|
|
const int extraAttenuation = m_PlayConfig.getExtraSampleAttenuation();
|
|
chn.newLeftVol /= (1 << extraAttenuation);
|
|
chn.newRightVol /= (1 << extraAttenuation);
|
|
|
|
// Dolby Pro-Logic Surround
|
|
if(chn.dwFlags[CHN_SURROUND] && m_MixerSettings.gnChannels == 2) chn.newRightVol = -chn.newRightVol;
|
|
|
|
// Checking Ping-Pong Loops
|
|
if(chn.dwFlags[CHN_PINGPONGFLAG]) chn.increment.Negate();
|
|
|
|
// Setting up volume ramp
|
|
ProcessRamping(chn);
|
|
|
|
// Adding the channel in the channel list
|
|
if(!chn.dwFlags[CHN_ADLIB])
|
|
{
|
|
m_PlayState.ChnMix[m_nMixChannels++] = nChn;
|
|
}
|
|
} else
|
|
{
|
|
chn.rightVol = chn.leftVol = 0;
|
|
chn.nLength = 0;
|
|
// Put the channel back into the mixer for end-of-sample pop reduction
|
|
if(chn.nLOfs || chn.nROfs)
|
|
m_PlayState.ChnMix[m_nMixChannels++] = nChn;
|
|
}
|
|
|
|
chn.dwOldFlags = chn.dwFlags;
|
|
}
|
|
|
|
// If there are more channels being mixed than allowed, order them by volume and discard the most quiet ones
|
|
if(m_nMixChannels >= m_MixerSettings.m_nMaxMixChannels)
|
|
{
|
|
std::partial_sort(std::begin(m_PlayState.ChnMix), std::begin(m_PlayState.ChnMix) + m_MixerSettings.m_nMaxMixChannels, std::begin(m_PlayState.ChnMix) + m_nMixChannels,
|
|
[this](CHANNELINDEX i, CHANNELINDEX j) { return (m_PlayState.Chn[i].nRealVolume > m_PlayState.Chn[j].nRealVolume); });
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void CSoundFile::ProcessMacroOnChannel(CHANNELINDEX nChn)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
if(nChn < GetNumChannels())
|
|
{
|
|
// TODO evaluate per-plugin macros here
|
|
//ProcessMIDIMacro(m_PlayState, nChn, false, m_MidiCfg.Global[MIDIOUT_PAN]);
|
|
//ProcessMIDIMacro(m_PlayState, nChn, false, m_MidiCfg.Global[MIDIOUT_VOLUME]);
|
|
|
|
if((chn.rowCommand.command == CMD_MIDI && m_SongFlags[SONG_FIRSTTICK]) || chn.rowCommand.command == CMD_SMOOTHMIDI)
|
|
{
|
|
if(chn.rowCommand.param < 0x80)
|
|
ProcessMIDIMacro(m_PlayState, nChn, (chn.rowCommand.command == CMD_SMOOTHMIDI), m_MidiCfg.SFx[chn.nActiveMacro], chn.rowCommand.param);
|
|
else
|
|
ProcessMIDIMacro(m_PlayState, nChn, (chn.rowCommand.command == CMD_SMOOTHMIDI), m_MidiCfg.Zxx[chn.rowCommand.param & 0x7F], chn.rowCommand.param);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef NO_PLUGINS
|
|
|
|
void CSoundFile::ProcessMidiOut(CHANNELINDEX nChn)
|
|
{
|
|
ModChannel &chn = m_PlayState.Chn[nChn];
|
|
|
|
// Do we need to process MIDI?
|
|
// For now there is no difference between mute and sync mute with VSTis.
|
|
if(chn.dwFlags[CHN_MUTE | CHN_SYNCMUTE] || !chn.HasMIDIOutput()) return;
|
|
|
|
// Get instrument info and plugin reference
|
|
const ModInstrument *pIns = chn.pModInstrument; // Can't be nullptr at this point, as we have valid MIDI output.
|
|
|
|
// No instrument or muted instrument?
|
|
if(pIns->dwFlags[INS_MUTE])
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check instrument plugins
|
|
const PLUGINDEX nPlugin = GetBestPlugin(m_PlayState, nChn, PrioritiseInstrument, RespectMutes);
|
|
IMixPlugin *pPlugin = nullptr;
|
|
if(nPlugin > 0 && nPlugin <= MAX_MIXPLUGINS)
|
|
{
|
|
pPlugin = m_MixPlugins[nPlugin - 1].pMixPlugin;
|
|
}
|
|
|
|
// Couldn't find a valid plugin
|
|
if(pPlugin == nullptr) return;
|
|
|
|
const ModCommand::NOTE note = chn.rowCommand.note;
|
|
// Check for volume commands
|
|
uint8 vol = 0xFF;
|
|
if(chn.rowCommand.volcmd == VOLCMD_VOLUME)
|
|
{
|
|
vol = std::min(chn.rowCommand.vol, uint8(64));
|
|
} else if(chn.rowCommand.command == CMD_VOLUME)
|
|
{
|
|
vol = std::min(chn.rowCommand.param, uint8(64));
|
|
}
|
|
const bool hasVolCommand = (vol != 0xFF);
|
|
|
|
if(m_playBehaviour[kMIDICCBugEmulation])
|
|
{
|
|
if(note != NOTE_NONE)
|
|
{
|
|
ModCommand::NOTE realNote = note;
|
|
if(ModCommand::IsNote(note))
|
|
realNote = pIns->NoteMap[note - NOTE_MIN];
|
|
SendMIDINote(nChn, realNote, static_cast<uint16>(chn.nVolume));
|
|
} else if(hasVolCommand)
|
|
{
|
|
pPlugin->MidiCC(MIDIEvents::MIDICC_Volume_Fine, vol, nChn);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const uint32 defaultVolume = pIns->nGlobalVol;
|
|
|
|
//If new note, determine notevelocity to use.
|
|
if(note != NOTE_NONE)
|
|
{
|
|
int32 velocity = static_cast<int32>(4 * defaultVolume);
|
|
switch(pIns->pluginVelocityHandling)
|
|
{
|
|
case PLUGIN_VELOCITYHANDLING_CHANNEL:
|
|
velocity = chn.nVolume;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
int32 swing = chn.nVolSwing;
|
|
if(m_playBehaviour[kITSwingBehaviour]) swing *= 4;
|
|
velocity += swing;
|
|
Limit(velocity, 0, 256);
|
|
|
|
ModCommand::NOTE realNote = note;
|
|
if(ModCommand::IsNote(note))
|
|
realNote = pIns->NoteMap[note - NOTE_MIN];
|
|
// Experimental VST panning
|
|
//ProcessMIDIMacro(nChn, false, m_MidiCfg.Global[MIDIOUT_PAN], 0, nPlugin);
|
|
SendMIDINote(nChn, realNote, static_cast<uint16>(velocity));
|
|
}
|
|
|
|
const bool processVolumeAlsoOnNote = (pIns->pluginVelocityHandling == PLUGIN_VELOCITYHANDLING_VOLUME);
|
|
const bool hasNote = m_playBehaviour[kMIDIVolumeOnNoteOffBug] ? (note != NOTE_NONE) : ModCommand::IsNote(note);
|
|
|
|
if((hasVolCommand && !hasNote) || (hasNote && processVolumeAlsoOnNote))
|
|
{
|
|
switch(pIns->pluginVolumeHandling)
|
|
{
|
|
case PLUGIN_VOLUMEHANDLING_DRYWET:
|
|
if(hasVolCommand) pPlugin->SetDryRatio(1.0f - (2 * vol) / 127.0f);
|
|
else pPlugin->SetDryRatio(1.0f - (2 * defaultVolume) / 127.0f);
|
|
break;
|
|
case PLUGIN_VOLUMEHANDLING_MIDI:
|
|
if(hasVolCommand) pPlugin->MidiCC(MIDIEvents::MIDICC_Volume_Coarse, std::min(uint8(127), static_cast<uint8>(2 * vol)), nChn);
|
|
else pPlugin->MidiCC(MIDIEvents::MIDICC_Volume_Coarse, static_cast<uint8>(std::min(uint32(127), static_cast<uint32>(2 * defaultVolume))), nChn);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // NO_PLUGINS
|
|
|
|
|
|
template<int channels>
|
|
MPT_FORCEINLINE void ApplyGlobalVolumeWithRamping(int32 *SoundBuffer, int32 *RearBuffer, int32 lCount, int32 m_nGlobalVolume, int32 step, int32 &m_nSamplesToGlobalVolRampDest, int32 &m_lHighResRampingGlobalVolume)
|
|
{
|
|
const bool isStereo = (channels >= 2);
|
|
const bool hasRear = (channels >= 4);
|
|
for(int pos = 0; pos < lCount; ++pos)
|
|
{
|
|
if(m_nSamplesToGlobalVolRampDest > 0)
|
|
{
|
|
// Ramping required
|
|
m_lHighResRampingGlobalVolume += step;
|
|
SoundBuffer[0] = Util::muldiv(SoundBuffer[0], m_lHighResRampingGlobalVolume, MAX_GLOBAL_VOLUME << VOLUMERAMPPRECISION);
|
|
if constexpr(isStereo) SoundBuffer[1] = Util::muldiv(SoundBuffer[1], m_lHighResRampingGlobalVolume, MAX_GLOBAL_VOLUME << VOLUMERAMPPRECISION);
|
|
if constexpr(hasRear) RearBuffer[0] = Util::muldiv(RearBuffer[0] , m_lHighResRampingGlobalVolume, MAX_GLOBAL_VOLUME << VOLUMERAMPPRECISION); else MPT_UNUSED_VARIABLE(RearBuffer);
|
|
if constexpr(hasRear) RearBuffer[1] = Util::muldiv(RearBuffer[1] , m_lHighResRampingGlobalVolume, MAX_GLOBAL_VOLUME << VOLUMERAMPPRECISION); else MPT_UNUSED_VARIABLE(RearBuffer);
|
|
m_nSamplesToGlobalVolRampDest--;
|
|
} else
|
|
{
|
|
SoundBuffer[0] = Util::muldiv(SoundBuffer[0], m_nGlobalVolume, MAX_GLOBAL_VOLUME);
|
|
if constexpr(isStereo) SoundBuffer[1] = Util::muldiv(SoundBuffer[1], m_nGlobalVolume, MAX_GLOBAL_VOLUME);
|
|
if constexpr(hasRear) RearBuffer[0] = Util::muldiv(RearBuffer[0] , m_nGlobalVolume, MAX_GLOBAL_VOLUME); else MPT_UNUSED_VARIABLE(RearBuffer);
|
|
if constexpr(hasRear) RearBuffer[1] = Util::muldiv(RearBuffer[1] , m_nGlobalVolume, MAX_GLOBAL_VOLUME); else MPT_UNUSED_VARIABLE(RearBuffer);
|
|
m_lHighResRampingGlobalVolume = m_nGlobalVolume << VOLUMERAMPPRECISION;
|
|
}
|
|
SoundBuffer += isStereo ? 2 : 1;
|
|
if constexpr(hasRear) RearBuffer += 2;
|
|
}
|
|
}
|
|
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void CSoundFile::ProcessGlobalVolume(long lCount)
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{
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// should we ramp?
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if(IsGlobalVolumeUnset())
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{
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// do not ramp if no global volume was set before (which is the case at song start), to prevent audible glitches when default volume is > 0 and it is set to 0 in the first row
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m_PlayState.m_nGlobalVolumeDestination = m_PlayState.m_nGlobalVolume;
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m_PlayState.m_nSamplesToGlobalVolRampDest = 0;
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m_PlayState.m_nGlobalVolumeRampAmount = 0;
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} else if(m_PlayState.m_nGlobalVolumeDestination != m_PlayState.m_nGlobalVolume)
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{
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// User has provided new global volume
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// m_nGlobalVolume: the last global volume which got set e.g. by a pattern command
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// m_nGlobalVolumeDestination: the current target of the ramping algorithm
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const bool rampUp = m_PlayState.m_nGlobalVolume > m_PlayState.m_nGlobalVolumeDestination;
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m_PlayState.m_nGlobalVolumeDestination = m_PlayState.m_nGlobalVolume;
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m_PlayState.m_nSamplesToGlobalVolRampDest = m_PlayState.m_nGlobalVolumeRampAmount = rampUp ? m_MixerSettings.GetVolumeRampUpSamples() : m_MixerSettings.GetVolumeRampDownSamples();
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}
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// calculate ramping step
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int32 step = 0;
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if (m_PlayState.m_nSamplesToGlobalVolRampDest > 0)
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{
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// Still some ramping left to do.
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int32 highResGlobalVolumeDestination = static_cast<int32>(m_PlayState.m_nGlobalVolumeDestination) << VOLUMERAMPPRECISION;
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const long delta = highResGlobalVolumeDestination - m_PlayState.m_lHighResRampingGlobalVolume;
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step = delta / static_cast<long>(m_PlayState.m_nSamplesToGlobalVolRampDest);
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if(m_nMixLevels == MixLevels::v1_17RC2)
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{
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// Define max step size as some factor of user defined ramping value: the lower the value, the more likely the click.
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// If step is too big (might cause click), extend ramp length.
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// Warning: This increases the volume ramp length by EXTREME amounts (factors of 100 are easily reachable)
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// compared to the user-defined setting, so this really should not be used!
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int32 maxStep = std::max(int32(50), static_cast<int32>((10000 / (m_PlayState.m_nGlobalVolumeRampAmount + 1))));
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while(std::abs(step) > maxStep)
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{
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m_PlayState.m_nSamplesToGlobalVolRampDest += m_PlayState.m_nGlobalVolumeRampAmount;
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step = delta / static_cast<int32>(m_PlayState.m_nSamplesToGlobalVolRampDest);
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}
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}
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}
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// apply volume and ramping
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if(m_MixerSettings.gnChannels == 1)
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{
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ApplyGlobalVolumeWithRamping<1>(MixSoundBuffer, MixRearBuffer, lCount, m_PlayState.m_nGlobalVolume, step, m_PlayState.m_nSamplesToGlobalVolRampDest, m_PlayState.m_lHighResRampingGlobalVolume);
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} else if(m_MixerSettings.gnChannels == 2)
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{
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ApplyGlobalVolumeWithRamping<2>(MixSoundBuffer, MixRearBuffer, lCount, m_PlayState.m_nGlobalVolume, step, m_PlayState.m_nSamplesToGlobalVolRampDest, m_PlayState.m_lHighResRampingGlobalVolume);
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} else if(m_MixerSettings.gnChannels == 4)
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{
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ApplyGlobalVolumeWithRamping<4>(MixSoundBuffer, MixRearBuffer, lCount, m_PlayState.m_nGlobalVolume, step, m_PlayState.m_nSamplesToGlobalVolRampDest, m_PlayState.m_lHighResRampingGlobalVolume);
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}
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}
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void CSoundFile::ProcessStereoSeparation(long countChunk)
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{
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ApplyStereoSeparation(MixSoundBuffer, MixRearBuffer, m_MixerSettings.gnChannels, countChunk, m_MixerSettings.m_nStereoSeparation);
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}
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OPENMPT_NAMESPACE_END
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