160 lines
3.8 KiB
C++
160 lines
3.8 KiB
C++
/** (c) Nullsoft, Inc. C O N F I D E N T I A L
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** Filename:
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** Project:
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** Description:
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** Author:
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** Created:
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**/
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#include "main.h"
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HWND hFSMonitorWindow;
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extern "C"
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{
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int g_fsapp = 0;
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int g_restoreaot_timer_set = 0;
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int g_dropaot_timer_set = 0;
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}
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#define APPBAR_CALLBACK WM_USER + 1010
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#define appbartag L"wa_fsmonitorclass"
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LRESULT CALLBACK fsMonitorWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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void BeginFullscreenAppMonitor()
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{
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// this lets us receive appbar messages.
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// we're interested in ABN_FULLSCREENAPP so we can turn AOT off temporarily
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APPBARDATA abd;
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WNDCLASSW wc;
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if (!GetClassInfoW(hMainInstance, appbartag, &wc))
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{
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memset(&wc, 0, sizeof(wc));
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wc.lpfnWndProc = fsMonitorWndProc;
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wc.hInstance = hMainInstance;
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wc.lpszClassName = appbartag;
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wc.style = 0;
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RegisterClassW(&wc);
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}
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hFSMonitorWindow = CreateWindowExW(0, appbartag, L"", 0, 0, 0, 1, 1, NULL, NULL, hMainInstance, NULL);
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abd.cbSize = sizeof(APPBARDATA);
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abd.hWnd = hFSMonitorWindow;
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abd.uCallbackMessage = APPBAR_CALLBACK;
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abd.uEdge = ABE_TOP;
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memset(&abd.rc, 0, sizeof(RECT));
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SHAppBarMessage(ABM_NEW, &abd);
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}
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void EndFullscreenAppMonitor()
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{
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APPBARDATA abd;
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abd.cbSize = sizeof(APPBARDATA);
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abd.hWnd = hFSMonitorWindow;
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SHAppBarMessage(ABM_REMOVE, &abd);
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if (IsWindow(hFSMonitorWindow))
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DestroyWindow(hFSMonitorWindow);
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}
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void OnFullscreenApp()
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{
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// ignore this event if the window going fullscreen is a winamp window
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if (!is_fullscreen_video && !vis_fullscreen)
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{
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if (g_restoreaot_timer_set)
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{
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g_restoreaot_timer_set = 0;
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KillTimer(hMainWindow, 100);
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}
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else
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{
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g_dropaot_timer_set = 1;
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SetTimer(hMainWindow, 99, 250, NULL);
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}
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}
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}
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void OnCancelFullscreenApp()
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{
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if (!is_fullscreen_video && !vis_fullscreen)
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{
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if (g_dropaot_timer_set)
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{
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KillTimer(hMainWindow, 99);
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g_dropaot_timer_set = 0;
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}
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else
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{
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SetTimer(hMainWindow, 100, 250, NULL);
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g_restoreaot_timer_set = 1;
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}
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}
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}
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LRESULT CALLBACK fsMonitorWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case APPBAR_CALLBACK:
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switch (wParam)
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{
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case ABN_FULLSCREENAPP:
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if (lParam && !g_fsapp)
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{
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g_fsapp = 1;
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OnFullscreenApp();
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}
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else if (!lParam && g_fsapp)
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{
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g_fsapp = 0;
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OnCancelFullscreenApp();
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}
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}
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return 0;
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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void dropAOT()
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{
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if (!config_dropaotfs) return ;
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set_aot(0);
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if (config_aot)
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{
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SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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SetWindowPos(hMainWindow, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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}
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void restoreAOT()
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{
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if (!config_dropaotfs) return ;
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if (config_aot)
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{
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// normally, changing hMainWindow's ONTOP flag should be enough to change all the owned window' z-orders too,
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// but for some reason I cannot figure out, it does not work unless WA has been clicked away and back in focus.
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// if that hasn't been done, then reseting the flag on each window is necessary.
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// now for the fun part: the above is true for classic skin, but in modern skins, reseting the flag
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// on those windows actually prevents the player from coming back ONTOP! FUN!
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if (GetParent(hPLWindow) == NULL)
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{
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SetWindowPos(hPLWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
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SetWindowPos(hVideoWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
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SetWindowPos(hEQWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
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}
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SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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SetWindowPos(hMainWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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set_aot(0);
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}
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