winamp/Src/external_dependencies/microsoft_directx_sdk_2010/Include/XAPOFX.h

168 lines
6.8 KiB
C

/*-========================================================================-_
| - XAPOFX - |
| Copyright (c) Microsoft Corporation. All rights reserved. |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|PROJECT: XAPOFX MODEL: Unmanaged User-mode |
|VERSION: 1.3 EXCEPT: No Exceptions |
|CLASS: N / A MINREQ: WinXP, Xbox360 |
|BASE: N / A DIALECT: MSC++ 14.00 |
|>------------------------------------------------------------------------<|
| DUTY: Cross-platform Audio Processing Objects |
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
NOTES:
1. USE THE DEBUG DLL TO ENABLE PARAMETER VALIDATION VIA ASSERTS!
Here's how:
Copy XAPOFXDX_X.dll to where your application exists.
The debug DLL can be found under %WINDIR%\system32.
Rename XAPOFXDX_X.dll to XAPOFXX_X.dll to use the debug version. */
#pragma once
//--------------<D-E-F-I-N-I-T-I-O-N-S>-------------------------------------//
#include "comdecl.h" // for DEFINE_CLSID
// FX class IDs
DEFINE_CLSID(FXEQ, A90BC001, E897, E897, 74, 39, 43, 55, 00, 00, 00, 00);
DEFINE_CLSID(FXMasteringLimiter, A90BC001, E897, E897, 74, 39, 43, 55, 00, 00, 00, 01);
DEFINE_CLSID(FXReverb, A90BC001, E897, E897, 74, 39, 43, 55, 00, 00, 00, 02);
DEFINE_CLSID(FXEcho, A90BC001, E897, E897, 74, 39, 43, 55, 00, 00, 00, 03);
#if !defined(GUID_DEFS_ONLY) // ignore rest if only GUID definitions requested
#if defined(_XBOX) // general windows and COM declarations
#include <xtl.h>
#include <xobjbase.h>
#else
#include <windows.h>
#include <objbase.h>
#endif
#include <float.h> // float bounds
// EQ parameter bounds (inclusive), used with XEQ:
#define FXEQ_MIN_FRAMERATE 22000
#define FXEQ_MAX_FRAMERATE 48000
#define FXEQ_MIN_FREQUENCY_CENTER 20.0f
#define FXEQ_MAX_FREQUENCY_CENTER 20000.0f
#define FXEQ_DEFAULT_FREQUENCY_CENTER_0 100.0f // band 0
#define FXEQ_DEFAULT_FREQUENCY_CENTER_1 800.0f // band 1
#define FXEQ_DEFAULT_FREQUENCY_CENTER_2 2000.0f // band 2
#define FXEQ_DEFAULT_FREQUENCY_CENTER_3 10000.0f // band 3
#define FXEQ_MIN_GAIN 0.126f // -18dB
#define FXEQ_MAX_GAIN 7.94f // +18dB
#define FXEQ_DEFAULT_GAIN 1.0f // 0dB change, all bands
#define FXEQ_MIN_BANDWIDTH 0.1f
#define FXEQ_MAX_BANDWIDTH 2.0f
#define FXEQ_DEFAULT_BANDWIDTH 1.0f // all bands
// Mastering limiter parameter bounds (inclusive), used with XMasteringLimiter:
#define FXMASTERINGLIMITER_MIN_RELEASE 1
#define FXMASTERINGLIMITER_MAX_RELEASE 20
#define FXMASTERINGLIMITER_DEFAULT_RELEASE 6
#define FXMASTERINGLIMITER_MIN_LOUDNESS 1
#define FXMASTERINGLIMITER_MAX_LOUDNESS 1800
#define FXMASTERINGLIMITER_DEFAULT_LOUDNESS 1000
// Reverb parameter bounds (inclusive), used with XReverb:
#define FXREVERB_MIN_DIFFUSION 0.0f
#define FXREVERB_MAX_DIFFUSION 1.0f
#define FXREVERB_DEFAULT_DIFFUSION 0.9f
#define FXREVERB_MIN_ROOMSIZE 0.0001f
#define FXREVERB_MAX_ROOMSIZE 1.0f
#define FXREVERB_DEFAULT_ROOMSIZE 0.6f
// Echo parameter bounds (inclusive), used with XEcho:
#define FXECHO_MIN_WETDRYMIX 0.0f
#define FXECHO_MAX_WETDRYMIX 1.0f
#define FXECHO_DEFAULT_WETDRYMIX 0.5f
#define FXECHO_MIN_FEEDBACK 0.0f
#define FXECHO_MAX_FEEDBACK 1.0f
#define FXECHO_DEFAULT_FEEDBACK 0.5f
#define FXECHO_MIN_DELAY 1.0f
#define FXECHO_MAX_DELAY 2000.0f
#define FXECHO_DEFAULT_DELAY 500.0f
//--------------<D-A-T-A---T-Y-P-E-S>---------------------------------------//
#pragma pack(push, 1) // set packing alignment to ensure consistency across arbitrary build environments
// EQ parameters (4 bands), used with IXAPOParameters::SetParameters:
// The EQ supports only FLOAT32 audio foramts.
// The framerate must be within [22000, 48000] Hz.
typedef struct FXEQ_PARAMETERS {
float FrequencyCenter0; // center frequency in Hz, band 0
float Gain0; // boost/cut
float Bandwidth0; // bandwidth, region of EQ is center frequency +/- bandwidth/2
float FrequencyCenter1; // band 1
float Gain1;
float Bandwidth1;
float FrequencyCenter2; // band 2
float Gain2;
float Bandwidth2;
float FrequencyCenter3; // band 3
float Gain3;
float Bandwidth3;
} FXEQ_PARAMETERS;
// Mastering limiter parameters, used with IXAPOParameters::SetParameters:
// The mastering limiter supports only FLOAT32 audio formats.
typedef struct FXMASTERINGLIMITER_PARAMETERS {
UINT32 Release; // release time (tuning factor with no specific units)
UINT32 Loudness; // loudness target (threshold)
} FXMASTERINGLIMITER_PARAMETERS;
// Reverb parameters, used with IXAPOParameters::SetParameters:
// The reverb supports only FLOAT32 audio formats with the following
// channel configurations:
// Input: Mono Output: Mono
// Input: Stereo Output: Stereo
typedef struct FXREVERB_PARAMETERS {
float Diffusion; // diffusion
float RoomSize; // room size
} FXREVERB_PARAMETERS;
// Echo parameters, used with IXAPOParameters::SetParameters:
// The echo supports only FLOAT32 audio formats.
typedef struct FXECHO_PARAMETERS {
float WetDryMix; // ratio of wet (processed) signal to dry (original) signal
float Feedback; // amount of output fed back into input
float Delay; // delay (all channels) in milliseconds
} FXECHO_PARAMETERS;
//--------------<M-A-C-R-O-S>-----------------------------------------------//
// function storage-class attribute and calltype
#if defined(_XBOX) || !defined(FXDLL)
#define FX_API_(type) EXTERN_C type STDAPIVCALLTYPE
#else
#if defined(FXEXPORT)
#define FX_API_(type) EXTERN_C __declspec(dllexport) type STDAPIVCALLTYPE
#else
#define FX_API_(type) EXTERN_C __declspec(dllimport) type STDAPIVCALLTYPE
#endif
#endif
#define FX_IMP_(type) type STDMETHODVCALLTYPE
//--------------<F-U-N-C-T-I-O-N-S>-----------------------------------------//
// creates instance of requested XAPO, use Release to free instance
FX_API_(HRESULT) CreateFX (REFCLSID clsid, __deref_out IUnknown** pEffect);
#pragma pack(pop) // revert packing alignment
#endif // !defined(GUID_DEFS_ONLY)
//---------------------------------<-EOF->----------------------------------//