Initializing Ren'Py files
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################################################################################
|
||||
## Initialization
|
||||
################################################################################
|
||||
|
||||
## The init offset statement causes the initialization statements in this file
|
||||
## to run before init statements in any other file.
|
||||
init offset = -2
|
||||
|
||||
## Calling gui.init resets the styles to sensible default values, and sets the
|
||||
## width and height of the game.
|
||||
init python:
|
||||
gui.init(1920, 1080)
|
||||
|
||||
## Enable checks for invalid or unstable properties in screens or transforms
|
||||
define config.check_conflicting_properties = True
|
||||
|
||||
|
||||
################################################################################
|
||||
## GUI Configuration Variables
|
||||
################################################################################
|
||||
|
||||
|
||||
## Colors ######################################################################
|
||||
##
|
||||
## The colors of text in the interface.
|
||||
|
||||
## An accent color used throughout the interface to label and highlight text.
|
||||
define gui.accent_color = '#0099cc'
|
||||
|
||||
## The color used for a text button when it is neither selected nor hovered.
|
||||
define gui.idle_color = '#888888'
|
||||
|
||||
## The small color is used for small text, which needs to be brighter/darker to
|
||||
## achieve the same effect.
|
||||
define gui.idle_small_color = '#aaaaaa'
|
||||
|
||||
## The color that is used for buttons and bars that are hovered.
|
||||
define gui.hover_color = '#66c1e0'
|
||||
|
||||
## The color used for a text button when it is selected but not focused. A
|
||||
## button is selected if it is the current screen or preference value.
|
||||
define gui.selected_color = '#ffffff'
|
||||
|
||||
## The color used for a text button when it cannot be selected.
|
||||
define gui.insensitive_color = '#8888887f'
|
||||
|
||||
## Colors used for the portions of bars that are not filled in. These are not
|
||||
## used directly, but are used when re-generating bar image files.
|
||||
define gui.muted_color = '#003d51'
|
||||
define gui.hover_muted_color = '#005b7a'
|
||||
|
||||
## The colors used for dialogue and menu choice text.
|
||||
define gui.text_color = '#ffffff'
|
||||
define gui.interface_text_color = '#ffffff'
|
||||
|
||||
|
||||
## Fonts and Font Sizes ########################################################
|
||||
|
||||
## The font used for in-game text.
|
||||
define gui.text_font = "DejaVuSans.ttf"
|
||||
|
||||
## The font used for character names.
|
||||
define gui.name_text_font = "DejaVuSans.ttf"
|
||||
|
||||
## The font used for out-of-game text.
|
||||
define gui.interface_text_font = "DejaVuSans.ttf"
|
||||
|
||||
## The size of normal dialogue text.
|
||||
define gui.text_size = 33
|
||||
|
||||
## The size of character names.
|
||||
define gui.name_text_size = 45
|
||||
|
||||
## The size of text in the game's user interface.
|
||||
define gui.interface_text_size = 33
|
||||
|
||||
## The size of labels in the game's user interface.
|
||||
define gui.label_text_size = 36
|
||||
|
||||
## The size of text on the notify screen.
|
||||
define gui.notify_text_size = 24
|
||||
|
||||
## The size of the game's title.
|
||||
define gui.title_text_size = 75
|
||||
|
||||
|
||||
## Main and Game Menus #########################################################
|
||||
|
||||
## The images used for the main and game menus.
|
||||
define gui.main_menu_background = "gui/main_menu.png"
|
||||
define gui.game_menu_background = "gui/game_menu.png"
|
||||
|
||||
|
||||
## Dialogue ####################################################################
|
||||
##
|
||||
## These variables control how dialogue is displayed on the screen one line at a
|
||||
## time.
|
||||
|
||||
## The height of the textbox containing dialogue.
|
||||
define gui.textbox_height = 278
|
||||
|
||||
## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
|
||||
## center, and 1.0 is the bottom.
|
||||
define gui.textbox_yalign = 1.0
|
||||
|
||||
|
||||
## The placement of the speaking character's name, relative to the textbox.
|
||||
## These can be a whole number of pixels from the left or top, or 0.5 to center.
|
||||
define gui.name_xpos = 360
|
||||
define gui.name_ypos = 0
|
||||
|
||||
## The horizontal alignment of the character's name. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.name_xalign = 0.0
|
||||
|
||||
## The width, height, and borders of the box containing the character's name, or
|
||||
## None to automatically size it.
|
||||
define gui.namebox_width = None
|
||||
define gui.namebox_height = None
|
||||
|
||||
## The borders of the box containing the character's name, in left, top, right,
|
||||
## bottom order.
|
||||
define gui.namebox_borders = Borders(5, 5, 5, 5)
|
||||
|
||||
## If True, the background of the namebox will be tiled, if False, the
|
||||
## background of the namebox will be scaled.
|
||||
define gui.namebox_tile = False
|
||||
|
||||
|
||||
## The placement of dialogue relative to the textbox. These can be a whole
|
||||
## number of pixels relative to the left or top side of the textbox, or 0.5 to
|
||||
## center.
|
||||
define gui.dialogue_xpos = 402
|
||||
define gui.dialogue_ypos = 75
|
||||
|
||||
## The maximum width of dialogue text, in pixels.
|
||||
define gui.dialogue_width = 1116
|
||||
|
||||
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
|
||||
## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||
define gui.dialogue_text_xalign = 0.0
|
||||
|
||||
|
||||
## Buttons #####################################################################
|
||||
##
|
||||
## These variables, along with the image files in gui/button, control aspects of
|
||||
## how buttons are displayed.
|
||||
|
||||
## The width and height of a button, in pixels. If None, Ren'Py computes a size.
|
||||
define gui.button_width = None
|
||||
define gui.button_height = None
|
||||
|
||||
## The borders on each side of the button, in left, top, right, bottom order.
|
||||
define gui.button_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## If True, the background image will be tiled. If False, the background image
|
||||
## will be linearly scaled.
|
||||
define gui.button_tile = False
|
||||
|
||||
## The font used by the button.
|
||||
define gui.button_text_font = gui.interface_text_font
|
||||
|
||||
## The size of the text used by the button.
|
||||
define gui.button_text_size = gui.interface_text_size
|
||||
|
||||
## The color of button text in various states.
|
||||
define gui.button_text_idle_color = gui.idle_color
|
||||
define gui.button_text_hover_color = gui.hover_color
|
||||
define gui.button_text_selected_color = gui.selected_color
|
||||
define gui.button_text_insensitive_color = gui.insensitive_color
|
||||
|
||||
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
|
||||
## is right).
|
||||
define gui.button_text_xalign = 0.0
|
||||
|
||||
|
||||
## These variables override settings for different kinds of buttons. Please see
|
||||
## the gui documentation for the kinds of buttons available, and what each is
|
||||
## used for.
|
||||
##
|
||||
## These customizations are used by the default interface:
|
||||
|
||||
define gui.radio_button_borders = Borders(27, 6, 6, 6)
|
||||
|
||||
define gui.check_button_borders = Borders(27, 6, 6, 6)
|
||||
|
||||
define gui.confirm_button_text_xalign = 0.5
|
||||
|
||||
define gui.page_button_borders = Borders(15, 6, 15, 6)
|
||||
|
||||
define gui.quick_button_borders = Borders(15, 6, 15, 0)
|
||||
define gui.quick_button_text_size = 21
|
||||
define gui.quick_button_text_idle_color = gui.idle_small_color
|
||||
define gui.quick_button_text_selected_color = gui.accent_color
|
||||
|
||||
## You can also add your own customizations, by adding properly-named variables.
|
||||
## For example, you can uncomment the following line to set the width of a
|
||||
## navigation button.
|
||||
|
||||
# define gui.navigation_button_width = 250
|
||||
|
||||
|
||||
## Choice Buttons ##############################################################
|
||||
##
|
||||
## Choice buttons are used in the in-game menus.
|
||||
|
||||
define gui.choice_button_width = 1185
|
||||
define gui.choice_button_height = None
|
||||
define gui.choice_button_tile = False
|
||||
define gui.choice_button_borders = Borders(150, 8, 150, 8)
|
||||
define gui.choice_button_text_font = gui.text_font
|
||||
define gui.choice_button_text_size = gui.text_size
|
||||
define gui.choice_button_text_xalign = 0.5
|
||||
define gui.choice_button_text_idle_color = '#888888'
|
||||
define gui.choice_button_text_hover_color = "#ffffff"
|
||||
define gui.choice_button_text_insensitive_color = '#8888887f'
|
||||
|
||||
|
||||
## File Slot Buttons ###########################################################
|
||||
##
|
||||
## A file slot button is a special kind of button. It contains a thumbnail
|
||||
## image, and text describing the contents of the save slot. A save slot uses
|
||||
## image files in gui/button, like the other kinds of buttons.
|
||||
|
||||
## The save slot button.
|
||||
define gui.slot_button_width = 414
|
||||
define gui.slot_button_height = 309
|
||||
define gui.slot_button_borders = Borders(15, 15, 15, 15)
|
||||
define gui.slot_button_text_size = 21
|
||||
define gui.slot_button_text_xalign = 0.5
|
||||
define gui.slot_button_text_idle_color = gui.idle_small_color
|
||||
define gui.slot_button_text_selected_idle_color = gui.selected_color
|
||||
define gui.slot_button_text_selected_hover_color = gui.hover_color
|
||||
|
||||
## The width and height of thumbnails used by the save slots.
|
||||
define config.thumbnail_width = 384
|
||||
define config.thumbnail_height = 216
|
||||
|
||||
## The number of columns and rows in the grid of save slots.
|
||||
define gui.file_slot_cols = 3
|
||||
define gui.file_slot_rows = 2
|
||||
|
||||
|
||||
## Positioning and Spacing #####################################################
|
||||
##
|
||||
## These variables control the positioning and spacing of various user interface
|
||||
## elements.
|
||||
|
||||
## The position of the left side of the navigation buttons, relative to the left
|
||||
## side of the screen.
|
||||
define gui.navigation_xpos = 60
|
||||
|
||||
## The vertical position of the skip indicator.
|
||||
define gui.skip_ypos = 15
|
||||
|
||||
## The vertical position of the notify screen.
|
||||
define gui.notify_ypos = 68
|
||||
|
||||
## The spacing between menu choices.
|
||||
define gui.choice_spacing = 33
|
||||
|
||||
## Buttons in the navigation section of the main and game menus.
|
||||
define gui.navigation_spacing = 6
|
||||
|
||||
## Controls the amount of spacing between preferences.
|
||||
define gui.pref_spacing = 15
|
||||
|
||||
## Controls the amount of spacing between preference buttons.
|
||||
define gui.pref_button_spacing = 0
|
||||
|
||||
## The spacing between file page buttons.
|
||||
define gui.page_spacing = 0
|
||||
|
||||
## The spacing between file slots.
|
||||
define gui.slot_spacing = 15
|
||||
|
||||
## The position of the main menu text.
|
||||
define gui.main_menu_text_xalign = 1.0
|
||||
|
||||
|
||||
## Frames ######################################################################
|
||||
##
|
||||
## These variables control the look of frames that can contain user interface
|
||||
## components when an overlay or window is not present.
|
||||
|
||||
## Generic frames.
|
||||
define gui.frame_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## The frame that is used as part of the confirm screen.
|
||||
define gui.confirm_frame_borders = Borders(60, 60, 60, 60)
|
||||
|
||||
## The frame that is used as part of the skip screen.
|
||||
define gui.skip_frame_borders = Borders(24, 8, 75, 8)
|
||||
|
||||
## The frame that is used as part of the notify screen.
|
||||
define gui.notify_frame_borders = Borders(24, 8, 60, 8)
|
||||
|
||||
## Should frame backgrounds be tiled?
|
||||
define gui.frame_tile = False
|
||||
|
||||
|
||||
## Bars, Scrollbars, and Sliders ###############################################
|
||||
##
|
||||
## These control the look and size of bars, scrollbars, and sliders.
|
||||
##
|
||||
## The default GUI only uses sliders and vertical scrollbars. All of the other
|
||||
## bars are only used in creator-written screens.
|
||||
|
||||
## The height of horizontal bars, scrollbars, and sliders. The width of vertical
|
||||
## bars, scrollbars, and sliders.
|
||||
define gui.bar_size = 38
|
||||
define gui.scrollbar_size = 18
|
||||
define gui.slider_size = 38
|
||||
|
||||
## True if bar images should be tiled. False if they should be linearly scaled.
|
||||
define gui.bar_tile = False
|
||||
define gui.scrollbar_tile = False
|
||||
define gui.slider_tile = False
|
||||
|
||||
## Horizontal borders.
|
||||
define gui.bar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.scrollbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.slider_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## Vertical borders.
|
||||
define gui.vbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.vscrollbar_borders = Borders(6, 6, 6, 6)
|
||||
define gui.vslider_borders = Borders(6, 6, 6, 6)
|
||||
|
||||
## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
|
||||
## None shows them.
|
||||
define gui.unscrollable = "hide"
|
||||
|
||||
|
||||
## History #####################################################################
|
||||
##
|
||||
## The history screen displays dialogue that the player has already dismissed.
|
||||
|
||||
## The number of blocks of dialogue history Ren'Py will keep.
|
||||
define config.history_length = 250
|
||||
|
||||
## The height of a history screen entry, or None to make the height variable at
|
||||
## the cost of performance.
|
||||
define gui.history_height = 210
|
||||
|
||||
## Additional space to add between history screen entries.
|
||||
define gui.history_spacing = 0
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.history_name_xpos = 233
|
||||
define gui.history_name_ypos = 0
|
||||
define gui.history_name_width = 233
|
||||
define gui.history_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.history_text_xpos = 255
|
||||
define gui.history_text_ypos = 3
|
||||
define gui.history_text_width = 1110
|
||||
define gui.history_text_xalign = 0.0
|
||||
|
||||
|
||||
## NVL-Mode ####################################################################
|
||||
##
|
||||
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
|
||||
|
||||
## The borders of the background of the NVL-mode background window.
|
||||
define gui.nvl_borders = Borders(0, 15, 0, 30)
|
||||
|
||||
## The maximum number of NVL-mode entries Ren'Py will display. When more entries
|
||||
## than this are to be show, the oldest entry will be removed.
|
||||
define gui.nvl_list_length = 6
|
||||
|
||||
## The height of an NVL-mode entry. Set this to None to have the entries
|
||||
## dynamically adjust height.
|
||||
define gui.nvl_height = 173
|
||||
|
||||
## The spacing between NVL-mode entries when gui.nvl_height is None, and between
|
||||
## NVL-mode entries and an NVL-mode menu.
|
||||
define gui.nvl_spacing = 15
|
||||
|
||||
## The position, width, and alignment of the label giving the name of the
|
||||
## speaking character.
|
||||
define gui.nvl_name_xpos = 645
|
||||
define gui.nvl_name_ypos = 0
|
||||
define gui.nvl_name_width = 225
|
||||
define gui.nvl_name_xalign = 1.0
|
||||
|
||||
## The position, width, and alignment of the dialogue text.
|
||||
define gui.nvl_text_xpos = 675
|
||||
define gui.nvl_text_ypos = 12
|
||||
define gui.nvl_text_width = 885
|
||||
define gui.nvl_text_xalign = 0.0
|
||||
|
||||
## The position, width, and alignment of nvl_thought text (the text said by the
|
||||
## nvl_narrator character.)
|
||||
define gui.nvl_thought_xpos = 360
|
||||
define gui.nvl_thought_ypos = 0
|
||||
define gui.nvl_thought_width = 1170
|
||||
define gui.nvl_thought_xalign = 0.0
|
||||
|
||||
## The position of nvl menu_buttons.
|
||||
define gui.nvl_button_xpos = 675
|
||||
define gui.nvl_button_xalign = 0.0
|
||||
|
||||
|
||||
## Localization ################################################################
|
||||
|
||||
## This controls where a line break is permitted. The default is suitable
|
||||
## for most languages. A list of available values can be found at https://
|
||||
## www.renpy.org/doc/html/style_properties.html#style-property-language
|
||||
|
||||
define gui.language = "unicode"
|
||||
|
||||
|
||||
################################################################################
|
||||
## Mobile devices
|
||||
################################################################################
|
||||
|
||||
init python:
|
||||
|
||||
## This increases the size of the quick buttons to make them easier to touch
|
||||
## on tablets and phones.
|
||||
@gui.variant
|
||||
def touch():
|
||||
|
||||
gui.quick_button_borders = Borders(60, 21, 60, 0)
|
||||
|
||||
## This changes the size and spacing of various GUI elements to ensure they
|
||||
## are easily visible on phones.
|
||||
@gui.variant
|
||||
def small():
|
||||
|
||||
## Font sizes.
|
||||
gui.text_size = 45
|
||||
gui.name_text_size = 54
|
||||
gui.notify_text_size = 38
|
||||
gui.interface_text_size = 45
|
||||
gui.button_text_size = 45
|
||||
gui.label_text_size = 51
|
||||
|
||||
## Adjust the location of the textbox.
|
||||
gui.textbox_height = 360
|
||||
gui.name_xpos = 120
|
||||
gui.dialogue_xpos = 135
|
||||
gui.dialogue_width = 1650
|
||||
|
||||
## Change the size and spacing of various things.
|
||||
gui.slider_size = 54
|
||||
|
||||
gui.choice_button_width = 1860
|
||||
gui.choice_button_text_size = 45
|
||||
|
||||
gui.navigation_spacing = 30
|
||||
gui.pref_button_spacing = 15
|
||||
|
||||
gui.history_height = 285
|
||||
gui.history_text_width = 1035
|
||||
|
||||
gui.quick_button_text_size = 30
|
||||
|
||||
## File button layout.
|
||||
gui.file_slot_cols = 2
|
||||
gui.file_slot_rows = 2
|
||||
|
||||
## NVL-mode.
|
||||
gui.nvl_height = 255
|
||||
|
||||
gui.nvl_name_width = 458
|
||||
gui.nvl_name_xpos = 488
|
||||
|
||||
gui.nvl_text_width = 1373
|
||||
gui.nvl_text_xpos = 518
|
||||
gui.nvl_text_ypos = 8
|
||||
|
||||
gui.nvl_thought_width = 1860
|
||||
gui.nvl_thought_xpos = 30
|
||||
|
||||
gui.nvl_button_width = 1860
|
||||
gui.nvl_button_xpos = 30
|
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|
@ -0,0 +1,209 @@
|
|||
## This file contains options that can be changed to customize your game.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't uncomment
|
||||
## them. Lines beginning with a single '#' mark are commented-out code, and you
|
||||
## may want to uncomment them when appropriate.
|
||||
|
||||
|
||||
## Basics ######################################################################
|
||||
|
||||
## A human-readable name of the game. This is used to set the default window
|
||||
## title, and shows up in the interface and error reports.
|
||||
##
|
||||
## The _() surrounding the string marks it as eligible for translation.
|
||||
|
||||
define config.name = _("Dino Baddies")
|
||||
|
||||
|
||||
## Determines if the title given above is shown on the main menu screen. Set
|
||||
## this to False to hide the title.
|
||||
|
||||
define gui.show_name = True
|
||||
|
||||
|
||||
## The version of the game.
|
||||
|
||||
define config.version = "1.0"
|
||||
|
||||
|
||||
## Text that is placed on the game's about screen. Place the text between the
|
||||
## triple-quotes, and leave a blank line between paragraphs.
|
||||
|
||||
define gui.about = _p("""
|
||||
""")
|
||||
|
||||
|
||||
## A short name for the game used for executables and directories in the built
|
||||
## distribution. This must be ASCII-only, and must not contain spaces, colons,
|
||||
## or semicolons.
|
||||
|
||||
define build.name = "DinoBaddies"
|
||||
|
||||
|
||||
## Sounds and music ############################################################
|
||||
|
||||
## These three variables control, among other things, which mixers are shown
|
||||
## to the player by default. Setting one of these to False will hide the
|
||||
## appropriate mixer.
|
||||
|
||||
define config.has_sound = True
|
||||
define config.has_music = True
|
||||
define config.has_voice = True
|
||||
|
||||
|
||||
## To allow the user to play a test sound on the sound or voice channel,
|
||||
## uncomment a line below and use it to set a sample sound to play.
|
||||
|
||||
# define config.sample_sound = "sample-sound.ogg"
|
||||
# define config.sample_voice = "sample-voice.ogg"
|
||||
|
||||
|
||||
## Uncomment the following line to set an audio file that will be played while
|
||||
## the player is at the main menu. This file will continue playing into the
|
||||
## game, until it is stopped or another file is played.
|
||||
|
||||
# define config.main_menu_music = "main-menu-theme.ogg"
|
||||
|
||||
|
||||
## Transitions #################################################################
|
||||
##
|
||||
## These variables set transitions that are used when certain events occur.
|
||||
## Each variable should be set to a transition, or None to indicate that no
|
||||
## transition should be used.
|
||||
|
||||
## Entering or exiting the game menu.
|
||||
|
||||
define config.enter_transition = dissolve
|
||||
define config.exit_transition = dissolve
|
||||
|
||||
|
||||
## Between screens of the game menu.
|
||||
|
||||
define config.intra_transition = dissolve
|
||||
|
||||
|
||||
## A transition that is used after a game has been loaded.
|
||||
|
||||
define config.after_load_transition = None
|
||||
|
||||
|
||||
## Used when entering the main menu after the game has ended.
|
||||
|
||||
define config.end_game_transition = None
|
||||
|
||||
|
||||
## A variable to set the transition used when the game starts does not exist.
|
||||
## Instead, use a with statement after showing the initial scene.
|
||||
|
||||
|
||||
## Window management ###########################################################
|
||||
##
|
||||
## This controls when the dialogue window is displayed. If "show", it is always
|
||||
## displayed. If "hide", it is only displayed when dialogue is present. If
|
||||
## "auto", the window is hidden before scene statements and shown again once
|
||||
## dialogue is displayed.
|
||||
##
|
||||
## After the game has started, this can be changed with the "window show",
|
||||
## "window hide", and "window auto" statements.
|
||||
|
||||
define config.window = "auto"
|
||||
|
||||
|
||||
## Transitions used to show and hide the dialogue window
|
||||
|
||||
define config.window_show_transition = Dissolve(.2)
|
||||
define config.window_hide_transition = Dissolve(.2)
|
||||
|
||||
|
||||
## Preference defaults #########################################################
|
||||
|
||||
## Controls the default text speed. The default, 0, is infinite, while any other
|
||||
## number is the number of characters per second to type out.
|
||||
|
||||
default preferences.text_cps = 0
|
||||
|
||||
|
||||
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||
## to 30 being the valid range.
|
||||
|
||||
default preferences.afm_time = 15
|
||||
|
||||
|
||||
## Save directory ##############################################################
|
||||
##
|
||||
## Controls the platform-specific place Ren'Py will place the save files for
|
||||
## this game. The save files will be placed in:
|
||||
##
|
||||
## Windows: %APPDATA\RenPy\<config.save_directory>
|
||||
##
|
||||
## Macintosh: $HOME/Library/RenPy/<config.save_directory>
|
||||
##
|
||||
## Linux: $HOME/.renpy/<config.save_directory>
|
||||
##
|
||||
## This generally should not be changed, and if it is, should always be a
|
||||
## literal string, not an expression.
|
||||
|
||||
define config.save_directory = "DinoBaddies-1710353947"
|
||||
|
||||
|
||||
## Icon ########################################################################
|
||||
##
|
||||
## The icon displayed on the taskbar or dock.
|
||||
|
||||
define config.window_icon = "gui/window_icon.png"
|
||||
|
||||
|
||||
## Build configuration #########################################################
|
||||
##
|
||||
## This section controls how Ren'Py turns your project into distribution files.
|
||||
|
||||
init python:
|
||||
|
||||
## The following functions take file patterns. File patterns are case-
|
||||
## insensitive, and matched against the path relative to the base directory,
|
||||
## with and without a leading /. If multiple patterns match, the first is
|
||||
## used.
|
||||
##
|
||||
## In a pattern:
|
||||
##
|
||||
## / is the directory separator.
|
||||
##
|
||||
## * matches all characters, except the directory separator.
|
||||
##
|
||||
## ** matches all characters, including the directory separator.
|
||||
##
|
||||
## For example, "*.txt" matches txt files in the base directory, "game/
|
||||
## **.ogg" matches ogg files in the game directory or any of its
|
||||
## subdirectories, and "**.psd" matches psd files anywhere in the project.
|
||||
|
||||
## Classify files as None to exclude them from the built distributions.
|
||||
|
||||
build.classify('**~', None)
|
||||
build.classify('**.bak', None)
|
||||
build.classify('**/.**', None)
|
||||
build.classify('**/#**', None)
|
||||
build.classify('**/thumbs.db', None)
|
||||
|
||||
## To archive files, classify them as 'archive'.
|
||||
|
||||
# build.classify('game/**.png', 'archive')
|
||||
# build.classify('game/**.jpg', 'archive')
|
||||
|
||||
## Files matching documentation patterns are duplicated in a mac app build,
|
||||
## so they appear in both the app and the zip file.
|
||||
|
||||
build.documentation('*.html')
|
||||
build.documentation('*.txt')
|
||||
|
||||
|
||||
## A Google Play license key is required to perform in-app purchases. It can be
|
||||
## found in the Google Play developer console, under "Monetize" > "Monetization
|
||||
## Setup" > "Licensing".
|
||||
|
||||
# define build.google_play_key = "..."
|
||||
|
||||
|
||||
## The username and project name associated with an itch.io project, separated
|
||||
## by a slash.
|
||||
|
||||
# define build.itch_project = "renpytom/test-project"
|
|
@ -0,0 +1,33 @@
|
|||
# The script of the game goes in this file.
|
||||
|
||||
# Declare characters used by this game. The color argument colorizes the
|
||||
# name of the character.
|
||||
|
||||
define e = Character("Eileen")
|
||||
|
||||
|
||||
# The game starts here.
|
||||
|
||||
label start:
|
||||
|
||||
# Show a background. This uses a placeholder by default, but you can
|
||||
# add a file (named either "bg room.png" or "bg room.jpg") to the
|
||||
# images directory to show it.
|
||||
|
||||
scene bg room
|
||||
|
||||
# This shows a character sprite. A placeholder is used, but you can
|
||||
# replace it by adding a file named "eileen happy.png" to the images
|
||||
# directory.
|
||||
|
||||
show eileen happy
|
||||
|
||||
# These display lines of dialogue.
|
||||
|
||||
e "You've created a new Ren'Py game."
|
||||
|
||||
e "Once you add a story, pictures, and music, you can release it to the world!"
|
||||
|
||||
# This ends the game.
|
||||
|
||||
return
|